veneroso 0 Posted July 17, 2015 (edited) Hello, I am using the latest stable xvm from the website and I'm having a problem. When I set a custom color for the enemy, say, 0x867dd5, XVM only changes it for the name of their tank, not the icon on the map, top, enemy names on screen, or anywhere else. Prior to this version, all I had to do was edit colors.xc from this: "En": "0xF50800", // enemy / opponent and change it to: "En": "0x867dd5", // enemy / opponent I am red / green colorblind, so having this work is very important to me. Below I have attached a screenshot. It appears that enemy names in chat are correct, so is the name of the tank on the minimap, but none of the other changes have been applied. Edited July 17, 2015 by veneroso Quote Share this post Link to post Short link Share on other sites
sech_92 469 #282935 Posted July 17, 2015 @veneroso, those element should be repainted by ingame option. Try checking game settings for a "colorblind mode" flag. Probably in graphics tab. Quote Share this post Link to post Short link Share on other sites
veneroso 0 #282950 Posted July 17, 2015 @veneroso, those element should be repainted by ingame option. Try checking game settings for a "colorblind mode" flag. Probably in graphics tab. I have colorblind mode selected. XVM overrides the setting. Hence why I'm doing it manually. Quote Share this post Link to post Short link Share on other sites
MalvadoConQueso 0 #282989 Posted July 17, 2015 In the XVM configs file "markers.xc" (<WoT game folder>\\res_mods\configs\xvm\default\markers.xc) find this line: "useStandardMarkers": false, and change it to true "useStandardMarkers": true, Quote Share this post Link to post Short link Share on other sites
veneroso 0 #283024 Posted July 17, 2015 In the XVM configs file "markers.xc" (<WoT game folder>\\res_mods\configs\xvm\default\markers.xc) find this line: "useStandardMarkers": false, and change it to true "useStandardMarkers": true, I tried this, but the colors are still red. Quote Share this post Link to post Short link Share on other sites
veneroso 0 #283546 Posted July 20, 2015 This issue is still not fixed in the latest nightly (4662). I don't know what else to do here. Quote Share this post Link to post Short link Share on other sites
sech_92 469 #283557 Posted July 20, 2015 This issue is still not fixed in the latest nightly I've just rechecked it on my config - everything works as you want it to Make sure you use this "En" substitution as the "colors":{"system":{"enemy_alive": value Quote Share this post Link to post Short link Share on other sites
veneroso 0 #283654 Posted July 20, 2015 (edited) I had been modifying it here, I just double checked and it still isn't working.: "def": { "al": "0x96FF00", // ally / ??????? "sq": "0xFFB964", // squadman / ???????? "tk": "0x00EAFF", // teamKiller / ????????? "en": "0x867DD5", // enemy / ????????? "pl": "0xFFDD33", // player / ????? // Dynamic color by various statistical parameters. // ???????????? ???? ?? ????????? ?????????????? ???????????. "colorRating": { "very_bad": "0xFE0E00", // very bad / ????? ????? "bad": "0xFE7903", // bad / ????? "normal": "0xF8F400", // normal / ?????? "good": "0x60FF00", // good / ?????? "very_good": "0x02C9B3", // very good / ????? ?????? "unique": "0xD042F3" // unique / ????????? }, Which should replace the values of ${"def.en"} throughout the file. "colors": { // System colors. // ????????? ?????. "system": { // Format: object_state // Object: ally, squadman, teamKiller, enemy // State: alive, dead, blowedup // ---- // ??????: ??????_????????? // ??????: ally - ???????, squadman - ????????, teamKiller - ?????????, enemy - ????????? // ?????????: alive - ?????, dead - ???????, blowedup - ???????? ?????????? "ally_alive": ${"def.al"}, "ally_dead": "0x009900", "ally_blowedup": "0x007700", "squadman_alive": ${"def.sq"}, "squadman_dead": "0xCA7000", "squadman_blowedup": "0xA45A00", "teamKiller_alive": ${"def.tk"}, "teamKiller_dead": "0x097783", "teamKiller_blowedup": "0x096A75", "enemy_alive": ${"def.en"}, "enemy_dead": "0x840500", "enemy_blowedup": "0x5A0401", "ally_base": ${"def.al"}, "enemy_base": ${"def.en"} }, And then, I tried to do a replace all in my colors.xc and it still doesn't work. /*** Color settings.* ????????? ??????.*/{ // Color values for substitutions. // ???????? ?????? ??? ???????????. "def": { "al": "0x96FF00", // ally / ??????? "sq": "0xFFB964", // squadman / ???????? "tk": "0x00EAFF", // teamKiller / ????????? "en": "0x867DD5", // enemy / ????????? "pl": "0xFFDD33", // player / ????? // Dynamic color by various statistical parameters. // ???????????? ???? ?? ????????? ?????????????? ???????????. "colorRating": { "very_bad": "0xFE0E00", // very bad / ????? ????? "bad": "0xFE7903", // bad / ????? "normal": "0xF8F400", // normal / ?????? "good": "0x60FF00", // good / ?????? "very_good": "0x02C9B3", // very good / ????? ?????? "unique": "0xD042F3" // unique / ????????? }, // Dynamic color by remaining health points. // ???????????? ???? ?? ??????????? ?????? ?????????. "colorHP": { "very_low": "0xFF0000", // very low / ????? ?????? "low": "0xDD4444", // low / ?????? "average": "0xFFCC22", // average / ??????? "above_average": "0xFCFCFC" // above-average / ???? ???????? } }, "colors": { // System colors. // ????????? ?????. "system": { // Format: object_state // Object: ally, squadman, teamKiller, enemy // State: alive, dead, blowedup // ---- // ??????: ??????_????????? // ??????: ally - ???????, squadman - ????????, teamKiller - ?????????, enemy - ????????? // ?????????: alive - ?????, dead - ???????, blowedup - ???????? ?????????? "ally_alive": ${"def.al"}, "ally_dead": "0x009900", "ally_blowedup": "0x007700", "squadman_alive": ${"def.sq"}, "squadman_dead": "0xCA7000", "squadman_blowedup": "0xA45A00", "teamKiller_alive": ${"def.tk"}, "teamKiller_dead": "0x097783", "teamKiller_blowedup": "0x096A75", "enemy_alive": "0x867DD5", "enemy_dead": "0x840500", "enemy_blowedup": "0x5A0401", "ally_base": ${"def.al"}, "enemy_base": "0x867DD5" }, // Dynamic color by damage kind. // ???????????? ???? ?? ???? ?????. "dmg_kind": { "shot": "0xFFAA55", // shot / ????????? "fire": "0xFF6655", // fire / ????? "ramming": "0x998855", // ramming / ????? "world_collision": "0x228855", // world collision / ???????????? ? ?????????, ??????? "death_zone": "0xCCCCCC", // TODO: value, description "drowning": "0xCCCCCC", // TODO: value, description "other": "0xCCCCCC" // other / ?????? }, // Dynamic color by vehicle type. // ???????????? ???? ?? ???? ???????. "vtype": { // ???? ??? ?????? ??????. "LT": "0xA2FF9A", // ???? ??? ??????? ??????. "MT": "0xFFF198", // ???? ??? ??????? ??????. "HT": "0xFFACAC", // ???? ??? ????. "SPG": "0xEFAEFF", // ???? ??? ??. "TD": "0xA0CFFF", // ???? ??? ?????????? ???????. "premium": "0xFFCC66", // ????????/????????? ????????????? ??????????? ?????. "usePremiumColor": false }, // Dynamic color by spotted status // ???????????? ???? ?? ??????? ??????? "spotted": { "neverSeen": "0x000000", "lost": "0xD9D9D9", "revealed": "0xFFBB00", "dead": "0xFFFFFF", "neverSeen_arty": "0x000000", "lost_arty": "0xD9D9D9", "revealed_arty": "0xFFBB00", "dead_arty": "0xFFFFFF" }, // Color settings for damage. // ????????? ????? ??? ?????. "damage": { // Format: src_dst_type. // Src: ally, squadman, enemy, unknown, player. // Dst: ally, squadman, allytk, enemytk, enemy. // Type: hit, kill, blowup. // ---- // ??????: ????????_??????????_???. // ????????: ally - ???????, squadman - ????????, enemy - ?????????, unknown - ??????????? (?? ????? ??????), player - ?????. // ??????????: ally, squadman, enemy, allytk - ??????? ?????????, enemytk - ????????? ?????????. // ???: hit - ?????????, kill - ????????, blowup - ??????????. "ally_ally_hit": ${"def.tk"}, "ally_ally_kill": ${"def.tk"}, "ally_ally_blowup": ${"def.tk"}, "ally_squadman_hit": ${"def.tk"}, "ally_squadman_kill": ${"def.tk"}, "ally_squadman_blowup": ${"def.tk"}, "ally_enemy_hit": "0x867DD5", "ally_enemy_kill": "0x867DD5", "ally_enemy_blowup": "0x867DD5", "ally_allytk_hit": ${"def.tk"}, "ally_allytk_kill": ${"def.tk"}, "ally_allytk_blowup": ${"def.tk"}, "ally_enemytk_hit": "0x867DD5", "ally_enemytk_kill": "0x867DD5", "ally_enemytk_blowup": "0x867DD5", "enemy_ally_hit": ${"def.al"}, "enemy_ally_kill": ${"def.al"}, "enemy_ally_blowup": ${"def.al"}, "enemy_squadman_hit": ${"def.al"}, "enemy_squadman_kill": ${"def.al"}, "enemy_squadman_blowup": ${"def.al"}, "enemy_enemy_hit": "0x867DD5", "enemy_enemy_kill": "0x867DD5", "enemy_enemy_blowup": "0x867DD5", "enemy_allytk_hit": ${"def.al"}, "enemy_allytk_kill": ${"def.al"}, "enemy_allytk_blowup": ${"def.al"}, "enemy_enemytk_hit": "0x867DD5", "enemy_enemytk_kill": "0x867DD5", "enemy_enemytk_blowup": "0x867DD5", "unknown_ally_hit": ${"def.al"}, "unknown_ally_kill": ${"def.al"}, "unknown_ally_blowup": ${"def.al"}, "unknown_squadman_hit": ${"def.al"}, "unknown_squadman_kill": ${"def.al"}, "unknown_squadman_blowup": ${"def.al"}, "unknown_enemy_hit": "0x867DD5", "unknown_enemy_kill": "0x867DD5", "unknown_enemy_blowup": "0x867DD5", "unknown_allytk_hit": ${"def.al"}, "unknown_allytk_kill": ${"def.al"}, "unknown_allytk_blowup": ${"def.al"}, "unknown_enemytk_hit": "0x867DD5", "unknown_enemytk_kill": "0x867DD5", "unknown_enemytk_blowup": "0x867DD5", "squadman_ally_hit": ${"def.sq"}, "squadman_ally_kill": ${"def.sq"}, "squadman_ally_blowup": ${"def.sq"}, "squadman_squadman_hit": ${"def.sq"}, "squadman_squadman_kill": ${"def.sq"}, "squadman_squadman_blowup": ${"def.sq"}, "squadman_enemy_hit": ${"def.sq"}, "squadman_enemy_kill": ${"def.sq"}, "squadman_enemy_blowup": ${"def.sq"}, "squadman_allytk_hit": ${"def.sq"}, "squadman_allytk_kill": ${"def.sq"}, "squadman_allytk_blowup": ${"def.sq"}, "squadman_enemytk_hit": ${"def.sq"}, "squadman_enemytk_kill": ${"def.sq"}, "squadman_enemytk_blowup": ${"def.sq"}, "player_ally_hit": ${"def.pl"}, "player_ally_kill": ${"def.pl"}, "player_ally_blowup": ${"def.pl"}, "player_squadman_hit": ${"def.pl"}, "player_squadman_kill": ${"def.pl"}, "player_squadman_blowup": ${"def.pl"}, "player_enemy_hit": ${"def.pl"}, "player_enemy_kill": ${"def.pl"}, "player_enemy_blowup": ${"def.pl"}, "player_allytk_hit": ${"def.pl"}, "player_allytk_kill": ${"def.pl"}, "player_allytk_blowup": ${"def.pl"}, "player_enemytk_hit": ${"def.pl"}, "player_enemytk_kill": ${"def.pl"}, "player_enemytk_blowup": ${"def.pl"} }, // Values below should be from smaller to larger. // ???????? ???? ?????? ???? ?? ???????? ? ????????. // ---- // Dynamic color by remaining absolute health. // ???????????? ???? ?? ??????????? ????????. "hp": [ { "value": 201, "color": ${"def.colorHP.very_low" } }, // ???? ??? ???????? ????? 201 { "value": 401, "color": ${"def.colorHP.low" } }, // ???? ??? ???????? ????? 401 { "value": 1001, "color": ${"def.colorHP.average" } }, // ???? ??? ???????? ????? 1001 { "value": 9999, "color": ${"def.colorHP.above_average"} } // ???? ??? ????????? ???????? ], // Dynamic color by remaining health percent. // ???????????? ???? ?? ???????? ??????????? ????????. "hp_ratio": [ { "value": 10, "color": ${"def.colorHP.very_low" } }, // ???? ??? ???????? ????? 10 ???? { "value": 25, "color": ${"def.colorHP.low" } }, // ???? ??? ???????? ????? 25 ???? { "value": 50, "color": ${"def.colorHP.average" } }, // ???? ??? ???????? ????? 50 ???? { "value": 101, "color": ${"def.colorHP.above_average"} } // ???? ??? ????????? ???????? ], // Dynamic color for XVM Scale // ???????????? ???? ?? ????? XVM // http://www.koreanrandom.com/forum/topic/2625-/ "x": [ { "value": 16.5, "color": ${"def.colorRating.very_bad" } }, // 00 - 16.5 - very bad (20% of players) { "value": 33.5, "color": ${"def.colorRating.bad" } }, // 16.5 - 33.5 - bad (better then 20% of players) { "value": 52.5, "color": ${"def.colorRating.normal" } }, // 33.5 - 52.5 - normal (better then 60% of players) { "value": 75.5, "color": ${"def.colorRating.good" } }, // 52.5 - 75.5 - good (better then 90% of players) { "value": 92.5, "color": ${"def.colorRating.very_good"} }, // 75.5 - 92.5 - very good (better then 99% of players) { "value": 999, "color": ${"def.colorRating.unique" } } // 92.5 - XX - unique (better then 99.9% of players) ], // Dynamic color by efficiency // ???????????? ???? ?? ????????????? "eff": [ { "value": 610, "color": ${"def.colorRating.very_bad" } }, // 0 - 609 - very bad (20% of players) { "value": 865, "color": ${"def.colorRating.bad" } }, // 610 - 864 - bad (better then 20% of players) { "value": 1165, "color": ${"def.colorRating.normal" } }, // 865 - 1164 - normal (better then 60% of players) { "value": 1515, "color": ${"def.colorRating.good" } }, // 1165 - 1514 - good (better then 90% of players) { "value": 1835, "color": ${"def.colorRating.very_good"} }, // 1515 - 1834 - very good (better then 99% of players) { "value": 9999, "color": ${"def.colorRating.unique" } } // 1835 - * - unique (better then 99.9% of players) ], // Dynamic color by WN6 rating // ???????????? ???? ?? ???????? WN6 "wn6": [ { "value": 445, "color": ${"def.colorRating.very_bad" } }, // 0 - 444 - very bad (20% of players) { "value": 835, "color": ${"def.colorRating.bad" } }, // 445 - 834 - bad (better then 20% of players) { "value": 1210, "color": ${"def.colorRating.normal" } }, // 835 - 1209 - normal (better then 60% of players) { "value": 1615, "color": ${"def.colorRating.good" } }, // 1210 - 1614 - good (better then 90% of players) { "value": 1950, "color": ${"def.colorRating.very_good"} }, // 1615 - 1949 - very good (better then 99% of players) { "value": 9999, "color": ${"def.colorRating.unique" } } // 1950 - * - unique (better then 99.9% of players) ], // Dynamic color by WN8 rating // ???????????? ???? ?? ???????? WN8 "wn8": [ { "value": 360, "color": ${"def.colorRating.very_bad" } }, // 0 - 359 - very bad (20% of players) { "value": 825, "color": ${"def.colorRating.bad" } }, // 360 - 824 - bad (better then 20% of players) { "value": 1385, "color": ${"def.colorRating.normal" } }, // 825 - 1384 - normal (better then 60% of players) { "value": 2055, "color": ${"def.colorRating.good" } }, // 1385 - 2054 - good (better then 90% of players) { "value": 2675, "color": ${"def.colorRating.very_good"} }, // 2055 - 2674 - very good (better then 99% of players) { "value": 9999, "color": ${"def.colorRating.unique" } } // 2675 - * - unique (better then 99.9% of players) ], // Dynamic color by WG rating // ???????????? ???? ?? ???????? WG "wgr": [ { "value": 2405, "color": ${"def.colorRating.very_bad" } }, // 0 - 2404 - very bad (20% of players) { "value": 4250, "color": ${"def.colorRating.bad" } }, // 2405 - 4249 - bad (better then 20% of players) { "value": 6350, "color": ${"def.colorRating.normal" } }, // 4250 - 6349 - normal (better then 60% of players) { "value": 8550, "color": ${"def.colorRating.good" } }, // 6350 - 8549 - good (better then 90% of players) { "value": 9960, "color": ${"def.colorRating.very_good"} }, // 8550 - 9959 - very good (better then 99% of players) { "value": 99999, "color": ${"def.colorRating.unique" } } // 9960 - * - unique (better then 99.9% of players) ], // Dynamic color for win chance // ???????????? ???? ??? ????? ?? ?????? "winChance": [ { "value": 24.5, "color": ${"def.colorRating.very_bad" } }, { "value": 39.5, "color": ${"def.colorRating.bad" } }, { "value": 59.5, "color": ${"def.colorRating.normal" } }, { "value": 74.5, "color": ${"def.colorRating.good" } }, { "value": 89.5, "color": ${"def.colorRating.very_good"} }, { "value": 101, "color": ${"def.colorRating.unique" } } ], // Dynamic color by win percent // ???????????? ???? ?? ???????? ????? "winrate": [ { "value": 46.5, "color": ${"def.colorRating.very_bad" } }, // 0 - 46.5 - very bad (20% of players) { "value": 48.5, "color": ${"def.colorRating.bad" } }, // 46.5 - 48.5 - bad (better then 20% of players) { "value": 51.5, "color": ${"def.colorRating.normal" } }, // 48.5 - 51.5 - normal (better then 60% of players) { "value": 57.5, "color": ${"def.colorRating.good" } }, // 51.5 - 57.5 - good (better then 90% of players) { "value": 64.5, "color": ${"def.colorRating.very_good"} }, // 57.5 - 64.5 - very good (better then 99% of players) { "value": 101, "color": ${"def.colorRating.unique" } } // 64.5 - 100 - unique (better then 99.9% of players) ], // Dynamic color by kilo-battles // ???????????? ???? ?? ?????????? ????-???? "kb": [ { "value": 2, "color": ${"def.colorRating.very_bad" } }, // 0 - 2 { "value": 6, "color": ${"def.colorRating.bad" } }, // 2 - 6 { "value": 16, "color": ${"def.colorRating.normal" } }, // 6 - 16 { "value": 30, "color": ${"def.colorRating.good" } }, // 16 - 30 { "value": 43, "color": ${"def.colorRating.very_good"} }, // 30 - 43 { "value": 999, "color": ${"def.colorRating.unique" } } // 43 - * ], // Dynamic color by average level of player tanks // ???????????? ???? ?? ???????? ?????? ?????? ?????? "avglvl": [ { "value": 2, "color": ${"def.colorRating.very_bad" } }, { "value": 3, "color": ${"def.colorRating.bad" } }, { "value": 5, "color": ${"def.colorRating.normal" } }, { "value": 7, "color": ${"def.colorRating.good" } }, { "value": 9, "color": ${"def.colorRating.very_good"} }, { "value": 11, "color": ${"def.colorRating.unique" } } ], // Dynamic color by battles on current tank // ???????????? ???? ?? ?????????? ???? ?? ??????? ????? "t_battles": [ { "value": 100, "color": ${"def.colorRating.very_bad" } }, // 0 - 99 { "value": 250, "color": ${"def.colorRating.bad" } }, // 100 - 249 { "value": 500, "color": ${"def.colorRating.normal" } }, // 250 - 499 { "value": 1000, "color": ${"def.colorRating.good" } }, // 500 - 999 { "value": 1800, "color": ${"def.colorRating.very_good"} }, // 1000 - 1799 { "value": 99999, "color": ${"def.colorRating.unique" } } // 1800 - * ], // Dynamic color by average damage on current tank // ???????????? ???? ?? ???????? ????? ?? ??? ?? ??????? ????? "tdb": [ { "value": 500, "color": ${"def.colorRating.very_bad" } }, { "value": 750, "color": ${"def.colorRating.bad" } }, { "value": 1000, "color": ${"def.colorRating.normal" } }, { "value": 1800, "color": ${"def.colorRating.good" } }, { "value": 2500, "color": ${"def.colorRating.very_good"} }, { "value": 9999, "color": ${"def.colorRating.unique" } } ], // Dynamic color by average damage efficiency on current tank // ???????????? ???? ?? ????????????? ????? ?? ??? ?? ??????? ????? "tdv": [ { "value": 0.6, "color": ${"def.colorRating.very_bad" } }, { "value": 0.8, "color": ${"def.colorRating.bad" } }, { "value": 1.0, "color": ${"def.colorRating.normal" } }, { "value": 1.3, "color": ${"def.colorRating.good" } }, { "value": 2.0, "color": ${"def.colorRating.very_good"} }, { "value": 15, "color": ${"def.colorRating.unique" } } ], // Dynamic color by average frags per battle on current tank // ???????????? ???? ?? ???????? ?????????? ?????? ?? ??? ?? ??????? ????? "tfb": [ { "value": 0.6, "color": ${"def.colorRating.very_bad" } }, { "value": 0.8, "color": ${"def.colorRating.bad" } }, { "value": 1.0, "color": ${"def.colorRating.normal" } }, { "value": 1.3, "color": ${"def.colorRating.good" } }, { "value": 2.0, "color": ${"def.colorRating.very_good"} }, { "value": 15, "color": ${"def.colorRating.unique" } } ], // Dynamic color by average number of spotted enemies per battle on current tank // ???????????? ???? ?? ???????? ?????????? ??????????? ?????? ?? ??? ?? ??????? ????? "tsb": [ { "value": 0.6, "color": ${"def.colorRating.very_bad" } }, { "value": 0.8, "color": ${"def.colorRating.bad" } }, { "value": 1.0, "color": ${"def.colorRating.normal" } }, { "value": 1.3, "color": ${"def.colorRating.good" } }, { "value": 2.0, "color": ${"def.colorRating.very_good"} }, { "value": 15, "color": ${"def.colorRating.unique" } } ], // Dynamic color by WN8 effective damage // ???????????? ???? ?? ???????????? ????? ?? WN8 "wn8effd": [ { "value": 0.6, "color": ${"def.colorRating.very_bad" } }, { "value": 0.8, "color": ${"def.colorRating.bad" } }, { "value": 1.0, "color": ${"def.colorRating.normal" } }, { "value": 1.3, "color": ${"def.colorRating.good" } }, { "value": 2.0, "color": ${"def.colorRating.very_good"} }, { "value": 15, "color": ${"def.colorRating.unique" } } ], // Dynamic color by damage rating (percents for marks on gun) // ???????????? ???? ?? ???????? ????? (??????? ??? ??????? ?? ??????) "damageRating": [ { "value": 20, "color": ${"def.colorRating.very_bad" } }, // 20% of players { "value": 60, "color": ${"def.colorRating.bad" } }, // better then 20% of players { "value": 90, "color": ${"def.colorRating.normal" } }, // better then 60% of players { "value": 99, "color": ${"def.colorRating.good" } }, // better then 90% of players { "value": 99.9, "color": ${"def.colorRating.very_good"} }, // better then 99% of players { "value": 101, "color": ${"def.colorRating.unique" } } // better then 99.9% of players ], // Dynamic color by hit ratio (percents of hits) // ???????????? ???? ?? ???????? ????????? "hitsRatio": [ { "value": 47.5, "color": ${"def.colorRating.very_bad" } }, { "value": 60.5, "color": ${"def.colorRating.bad" } }, { "value": 68.5, "color": ${"def.colorRating.normal" } }, { "value": 74.5, "color": ${"def.colorRating.good" } }, { "value": 78.5, "color": ${"def.colorRating.very_good"} }, { "value": 101, "color": ${"def.colorRating.unique" } } ] }} Edited July 20, 2015 by veneroso Quote Share this post Link to post Short link Share on other sites
sech_92 469 #283655 Posted July 20, 2015 @veneroso, the worst idea ever was to paste all the file as text. You may attach a file througs extedned editor form 1 Quote Share this post Link to post Short link Share on other sites
veneroso 0 #283657 Posted July 20, 2015 Here is a current screenshot. It is using the colors.xc quoted above, where I replaced all values of def.en. Sorry about that, let me try this. sech_92, thank you for your patience. I have attached my colors.xc. colors.xc colors.xc Quote Share this post Link to post Short link Share on other sites
sech_92 469 #283671 Posted July 20, 2015 @veneroso, just inserted a link to your colors.xc to my config Let's try to rename your res_mods to some other folder and unpack XVM only.Then change the color only (mind renaming xvm.xc.sample to xvm.xc) and check it on a replay. Quote Share this post Link to post Short link Share on other sites
veneroso 0 #283689 Posted July 21, 2015 Then change the color only (mind renaming xvm.xc.sample to xvm.xc) and check it on a replay. ] OMG... I am retarded. Yes, I renamed xvm.xc.sample to xvm.xc and everything is fixed. I'm not sure why it was partially working but it is now. Thank you so much! Quote Share this post Link to post Short link Share on other sites