Septfox Posted October 3, 2014 Share Posted October 3, 2014 As it is, there is no differentiation in gui.fev between "shell reloaded" and "shell container reloaded". This means that any gun using a shell clip/container (e.g. machineguns, autocannons, etc) with a voice mod that includes reload notifications, results in a lot of voice spam as a notification is sounded each time the next shot is ready. Would it be possible for XVM to detect clip/container readiness, and provide the ability to assign a set of sounds to it? (as you can for Sixth Sense for example). @ Quote Link to comment Short link Share on other sites More sharing options...
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