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donzo

color problem

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When a player has no XVM-data or I disable XVM statistics, I will get black names with a shadow on the minimap:

blacknamesn0s80.jpg

 

How do I change that to white and no shadow?

This is my colors.xc: (I only use {{wn8}} in my config)

{
"colors": {
"wn": [
{
"color": "0xFE0E00",
"value": 600
},
{
"color": "0xFE7903",
"value": 900
},
{
"color": "0xF8F400",
"value": 1200
},
{
"color": "0x60FF00",
"value": 1500
},
{
"color": "0x02C9B3",
"value": 1800
},
{
"color": "0xD042F3",
"value": 9999
}
],
"wn8": [
{ "value": 0,"color": "0xFFFFFF"},
{ "value": 1, "color": "0xFFFFFF"},
{ "value": 450, "color": "0x7F3300"},
{ "value": 650, "color": "0xC00B00"},
{ "value": 850, "color": "0xFE0E00"},
{ "value": 1050, "color": "0xF8AF00"},
{ "value": 1250, "color": "0xF8F400"},
{ "value": 1400, "color": "0x60FF00"},
{ "value": 1600, "color": "0x44B400"},
{ "value": 2000, "color": "0x00FFCC"},
{ "value": 2450, "color": "0x00B4FF"},
{ "value": 2850, "color": "0xAE42F3"},
{ "value": 9999, "color": "0x9000FF"}
],
"x": [
{
"color": "0xFE0E00",
"value": 17
},
{
"color": "0xFE7903",
"value": 34
},
{
"color": "0xF8F400",
"value": 53
},
{
"color": "0x60FF00",
"value": 76
},
{
"color": "0x02C9B3",
"value": 93
},
{
"color": "0xD042F3",
"value": 999
}
],
"rating": [
{
"color": "0xDD0000",
"value": 42
},
{
"color": "0xFE0E00",
"value": 46
},
{
"color": "0xFE7903",
"value": 48
},
{
"color": "0xF8F400",
"value": 51
},
{
"color": "0x60FF00",
"value": 54
},
{
"color": "0x02C9B3",
"value": 57
},
{
"color": "0xD042F3",
"value": 101
}
],
"damage": {
"player_allytk_blowup": "0xFFDD33",
"player_allytk_hit": "0xFFDD33",
"player_enemytk_hit": "0xFFDD33",
"player_allytk_kill": "0xFFDD33",
"player_enemytk_kill": "0xFFDD33",
"enemy_ally_kill": "0x96FF00",
"player_enemytk_blowup": "0xFFDD33",
"enemy_ally_blowup": "0x96FF00",
"enemy_squadman_hit": "0xFFB964",
"enemy_squadman_kill": "0xFFB964",
"enemy_squadman_blowup": "0xFFB964",
"enemy_enemy_hit": "0xF50800",
"enemy_enemy_kill": "0xF50800",
"enemy_enemy_blowup": "0xF50800",
"enemy_allytk_hit": "0x96FF00",
"ally_ally_hit": "0x00EAFF",
"enemy_allytk_blowup": "0x96FF00",
"enemy_enemytk_hit": "0xF50800",
"enemy_allytk_kill": "0x96FF00",
"ally_squadman_hit": "0x00EAFF",
"ally_ally_kill": "0x00EAFF",
"enemy_enemytk_blowup": "0xF50800",
"ally_ally_blowup": "0x00EAFF",
"ally_squadman_blowup": "0x00EAFF",
"enemy_enemytk_kill": "0xF50800",
"ally_enemy_hit": "0xF50800",
"ally_squadman_kill": "0x00EAFF",
"ally_enemy_kill": "0xF50800",
"unknown_ally_hit": "0x96FF00",
"ally_enemy_blowup": "0xF50800",
"unknown_ally_kill": "0x96FF00",
"ally_allytk_hit": "0x00EAFF",
"unknown_ally_blowup": "0x96FF00",
"unknown_squadman_blowup": "0xFFB964",
"unknown_squadman_hit": "0xFFB964",
"unknown_enemy_hit": "0xF50800",
"unknown_squadman_kill": "0xFFB964",
"unknown_enemy_kill": "0xF50800",
"ally_allytk_kill": "0x00EAFF",
"unknown_enemy_blowup": "0xF50800",
"ally_allytk_blowup": "0x00EAFF",
"unknown_allytk_hit": "0x96FF00",
"ally_enemytk_hit": "0xF50800",
"unknown_allytk_kill": "0x96FF00",
"ally_enemytk_kill": "0xF50800",
"unknown_allytk_blowup": "0x96FF00",
"ally_enemytk_blowup": "0xF50800",
"unknown_enemytk_hit": "0xF50800",
"squadman_ally_hit": "0x00EAFF",
"unknown_enemytk_kill": "0xF50800",
"squadman_ally_kill": "0x00EAFF",
"unknown_enemytk_blowup": "0xF50800",
"squadman_ally_blowup": "0x00EAFF",
"player_ally_hit": "0xFFDD33",
"squadman_squadman_hit": "0x00EAFF",
"player_ally_kill": "0xFFDD33",
"squadman_squadman_kill": "0x00EAFF",
"player_ally_blowup": "0xFFDD33",
"squadman_squadman_blowup": "0x00EAFF",
"player_squadman_hit": "0xFFDD33",
"squadman_enemy_hit": "0x0000FF",
"player_squadman_kill": "0xFFDD33",
"squadman_enemy_kill": "0x0000FF",
"player_squadman_blowup": "0xFFDD33",
"squadman_enemy_blowup": "0x0000FF",
"player_enemy_hit": "0xFFDD33",
"squadman_allytk_hit": "0x00EAFF",
"player_enemy_kill": "0xFFDD33",
"squadman_allytk_kill": "0x00EAFF",
"player_enemy_blowup": "0xFFDD33",
"squadman_allytk_blowup": "0x00EAFF",
"squadman_enemytk_blowup": "0xF50800",
"squadman_enemytk_hit": "0xF50800",
"enemy_ally_hit": "0x96FF00",
"squadman_enemytk_kill": "0xF50800"
},
"e": [
{
"color": "0xFCFCFC",
"value": 0.01
},
{
"color": "0xFE0E00",
"value": 2
},
{
"color": "0xFE7903",
"value": 3
},
{
"color": "0xF8F400",
"value": 5
},
{
"color": "0x60FF00",
"value": 7
},
{
"color": "0x02C9B3",
"value": 9
},
{
"color": "0xD042F3",
"value": 10
}
],
"hp": [
{
"color": "0xFF0000",
"value": 201
},
{
"color": "0xDD4444",
"value": 401
},
{
"color": "0xFFCC22",
"value": 1001
},
{
"color": "0xFCFCFC",
"value": 9999
}
],
"tfb": [
{
"color": "0xFCFCFC",
"value": 0.01
},
{
"color": "0xFE0E00",
"value": 0.6
},
{
"color": "0xFE7903",
"value": 0.8
},
{
"color": "0xF8F400",
"value": 1
},
{
"color": "0x60FF00",
"value": 1.3
},
{
"color": "0x02C9B3",
"value": 2
},
{
"color": "0xD042F3",
"value": 15
}
],
"tsb": [
{
"color": "0xFCFCFC",
"value": 0.01
},
{
"color": "0xFE0E00",
"value": 0.6
},
{
"color": "0xFE7903",
"value": 0.8
},
{
"color": "0xF8F400",
"value": 1
},
{
"color": "0x60FF00",
"value": 1.3
},
{
"color": "0x02C9B3",
"value": 2
},
{
"color": "0xD042F3",
"value": 15
}
],
"hp_ratio": [
{
"color": "0xFF0000",
"value": 10
},
{
"color": "0xDD4444",
"value": 25
},
{
"color": "0xFFCC22",
"value": 50
},
{
"color": "0xFCFCFC",
"value": 101
}
],
"tdv": [
{
"color": "0xFCFCFC",
"value": 0.01
},
{
"color": "0xFE0E00",
"value": 0.6
},
{
"color": "0xFE7903",
"value": 0.8
},
{
"color": "0xF8F400",
"value": 1
},
{
"color": "0x60FF00",
"value": 1.3
},
{
"color": "0x02C9B3",
"value": 2
},
{
"color": "0xD042F3",
"value": 15
}
],
"eff": [
{
"color": "0xFE0E00",
"value": 600
},
{
"color": "0xFE7903",
"value": 900
},
{
"color": "0xF8F400",
"value": 1200
},
{
"color": "0x60FF00",
"value": 1500
},
{
"color": "0x02C9B3",
"value": 1800
},
{
"color": "0xD042F3",
"value": 9999
}
],
"kb": [
{
"color": "0xFE0E00",
"value": 2
},
{
"color": "0xFE7903",
"value": 5
},
{
"color": "0xF8F400",
"value": 9
},
{
"color": "0x60FF00",
"value": 14
},
{
"color": "0x02C9B3",
"value": 20
},
{
"color": "0xD042F3",
"value": 999
}
],
"twr": [
{
"color": "0xFE0E00",
"value": 47
},
{
"color": "0xFE7903",
"value": 49
},
{
"color": "0xF8F400",
"value": 52
},
{
"color": "0x60FF00",
"value": 57
},
{
"color": "0x02C9B3",
"value": 62
},
{
"color": "0xD042F3",
"value": 101
}
],
"t_battles": [
{
"color": "0xFE0E00",
"value": 100
},
{
"color": "0xFE7903",
"value": 250
},
{
"color": "0xF8F400",
"value": 500
},
{
"color": "0x60FF00",
"value": 1000
},
{
"color": "0x02C9B3",
"value": 1800
},
{
"color": "0xD042F3",
"value": 99999
}
],
"system": {
"enemy_blowedup_blind": "0x3B365F",
"ally_dead_normal": "0x009900",
"teamKiller_alive_blind": "0x00EAFF",
"ally_dead_blind": "0x009900",
"teamKiller_dead_normal": "0x097783",
"ally_blowedup_normal": "0x007700",
"teamKiller_dead_blind": "0x097783",
"ally_blowedup_blind": "0x007700",
"teamKiller_blowedup_normal": "0x096A75",
"squadman_alive_normal": "0xFFB964",
"teamKiller_blowedup_blind": "0x096A75",
"squadman_alive_blind": "0xFFFF00",
"enemy_alive_normal": "0xF50800",
"squadman_dead_normal": "0xCA7000",
"enemy_alive_blind": "0x8379FE",
"squadman_dead_blind": "0xAAAA00",
"enemy_dead_normal": "0x840500",
"squadman_blowedup_normal": "0xA45A00",
"enemy_dead_blind": "0x47407A",
"ally_alive_normal": "0x96FF00",
"squadman_blowedup_blind": "0x888800",
"enemy_blowedup_normal": "0x5A0401",
"ally_alive_blind": "0x96FF00",
"teamKiller_alive_normal": "0x00EAFF"
},
"vtype": {
"HT": "0xFFACAC",
"SPG": "0xEFAEFF",
"TD": "0xA0CFFF",
"premium": "0xFFCC66",
"LT": "0xA2FF9A",
"usePremiumColor": true,
"MT": "0xFFF198"
},
"dmg_kind": {
"other": "0xCCCCCC",
"ramming": "0x998855",
"attack": "0xFFAA55",
"world_collision": "0x228855",
"fire": "0xFF6655"
},
"tdb": [
{
"color": "0xFCFCFC",
"value": 1
},
{
"color": "0xFE0E00",
"value": 500
},
{
"color": "0xF8F400",
"value": 1000
},
{
"color": "0x60FF00",
"value": 2000
}
]
}
}

 

this is my minimaplabels.xc:

/**
* Minimap labels. Basic HTML/CSS supported.
* Надписи на миникарте. Поддерживают HTML.
*/
{
"labels": {
// {{vehicle-class}} macro substitutions.
// Подстановки макроса {{vehicle-class}}.
"vehicleclassmacro": {
// LT / ЛT ♦.
"light": ":",
// MT / СТ.
"medium": ";",
// HT / ТТ.
"heavy": "?",
// TD / ПТ ▼.
"td": ".",
// Artillery / Арта. ■
"spg": "-",
// HeavyTank10 by gui_settings.xml.
// ТТ10 посредством gui_settings.xml.
"superh": "J"
// Special symbols website / Сайт со спец символами:
// http://www.fileformat.info/info/unicode/char/25a0/index.htm
// Great symbolic font by Andrey_Hard for {{vehicle-class}}:
// Отличный символьный шрифт от Andrey_Hard для замены букв от {{vehicle-class}} макроса:
// http://goo.gl/d2KIj
},
// Textfields for tanks on minimap.
// Текстовые поля для танков на миникарте.
"units": {
// Textfields switch for revealed units.
// Выключатель добавочных текстовых полей для видимых юнитов.
"revealedEnabled": true,
// Textfields switch for lost enemy units. Show last seen position.
// Выключатель текстовых полей для пропавших врагов.
"lostEnemyEnabled": true,
// Формат поля.
"format": {
// Союзник.
"ally": "{{vehicle}}",
// Тимкиллер.
"teamkiller": "{{vehicle}}",
// Враг.
"enemy": "{{vehicle}}",
// Взводный.
"squad": "{{vehicle}}",
// Own marker or spectated subject.
// Свой маркер и маркер приёмника камеры наблюдения в случае смерти.
"oneself": "",
// Out of radio range ally
// Союзник, с которым потеряна связь
"lostally": "{{vehicle-class}}{{vehicle}}",
// Out of radio range teamkiller
// Тимкиллер, с которым потеряна связь
"lostteamkiller": "{{vehicle-class}}{{vehicle}}",
// Lost enemy units.
// Противник, пропавший из засвета
"lost": "{{vehicle-class}}{{vehicle}}",
// Out of radio range squadman
// Взводный, с которым потеряна связь
"lostsquad": "{{vehicle-class}}{{vehicle}}",
// Мертвый союзник.
"deadally": "x",
// Мертвый тимкиллер.
"deadteamkiller": "x",
// Мертвый противник.
"deadenemy": "x",
// Мертвый взводный.
"deadsquad": "x"
},
// CSS style (fonts and colors option)
// CSS стиль (настройка шрифтов и цветов)
"css": {
"ally": ".mm_a {font-family:$FieldFont; font-size:6px; font-weight: bold;}",
"teamkiller": ".mm_t {font-family:$FieldFont; font-size:6px; font-weight: bold;}",
"enemy": ".mm_e {font-family:$FieldFont; font-size:6px; font-weight: bold;}",
"squad": ".mm_s {font-family:$FieldFont; font-size:6px; font-weight: bold;}",
"oneself": ".mm_o {font-family:$FieldFont; font-size:6px; font-weight: bold;}",
"lostally": ".mm_la{font-family:$FieldFont; font-size:6px; font-weight: bold;} .mm_lavc{font-family:XVMSymbol; font-size:12px; color: #9FF781;}",
"lostteamkiller": ".mm_lt{font-family:$FieldFont; font-size:6px; font-weight: bold;} .mm_ltvc{font-family:XVMSymbol; font-size:12px; color: #9FF781;}",
"lostsquad": ".mm_ls{font-family:$FieldFont; font-size:6px; font-weight: bold;} .mm_lsvc{font-family:XVMSymbol; font-size:12px; color: #9FF781;}",
"lost": ".mm_l {font-family:$FieldFont; font-size:6px; font-weight: bold;} .mm_lvc {font-family:XVMSymbol; font-size:12px; color: #FA5882;}",
"deadally": ".mm_da{} .mm_davc{font-family:$FieldFont; font-size:10px; font-weight: bold; color: #9FF781;}",
"deadteamkiller": ".mm_dt{} .mm_dtvc{font-family:$FieldFont; font-size:10px; font-weight: bold;color: #9FF781;}",
"deadsquad": ".mm_ds{} .mm_dsvc{font-family:$FieldFont; font-size:10px; font-weight: bold;color: #9FF781;}",
"deadenemy": ".mm_de{} .mm_devc{font-family:$FieldFont; font-size:10px; font-weight: bold;color: #FA5882;}"
},
// Fields shadow.
// Тени полей.
// "distance"- дистанция тени относительно поля, "angle"- угол тени при дистанции > 0, "alpha"- прозрачность, "blur"- размытие, "strength'- сила.
"shadow": {
"ally":
{ "enabled": true, "color": "0x000000", "distance": 0, "angle": 45, "alpha": 80, "blur": 3, "strength": 4 },
"teamkiller":
{ "enabled": true, "color": "0x000000", "distance": 0, "angle": 45, "alpha": 80, "blur": 3, "strength": 4 },
"enemy":
{ "enabled": true, "color": "0x000000", "distance": 0, "angle": 45, "alpha": 80, "blur": 3, "strength": 4 },
"squad":
{ "enabled": true, "color": "0x000000", "distance": 0, "angle": 45, "alpha": 80, "blur": 3, "strength": 4 },
"oneself":
{ "enabled": true, "color": "0x000000", "distance": 0, "angle": 45, "alpha": 80, "blur": 3, "strength": 4 },
"lostally":
{ "enabled": true, "color": "0x000000", "distance": 0, "angle": 45, "alpha": 80, "blur": 6, "strength": 4 },
"lostteamkiller":
{ "enabled": true, "color": "0x000000", "distance": 0, "angle": 45, "alpha": 80, "blur": 6, "strength": 4 },
"lost":
{ "enabled": true, "color": "0x000000", "distance": 0, "angle": 45, "alpha": 80, "blur": 6, "strength": 4 },
"lostsquad":
{ "enabled": true, "color": "0x000000", "distance": 0, "angle": 45, "alpha": 80, "blur": 6, "strength": 4 },
"deadally":
{ "enabled": true, "color": "0x000000", "distance": 0, "angle": 45, "alpha": 80, "blur": 3, "strength": 3 },
"deadteamkiller":
{ "enabled": true, "color": "0x000000", "distance": 0, "angle": 45, "alpha": 80, "blur": 3, "strength": 3 },
"deadenemy":
{ "enabled": true, "color": "0x000000", "distance": 0, "angle": 45, "alpha": 80, "blur": 3, "strength": 3 },
"deadsquad":
{ "enabled": true, "color": "0x000000", "distance": 0, "angle": 45, "alpha": 80, "blur": 3, "strength": 3 }
},
// Field offset ralative to current icon (except lost - relative to enemy last seen position).
// Смещение полей относительно текущей иконки (кроме lost и dead- относительно последних координат видимой позиции).
"offset": {
"ally": {"x": 3, "y": -1},
"teamkiller": {"x": 3, "y": -1},
"enemy": {"x": 3, "y": -1},
"squad": {"x": 3, "y": -2},
"oneself": {"x": 0, "y": 0},
"lostally": {"x": -5, "y": -11},
"lostteamkiller": {"x": -5, "y": -11},
"lost": {"x": -5, "y": -11},
"lostsquad": {"x": -5, "y": -11},
"deadally": {"x": -5, "y": -11},
"deadteamkiller": {"x": -5, "y": -11},
"deadenemy": {"x": -5, "y": -11},
"deadsquad": {"x": -5, "y": -11}
},
// Прозрачность текстовых полей.
"alpha" : {
"ally": 100,
"teamkiller": 100,
"enemy": 100,
"squad": 100,
"oneself": 100,
"lostally": 70,
"lostteamkiller": 70,
"lost": 70,
"lostsquad": 70,
"deadally": 50,
"deadteamkiller": 50,
"deadenemy": 50,
"deadsquad": 50
}
},
// Textfield for map side size. 1000m, 700m, 600m.
// Поле размера стороны карты. Например, 1000м, 700м, 600м.
"mapSize": {
"enabled": true,
"format": "{{cellsize}}0 m",
"css": "font-size:10px; color:#FFCC66;",
"alpha": 80,
"offsetX": 0,
"offsetY": 0,
"shadow": { // Тень.
"enabled": true,
"color": "0x000000",
"distance": 0,
"angle": 0,
"alpha": 80,
"blur": 2,
"strength": 3
},
// Decrease sizes in case of map image weird shrinking while map resize.
// Increase sizes in case of field being partially cut off.
// -------------------------------------------------------------------------------------
// Уменьшайте размеры, если при изменении размера миникарты изображение карты сжимается.
// Увеличивайте размеры, если содержмиое поля обрезается.
"width": 100,
"height": 30
}
}
}
Edited by donzo

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