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Dado_Ze

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Everything posted by Dado_Ze

  1. Doe's that means now, the macro is not ready for use/still in development? or maybe I have conflict with other mod's, my config is not good, or something else.....?
  2. I cant guarantee for a player from random battle, but I will check it again with friends in training room.... After a test in training room: I can confirm now that vehicle from my team have sixth sense perk studied on 100%, I tested it with friends in training room.... And got the same result.... The orange text indicates that vehicle is spotted...because I didn't changed default color config for xmqp event. "color": "{{x-overturned?0xFFBB00|{{x-spotted?0xFFBB00|0xFFFFFF}}}}", and at the time he wasn't spotted the text was same but only in grey color....
  3. Did what You suggest.... Obj.261 confirmed, he have sixth sense perk studied.... Btw I'm using xvm night build 5567
  4. It seems that {{x-sense-on}} macro have no function for me... I'm using almost the default config for xmpq service (only coordinates changed), it shows a indicator when someone from my team is spotted, but it does not show a indicator that the player have sixth sense perk studied. To be sure, i tested it in a training room with friends that have sixth sense perk studied.... I experimented with alpha, color and format, but nothing i tryed brings the indicator for sixth sense studied to show... My config: and of course "allowXmqpMacrosInPanels": true,
  5. It could be, but im not sure, need to test it....background color is not a object, and the shadow is supposed to be applied on a object and not on a "empty space" with just background color...
  6. Here the screenshot after i applied the shadow, but the shadow its not to see.... and here is my config used for screenshot... { "x": -85, "y": 23, "bindToIcon": true, "w": 1, "h": -21, "bgColor": "0xffffff", "alpha": "{{alive?75|20}}", "shadow": { "distance": 0, "angle": 0, "color": "0x000000", "alpha": 0.75, "blur": 2, "strength": 8 } }, I tryed to get it like dark shadow outlined around the HP bar.But what ever I do with the values of shadow, shadow are not shown.... btw I'm using xvm night build 5468... Could it be.... that there is nothing on what the shadow should be applied, no character, no image ....just background color?
  7. That means the first example is correct and the second should be... "font": { "name": "xvm", ... }
  8. After some experimenting i found a ideal solution... ...and i tryed to experiment with shadow's on HP lines, but without success.... Its just invisible on that field, or I do something wrong, or the HP lines are to tiny, or shadows are not supported on non text field... When they are supported, can someone please make a example for shadow's on HP lines.... One more question to not open a new topic... What is the correct way to call integrated xvm font through configs in that 2 cases.... "<font face='xvm' </font>" "font": { "name": "XVMSymbol", ... }
  9. I totally agree with You, but what I don't like is, the nick field is already not proportional (left/right) and dynamic... Anyway thank You for time and help
  10. Here is a example where the HP bars appears not proportional. My idea/question was to get actual width of nick field and add a value so HP bars appears everytime proportional.. My actual config for HP bars in playersPanel.xc / extraFields "extraFieldsLeft": [ { "x": 2, "y": 22, "valign": "center", "w": 111, "h": 2, "bgColor": "0xffffff", "alpha": "{{alive?75|0}}" }, { "x": 2, "y": 22, "valign": "center", "w": "{{hp-ratio:111}}", "h": 2, "bgColor": "0x149612", "alpha": "{{alive?100|0}}" } ], "extraFieldsRight": [ { "x": 2, "y": 22, "valign": "center", "w": 111, "h": 2, "bgColor": "0xffffff", "alpha": "{{alive?75|0}}" }, { "x": 2, "y": 22, "valign": "center", "w": "{{hp-ratio:111}}", "h": 2, "bgColor": "0xdc0f00", "alpha": "{{alive?100|0}}" }, ${"enemySpottedMarker"} ] but it would looks much better/proportional with a way like... "extraFieldsLeft": [ { "x": 2, "y": 22, "valign": "center", "w": {{nickFieldLeft width+xx}} , "h": 2, "bgColor": "0xffffff", "alpha": "{{alive?75|0}}" }, { "x": 2, "y": 22, "valign": "center", "w": "{{hp-ratio:nickFieldLeft width+xx}}", "h": 2, "bgColor": "0x149612", "alpha": "{{alive?100|0}}" } ], "extraFieldsRight": [ { "x": 2, "y": 22, "valign": "center", "w": {{nickFieldRight width+xx}}, "h": 2, "bgColor": "0xffffff", "alpha": "{{alive?75|0}}" }, { "x": 2, "y": 22, "valign": "center", "w": "{{hp-ratio:nickFieldRight width+xx}}", "h": 2, "bgColor": "0xdc0f00", "alpha": "{{alive?100|0}}" }, ${"enemySpottedMarker"} ] I hope my way of describing the problem and possibilities is enough understandable
  11. Hello, I there a way/macro to get actual nick field width in ears. When i understand correctly the nick field width is dynamically changed depending of longest nick in team list, correct me please when I'm wrong... I wanted to make HP bars that width are till end of nick field, but because the width of nick field is not always same, it's apparently not proportional on left and right ears, ....and it differs from battle to battle. I know that I could limit nick characters, but I would like to know is there way to get the actual width without limiting the nick...
  12. Can I just get a confirmation that a right person saw this, and it will be checked when its possible. Thank You in Advance.
  13. After the minipatch on 26.11, WG returned the info about industrial resource made by players. But with xvm mod the button is missing or maybe its misplaced.
  14. Hi, i would like to suggest preconfigurable players groups, with icons and group names like Friends, etc... We can already do it manualy, adding a icon with nickname in Nick folder, but how about doing it from ingame with a "+", like we have already to add somebody on blacklist. So it will be much easier to add ingame somebody to a preconfigured group then creating every time when needed a icon with nickname in nick folder.
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