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OddBod

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Posts posted by OddBod


  1. I am no longer able to hold my  gun barrel steady by keeping the right mouse button depressed. And enabling auto aim when camera is on outline is a bit random

     

    Maybe not xvm as wg have just enabled a setting to 'Enable hull lock in sniper mode'

     

    Avast Free A/V. Presently using Nightly build 8.7.9.0017 (wrong place? If so sorry)


  2. Had a weird crash last night and resolved startup problem by removing mods. Checked my python.log for clues and discovered it has not updated for a month. Same with an xvm.log. Win10, graphics card etc all up to date. Cleared most caches.

    Now running without either log but having python.log seems most desirable. Any ideas?

     

    XVM 8.1.7 (46), Windows 10, Avast A/V


  3. Sixth sense now working and I am very, very grateful for your help. Now it is the beginning of the weekend so please go and have a lot of your favourite alcohol and pretend I bought it for you

     

    Now all I have to do is see if I can extend the sounds for 10 seconds. I have used this file but do not know if that is ok still

    sixthsenseduration.py

     

    (I still do not understand how that .bnk reference got in the sounds.xc file though)


  4. You have only quoted the end of my message. In the same message I said "but still no change in audioww folder. Only one file there called xvm.bnk"

     

    This is the path - C:\Games\World_of_Tanks\res_mods\1.0.1.1\audioww\xvm.bnk

     

    Yes xvm.bnk is there. But these are not things I have done. I simply installed nightly, added your sounds.xc and made no other changes

     

    So 'you have registered it' I do not understand


  5. I have the Sixth Sense sound problem also and restarting does not help.

     

    It works ok without xvm

     

    I have edited sounds.xc to change -

     

     "sounds": {
        "enabled": false,

     

    Still not working with either QB modpack or Last Nightly (8372)

     

    I have also tried disabling all lines in sounds.xc with //

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