zekias87
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Posts posted by zekias87
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Right now there is no xvm stats in any of the games Im playing. Anyone know what is wrong?
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5 hours ago, sirmax said:Should work now. It was server side issue, so just restart the game, mod update is not required.
Thank you and also a big thank you for all your hard work!
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1 minute ago, Mr 13 said:@zekias87 XVM.log and Python.log always required with bug reports. But in this particular case we're already found potential problem and investigating this issue now. Thanks.
Ok, thanks, good to know! Where exactly do you find those logs? I have looked through my Wot folders but I cant seem to find them.
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22 minutes ago, sirmax said:It should work. Please attach screenshot, replay and logs.
Ok, screenshot here and my playersPanel.xc
Which log are you refering to?
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В 28.10.2017 в 15:12, Andyss сказал:use that generic so you can choose from xvm setting what value you want to use, not sure about 2 digit but otherwise its good
"nickFormatLeft": "<font face='mono' size='{{xvm-stat?13|0}}' color='{{c:r}}' alpha='{{alive?#FF|#80}}'>{{r}}</font> {{name%.15s~..}}<font alpha='#A0'>{{clan}}</font>",
"nickFormatRight": "<font alpha='#A0'>{{clan}}</font>{{name%.15s~..}} <font face='mono' size='{{xvm-stat?13|0}}' color='{{c:r}}' alpha='{{alive?#FF|#80}}'>{{r}}</font>",{{r}} │ X │ X │ X │ X │ X │ X │ player's rating (type of rating can be selected in the personal cabinet: https://modxvm.com/)
Thanks for the answer!
But I would still like to know if anyone know if you can get the double digit rating somehow? The one that goes from 00-99.
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Since the new wn8 that was implemented yesterday I think, the value "xwn8" doesnt seem to work anymore.
In my playersPanel.xc I use "xwn8" to show the double digit value of wn8 and it has always worked fine, but today it says "0 - 1" on all players.
So Im wondering if that value no longer exists or if it has been replaced by something else?
Heres from playersPanel.xc where I use it (in bold):
"nickFormatLeft": "<font face='mono' size='{{xvm-stat?13|0}}' color='{{c:wn8}}' alpha='{{alive?#FF|#80}}'>{{xwn8|--}}</font> {{name%.15s~..}}<font alpha='#A0'>{{clan}}</font>",
"nickFormatRight": "<font alpha='#A0'>{{clan}}</font>{{name%.15s~..}} <font face='mono' size='{{xvm-stat?13|0}}' color='{{c:wn8}}' alpha='{{alive?#FF|#80}}'>{{xwn8}}</font>", -
Left Alt. See hotkeys.xc
Thanks
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Which one is hot key 56?
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The answer? Would it be hard to post the answer here? In ENGLISH? You know, russian is not a world wide language, whatever you may think.
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Should work now.
I can confirm that it does work now. Thank you!
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Read this
That doesn't help me. I don't have an error message when I login to WoT. It comes up that XVM is active but only with a few hours left, even tho it should be 13 days. So no error like in that link.
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I also have a problem with XVM not being active. I have reactivated it on the website and it says I have more than 13 days left, but it doesnt update in WoT. I have restarted 6 times and every time it says I only have hours left and I see no statistics in game.
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what/where was the problem and how was it fixed. I am just trying to use the stable build but would like the minimap to work correctly. If I know where the problem is I can fix it or add the solution from the nightly build.
Thanks!
I would also like to know for the same reason. I'd rather use the stable build, but the minimap thing is annoying.
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1. You don't need a mod for that. Check in-game settings ;)
2. Yes. camera.xc->[mode]->distRange
1. You mean the option that says sniper mode on "shift"? I have actually never tried that since I dont want that function on "shift"..but I guess it doesnt really have to be "shift" or it could be the button of my choosing? :)
2. Yes I found it after asking the question :)
Thanks for answering!
Edit* Well, it works fine with the in game option. I feel pretty stupid for never noticing it was there. Thanks for help!
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Hi
I always use the "No Scroll" mod, which makes it so you cant scroll in and out of the sniper mode, but instead have to push mouse 3. I have always had it like that and I get all confused when I dont have it :)
My question is if it is possible to achieve that function within XVM, so I dont need to use a separate mod for it every update?
Thanks in advance.
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Hi!
Not sure if this is a XVM thing or not, but every game my minimap is reset to the smallest size. Anyone know why that is?
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zekias87
The green line is the direction your vehicle is pointing. The yellow line with dots is the camera direction.
The yellow line is defined by:
"vehicle": [
{ "$ref": { "path": "def.vehicle" }, "from": 50, "to": 97, "thickness": 1.5, "alpha": 45 },
{ "$ref": { "path": "def.vehicle" }, "from": 100, "to": 147, "thickness": 1.4, "alpha": 40 },
{ "$ref": { "path": "def.vehicle" }, "from": 150, "to": 197, "thickness": 1.3, "alpha": 35 },
{ "$ref": { "path": "def.vehicle" }, "from": 200, "to": 248, "thickness": 1.2, "alpha": 33 },
{ "$ref": { "path": "def.vehicle" }, "from": 250, "to": 298, "thickness": 1.1, "alpha": 30 },
{ "$ref": { "path": "def.vehicle" }, "from": 300, "to": 398, "thickness": 1.0, "alpha": 30 },
{ "$ref": { "path": "def.vehicle" }, "from": 400, "to": 498, "thickness": 0.9, "alpha": 30 },
{ "$ref": { "path": "def.vehicle" }, "from": 500, "to": 2000, "thickness": 0.75, "alpha": 30 }
],
while the green camera line (with dots) is defined by:
"camera": [
{ "$ref": { "path": "def.camera" }, "from": 50, "to": 80, "thickness": 1.3, "alpha": 50 },
{ "$ref": { "path": "def.camera" }, "from": 120, "to": 180, "thickness": 1.2, "alpha": 45 },
{ "$ref": { "path": "def.camera" }, "from": 220, "to": 280, "thickness": 1.1, "alpha": 40 },
{ "$ref": { "path": "def.camera" }, "from": 320, "to": 380, "thickness": 1.0, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 420, "to": 480, "thickness": 0.9, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 520, "to": 580, "thickness": 0.8, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 620, "to": 680, "thickness": 0.75, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 720, "to": 780, "thickness": 0.75, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 820, "to": 880, "thickness": 0.75, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 920, "to": 980, "thickness": 0.75, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 1020, "to": 1080, "thickness": 0.75, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 1120, "to": 1180, "thickness": 0.75, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 1220, "to": 1280, "thickness": 0.75, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 1320, "to": 1380, "thickness": 0.75, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 1420, "to": 1480, "thickness": 0.75, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 1520, "to": 1580, "thickness": 0.75, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 1620, "to": 1680, "thickness": 0.75, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 1720, "to": 1780, "thickness": 0.75, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 1820, "to": 1880, "thickness": 0.75, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 1920, "to": 2000, "thickness": 0.75, "alpha": 35 },
//Dots
//Точки
{ "$ref": { "path": "def.dot" }, "from": 99, "to": 100, "thickness": 2.2, "alpha": 70 },
{ "$ref": { "path": "def.dot" }, "from": 199, "to": 200, "thickness": 2.1, "alpha": 65 },
{ "$ref": { "path": "def.dot" }, "from": 299, "to": 300, "thickness": 2.0, "alpha": 60 },
{ "$ref": { "path": "def.dot" }, "from": 399, "to": 400, "thickness": 1.9, "alpha": 55 },
{ "$ref": { "path": "def.dot" }, "from": 499, "to": 500, "thickness": 1.8, "alpha": 55 },
{ "$ref": { "path": "def.dot" }, "from": 599, "to": 600, "thickness": 1.7, "alpha": 55 },
{ "$ref": { "path": "def.dot" }, "from": 699, "to": 700, "thickness": 1.6, "alpha": 55 },
{ "$ref": { "path": "def.dot" }, "from": 799, "to": 800, "thickness": 1.5, "alpha": 55 },
{ "$ref": { "path": "def.dot" }, "from": 899, "to": 900, "thickness": 1.5, "alpha": 55 },
{ "$ref": { "path": "def.dot" }, "from": 999, "to": 1000, "thickness": 1.5, "alpha": 55 },
{ "$ref": { "path": "def.dot" }, "from": 1099, "to": 1100, "thickness": 1.5, "alpha": 55 },
{ "$ref": { "path": "def.dot" }, "from": 1199, "to": 1200, "thickness": 1.5, "alpha": 55 },
{ "$ref": { "path": "def.dot" }, "from": 1299, "to": 1300, "thickness": 1.5, "alpha": 55 },
{ "$ref": { "path": "def.dot" }, "from": 1399, "to": 1400, "thickness": 1.5, "alpha": 55 },
{ "$ref": { "path": "def.dot" }, "from": 1499, "to": 1500, "thickness": 1.5, "alpha": 55 },
{ "$ref": { "path": "def.dot" }, "from": 1599, "to": 1600, "thickness": 1.5, "alpha": 55 },
{ "$ref": { "path": "def.dot" }, "from": 1699, "to": 1700, "thickness": 1.5, "alpha": 55 },
{ "$ref": { "path": "def.dot" }, "from": 1799, "to": 1800, "thickness": 1.5, "alpha": 55 },
{ "$ref": { "path": "def.dot" }, "from": 1899, "to": 1900, "thickness": 1.5, "alpha": 55 }
If you want the camera line (the direction you are looking) to be all dots replace all of the camera and dots lines with:
"camera": [ { "$ref": { "path": "def.dot" }, "from": 50, "to": 2000, "thickness": 2.2, "alpha": 70 }],
This will give you dots from 50m to 2000m, change the thickness and brightness by changing the "thickness" and "alpha" numbers.
Higher up in minimapLines.xc you will see:
"dot": { "enabled": true, "inmeters": true, "color": "0xFFCC66" },
You can change FFCC66 to another value to change the color.
Thank you! That answers my question!
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It certainty doesn't produce a continuous line.
Ok, Ill take your word for it. The tank position line certainly look like a continous line to me, but it would make more sense if it wasnt :)
So I guess Ill just have to make shorter lines with more range between them then?
Edit* Doesnt the green line look like a continous line? Certainly doesnt look like a line thats 60 with 40 between?
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First of all, thanks for implementing the minimap lines, I really missed them in this game patch. And also a big thanks to the xvm team for all their hard work!
Now to my question. In the minimapLines.xc I see this:
"camera": [
{ "$ref": { "path": "def.camera" }, "from": 50, "to": 80, "thickness": 1.3, "alpha": 50 },
{ "$ref": { "path": "def.camera" }, "from": 120, "to": 180, "thickness": 1.2, "alpha": 45 },
{ "$ref": { "path": "def.camera" }, "from": 220, "to": 280, "thickness": 1.1, "alpha": 40 },
{ "$ref": { "path": "def.camera" }, "from": 320, "to": 380, "thickness": 1.0, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 420, "to": 480, "thickness": 0.9, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 520, "to": 580, "thickness": 0.8, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 620, "to": 680, "thickness": 0.75, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 720, "to": 780, "thickness": 0.75, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 820, "to": 880, "thickness": 0.75, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 920, "to": 980, "thickness": 0.75, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 1020, "to": 1080, "thickness": 0.75, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 1120, "to": 1180, "thickness": 0.75, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 1220, "to": 1280, "thickness": 0.75, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 1320, "to": 1380, "thickness": 0.75, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 1420, "to": 1480, "thickness": 0.75, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 1520, "to": 1580, "thickness": 0.75, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 1620, "to": 1680, "thickness": 0.75, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 1720, "to": 1780, "thickness": 0.75, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 1820, "to": 1880, "thickness": 0.75, "alpha": 35 },
{ "$ref": { "path": "def.camera" }, "from": 1920, "to": 2000, "thickness": 0.75, "alpha": 35 },Now lets say I want to make that line a dotted line instead. Like this .............................
How would I do that?
Im confused by all the lines that range for example 320 to 380 and then next line its 420 to 480. Theres 40m missing there but on the minimap it looks like a complete line.
Maybe Im totally off here :P
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Do you just remove the mod_damagelog.pyc from the folder?
Replace it with the one in the zip-file from the second link in my earlier post.
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There is a fix for this in this thread, page 3.
http://forum.worldoftanks.eu/index.php?/topic/590695-9512-no-gun-sound/page__st__40#topmost
*edit
OR
go directly to the post linked in the above post:
Replace existing file in "res_mods/0.9.15.2/scripts/client/gui/mods"
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I have the sam problem. Camera line doesnt show even tho I have it activated in game settings.
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Is rows somehow disabled in latest version (6.4.3)? I change to 2 rows in carousel.xc as I usually do but I still only get 1 row in the garage?
I know WG will implement 2 rows in upcoming patch, is that why it has been disabled in xvm?
*EDIT
Never mind. I relogged after I did another fix and the rows were back. Sorry for posting and this thread can be removed if theres a way to do that.
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ensure that you have folder res_mods\configs\xvm\py_macro copied from xvm archive
Yes, I have that folder copied. Contains 5 py-files and an xvm-folder with 4 py-files and 4-pyc-files.
do not display win chance with disabled statistics ....u have enabled xvm?
Yes my xvm is updated and active and I all 3 win chance ("at battle", "at battle live" & "at battle results") activated.
Still its not working. Any ideas?
edit*
I got it to work by replacing battleLabelsTemplates.xc with the one from the zip-pack and then changed it to true again. I hadnt done any other changes in the other one so beats me why it didnt work.
Damage while stunned not showing
in XVM: English Support and Discussions
Posted
I have recently started playing some artillery for missions. Many mission include damage done by my team while I have someone stunned.
In the bottom left corner I have damage done, spotting, damage blocked by armor and assisted damage, but damage done while stunned isnt showing even tho I have that option checked in the games options.
If I launch the game without mods, then it is there, but not with mods.
So my question is if there is a xvm option somewhere to turn that on and if so in which file do I do that change?