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Alfalis

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Everything posted by Alfalis

  1. Hi guys, I was wondering if there is a way to color the "Total" value in the hitlog header in relation to the vehicles WN8 expected damage? So let's say I drive my StuG III, expected damage according to WN8 is 500 (just as example) and I do 100 damage per hit. For the first few hits the color should be red, orange and then yellow - with my fifth hit (500 expected reached) it would turn green and then at some point after a few more hits it would turn into the unicum/super-unicum colors. Couldn't find any macros for that except "expected damage" or something like that (which isn't a color, just a value), but this will return the expected damage of the vehicle I just hit and not for my own vehicle which isn't very useful imho. So, any suggestions or ideas would be great and if there is currently no way to implement my idea I would love to see it in a future release - Thx! bw Alfalis
  2. Thanks again :) I hoped it would be relatively easy to implement (maybe even edit some of the code of xvm to create a new instance of config() and call some sort of reloadConfig() on keystroke) but as this feature already existed and is currently not working I guess it's not that simple xD Let's hope a dev is reading this and the reload functionality will make its way back in one of the future releases :)
  3. First of all thanks for your answer :) Sadly I don't speak russian (I presume it's russian), could you please give me a quick breakdown of what was written in the topic/replies you linked?
  4. Hi guys, I recently started manually writing and changing my xvm config and now I`m wondering if there is a way to reload the config mid-game. The reason is I`m watching replays to see my changes but as of right now I have to restart the client everytime I make a change in order to see the result. I appreciate any help or suggestions, thx in advance! bw Alfalis
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