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Samboja

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  1. No, I think you misunderstand . The numbers I used in the post 1.5 or 0.7 is not a range. It is the format of the significant digits of the number, so for a high ratio arty as you suggest the possible range that 1 significant digit left and right of the decimal place could be 9.9 to 0.1.
  2. When using XVM with statistics on there is a line of text placed on the Service Record panel in a the top right panel of the Overal Results or Tank Specific Results page. The line reads something like this: WN6: 42 (996) EFF: 51 (1132) TWR: 49.78% updated 2013-xx-xx The first five of the values are color-coded. None of these so called player efficiency ratings are of any value to me. There are other XVM statistics that would be valuable and I would like to change the contents of this line. Is it possible to change this line of text by a tweak in one of the .xc files? If so can someone kindly point me to which .xc file or other way to edit ? I cannot find anything in the default .xc files that looks like the right place.
  3. Good point. Those your refer to are not useful when taken into global total battles or damage because you do not know what the information relates to. I revise to request only 4 macros on a per vehicle basis so you see what your opponent in battle right now has done with the vehicle he is driving. Still request: 1-Hit Ratio in Percent {{t-hitrate}} - only for current vehicle. Same as in service record battle performance window. 2 chars 2-Average Damage Inflicted Per Battle {{t-avgdmg}} - only for current vehicle. Same as in service record BP window 4 chars max in form 1234 3-Kill to Death Ratio {{t-kdratio}} - only for current vehicle. (kills/(battles-survived)). 3 chars in form 1.5 or 0.7 4-Damage Caused to Damage Received Ratio {{t-dmgcr}} - only for current vehicle. (damage caused/damage received). 3 chars in form 1.5 or 0.7 Your point illustrates exactly the same problem I have with EFF, WN6, and TWR. They are just calculations done by an algorithm created by somebody based on their personal OPINION of what constitutes player efficiency or skill. Meaningless to anybody else. As a former US president said, "There are lies, there are dam_ lies, and then there are statistics!".
  4. You guys do a great job with XVM. I would like to suggest you add some additional statistical macros if you deem practical. Some of us find the WN6, EFF, and other ratings of little use because of the inherent bias in the formula used to calculate. The following would be useful to have in OTM as an indicator of opponent prowess. Hit Ratio in Percent {{hitrate}} - total of all vehicles played. Same as in service record battle performance window. 2 chars {{t-hitrate}} - for current vehicle. Same as in service record battle performance window. 2 chars Average Damage Inflicted Per Battle {{avgdmg}} - total of all vehicles played. Same as in service record BP window 4 chars max in form 1234 {{t-avgdmg}} - with current vehicle. Same as in service record BP window 4 chars max in form 1234 Kill to Death Ratio {{kdratio}} - total of all vehicles played. (kills/(battles-survived)). 3 chars in form 1.5 or 0.7 {{t-kdratio}} - for current vehicle. (kills/(t-battles-survived)). 3 chars in form 1.5 or 0.7 Damage Caused to Damage Received Ratio {{dmgcr}} - total of all vehicles played. (damage caused/damage received). 3 chars in form 1.5 or 0.7 {{t-dmgcr}} - total of all vehicles played. (damage caused/damage received). 3 chars in form 1.5 or 0.7
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