noone045 Posted July 22 Share Posted July 22 Hello I really looked into this and can't find a solution. Currently tanks use individual *.dds for each module separately, meanwhile SD models had textures for the entire tank in one *.dds, however that's not the issue, since the SD skin for T-50-2 interestingly also uses old system of whole tank on one texture, meaning the game is still capable of reading it. The main problem is that "technical" texture files are completely different - current game uses AO, ANM and GMM, while old system used CM, SM and NM. (T-50-2 skin also uses current ones, regardless of being in "old system). Also, I'm somewhat lost in xmls (including visual and primitives) and I don't really know which file exactly I need to edit. My final goal is to replace current Tiger I model and textures with how the tank looked in prehistoric times (patches 0.7 and earlier). Why I do this is because I actually found all texture files for the long gone tiger skin easteregg from 2010 open beta and now I'm desperate to see how it looked in battle. I'm way too little skilled to find a solution on my own and I've already tried multiple times. I'd really appreciate any help. @ Quote Link to comment Short link Share on other sites More sharing options...
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