noone045 Posted July 22 Share Posted July 22 Hello I really looked into this and can't find a solution. Currently tanks use individual *.dds for each module separately, meanwhile SD models had textures for the entire tank in one *.dds, however that's not the issue, since the SD skin for T-50-2 interestingly also uses old system of whole tank on one texture, meaning the game is still capable of reading it. The main problem is that "technical" texture files are completely different - current game uses AO, ANM and GMM, while old system used CM, SM and NM. (T-50-2 skin also uses current ones, regardless of being in "old system). Also, I'm somewhat lost in xmls (including visual and primitives) and I don't really know which file exactly I need to edit. My final goal is to replace current Tiger I model and textures with how the tank looked in prehistoric times (patches 0.7 and earlier). Why I do this is because I actually found all texture files for the long gone tiger skin easteregg from 2010 open beta and now I'm desperate to see how it looked in battle. I'm way too little skilled to find a solution on my own and I've already tried multiple times. I'd really appreciate any help. @ Quote Link to comment Short link Share on other sites More sharing options...
kinasura Posted September 14 Share Posted September 14 23.07.2024 в 01:15, noone045 сказал: Hello I really looked into this and can't find a solution. Currently tanks use individual *.dds for each module separately, meanwhile SD models had textures for the entire tank in one *.dds, however that's not the issue, since the SD skin for T-50-2 interestingly also uses old system of whole tank on one texture, meaning the game is still capable of reading it. The main problem is that "technical" texture files are completely different - current game uses AO, ANM and GMM, while old system used CM, SM and NM. (T-50-2 skin also uses current ones, regardless of being in "old system). Also, I'm somewhat lost in xmls (including visual and primitives) and I don't really know which file exactly I need to edit. My final goal is to replace current Tiger I model and textures with how the tank looked in prehistoric times (patches 0.7 and earlier). Why I do this is because I actually found all texture files for the long gone tiger skin easteregg from 2010 open beta and now I'm desperate to see how it looked in battle. I'm way too little skilled to find a solution on my own and I've already tried multiple times. I'd really appreciate any help. Игра читает текстуры через .visual-файлы. Они уже отсылаются на текстуры. Я как раз один из тех двух ребят, которые три года назад разработали процедуру перевода танков в SD. У меня даже есть видео на ютуб-канале, где я описываю процесс. К сожалению, уже не совсем актуальный способ, так что придётся дополнительно покопаться (этот процесс не из лёгких). Видео прикреплено ниже, если будет желание посмотреть, да разобраться. VIDEO 2 @ Quote Link to comment Short link Share on other sites More sharing options...
noone045 Posted September 15 Author Share Posted September 15 23 godziny temu, kinasura napisał(a): The game reads textures via .visual files. They are already sent to the textures. I am one of the two guys who developed the procedure for converting tanks to SD three years ago. I even have a video on my YouTube channel where I describe the process. Unfortunately, this method is no longer quite relevant, so you will have to dig around a bit more (this process is not easy). The video is attached below if you want to watch it and figure it out. VIDEO Thanks! I already kind of solved the problem by opening the old models in Blender, but I'd still want to at least try opening them in current game version. Thanks for showing the process, even if out of date now. I tried doing exactly what's in the video, but I had no clue that tracks were breaking the game, which most likely was what led me to failure that one time. By the way, here are those models - the only reason I started trying to learn this process in the first place 1 @ Quote Link to comment Short link Share on other sites More sharing options...
noone045 Posted September 16 Author Share Posted September 16 W dniu 14.09.2024 o 23:22, kinasura napisał(a): Игра читает текстуры через .visual-файлы. Они уже отсылаются на текстуры. Я как раз один из тех двух ребят, которые три года назад разработали процедуру перевода танков в SD. У меня даже есть видео на ютуб-канале, где я описываю процесс. К сожалению, уже не совсем актуальный способ, так что придётся дополнительно покопаться (этот процесс не из лёгких). Видео прикреплено ниже, если будет желание посмотреть, да разобраться. VIDEO I tried doing what's in the video and it in fact crashes the game. In that case, is there any other method which also isn't nearly impossible to pull off? @ Quote Link to comment Short link Share on other sites More sharing options...
kinasura Posted September 21 Share Posted September 21 15.09.2024 в 23:35, noone045 сказал: Thanks! I already kind of solved the problem by opening the old models in Blender, but I'd still want to at least try opening them in current game version. Thanks for showing the process, even if out of date now. I tried doing exactly what's in the video, but I had no clue that tracks were breaking the game, which most likely was what led me to failure that one time. By the way, here are those models - the only reason I started trying to learn this process in the first place Новогодний тигр..)) Красота))) К слову, @Leonardo_Shpah теоретически сейчас может знать акутальный способ работы с данными модельками. И возможно, его заинтересует данный тигр) P.S.: Ден, неплохой мод может получиться ведь) @ Quote Link to comment Short link Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.