cokebottle Posted September 2, 2016 Share Posted September 2, 2016 (edited) Ok, so back in XVM 6.4.0 the following changes were made: "camera"/"arcade"/"dynamicCameraEnabled" => "camera"/"arcade"/"shotRecoilEffect" I have dynamic camera enabled in game, and can't for my life see any difference between "shotRecoilEffect" true and false. What am I looking for? The reason I'm asking is that it sounds useful to disable recoil effects, but... What exactly does this setting do? Edit: I know what the recoil in the game looks like, but when I was testing this setting in a training room (with autoReloadConfig) I couldn't see any difference. Edit 2: Does some settings from camera.xc not work with autoReloadConfig? "shotRecoilEffect" or "distRange" doesn't seem to work, but "startZoom" does... Edited September 2, 2016 by cokebottle 1 @ Quote Link to comment Short link Share on other sites More sharing options...
sirmax Posted September 3, 2016 Share Posted September 3, 2016 It should work with "autoReloadConfig", but applies once per battle, so you need to exit current battle and start new one. Also make a note that camera options works only in battle and don't work in replays, because in the replays camera movements are already recorded. 1 @ Quote Link to comment Short link Share on other sites More sharing options...
cokebottle Posted September 3, 2016 Author Share Posted September 3, 2016 (edited) Thank you again sirmax, that explains why I didn't see any difference. Edited September 3, 2016 by cokebottle @ Quote Link to comment Short link Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.