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Guest mtm78

[2.5.2, 19.07.12] mtm78

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Guest mtm78

Hi all!

 

My config V2A

 

Normal view

  • Screenshot
    shot001my.th.jpg
  • tank name colored with efficiency
  • small health bar
  • vehicle tier in roman numerals also colored with efficiency
  • left of health bar global win rate indicator, right of vehicle class icon two smaller indicators for total battles/battles in specific vehicle, right of health bar win ratio indicator for tank.

Extended view

  • Screenshot
    shot003xw.th.jpg
  • Contour icon from 'Slightly colored tank icons' by Schnitzer.
  • Left top = clan icon, then vehicle name colored with efficiency, right top roman tier level colored with efficiency
  • Total battles player ( colored with {{c:kb}} ), Efficiency ( colors from {{c:eff}} ), battles in current tank ( colored with {{c:t-battles}} )
  • Global win rate ( colors from {{c:ratio}} ), current hitpoints / hitpoint ratio ( colored with {{c:hp-ratio}} ) , win ratio for tank ( colored with {{c:t-vehicle}} )
  • player name, colored by system color settings

Features

  • Screenshot
    shot005yn.th.jpg
  • Critical damage indicator shown above tank, transparency according to hp-ratio ( <20% / 60%, <15% / 70%, <10% / 85%, <%, 100%, <1% / 100% )

Scrolling damage text

  • Screenshots
    shot007gy.th.jpgshot017rl.th.jpg
  • Allies -> white text with blue shadow, format in normal view -{{dmg}} / {{dmg-ratio}}%
  • Enemy -> white text with red shadow, same format
  • Extended view -> formated -{{dmg}}/{{hp}} -{{dmg-ration}}/{{hp}} ( forgot to add %, will do later )

Vehicle destroyed text

  • Screenshot
    shot013g.th.jpgshot011r.th.jpg
  • Ally destroyed - {{vehicle}} lost
  • Ally/Enemy blown up - {{vehicle}} blown!
  • Enemy destroyed - {{vehicle}} vaporized

The players panels, loading screen and statistics form are identical to my previous one.

Vehicle type color scheme: lt = #ffff00 mt = #00ff00, ht = #808080, spg = #ff0000 and td = #000ff

settings001.th.jpg

Dynamic color by health/health ratio: Picks from RGB gradient from #00CD00 to #990000

settings002.th.jpg

Six colors used for efficiency, win rate's, battle count colors. From bad to good -> #A80000, #E75050, #FFFF9E, #ADFF2F, #8B8BE7, #3333FF.

settings003.th.jpgsettings004f.th.jpgsettings005.th.jpgsettings006.th.jpg

Transparency by hp-ratio described when talking about critical damage indicator.

settings007.th.jpg

Fonts used: Droid Sans Mono ( used mainly for numeric fields ), DigifaceWide ( used for text fields ), WingDings ( thx for tip SirMax :Smile_honoring:, used for indicators ), DokChampa ( roman numeral tier, best looking font since it is readable with quite small font size ).


mtm's V2B for 2.5. ( screenshot from editor, NOT in game ).

 

v2bchanges.jpg

roman numeral tier indicator left above vehicle name, colored by system colors ( red for enemy, green for ally )

win rate indicator, health bar, win rate per vehicle

below health bar = overall kilo battles - efficiency - killo battles per vehicle

 

Results in less colors since vehicle name is rather big, coloring it has a bigger effect which might be unwanted.

 

Using:

 

XVM Full 2.5.2 TEST4 ( but should work with everything from 2.5.2 onwards and also below without clan icons/roman tier numerals )

DIMR_1.07 vehicle contour icon's -> loading screen, statistics screen, players panel

Slightly colored tank icons ( By Schnitzer ) -> contour icon in game, shown with alt.

Jimbo's crosshair mod

 

Download V2A+B including fonts/screenshots here.

 


 

I also have a thread on wot forums ( EU server ) where I hope people will also share their configurations and help eachother! By request I've translated the russian text from WERWOLION's XVM Swetofor 7.1, file is shared here.

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