ufbreuf Posted February 3, 2015 Share Posted February 3, 2015 Can you tell me how to add eff to marker so that i have on the right side for enemy and on the left side for ally marker eff like this in pic http: // thank you :) @ Quote Link to comment Short link Share on other sites More sharing options...
sech_92 Posted February 3, 2015 Share Posted February 3, 2015 Can you tell me how to add eff to marker You need to find markersAliveNormal.xc file and "textFields" section in it.There you have to add one more field with same parameters, but different values for them. "format" should be like "{{eff%4d}}" (russian guide for macros formats) and the coordinates may be adjusted via testing on a replay. They will be different for ally and enemy sections. @ Quote Link to comment Short link Share on other sites More sharing options...
ufbreuf Posted February 4, 2015 Author Share Posted February 4, 2015 (edited) i have found markersAliveNormal.xc but i dont know where to add One more field parameters with Same, But Different values here: ================================================== ========================================= 'eg.' * Options for Alive without Alt Markers.* /{"damageText": {// Floating Damage values."visible": True, false // - disable"x": 0, // Axis field coordinates X"y": - 90, // Axis field coordinates Y"Alpha": 100, // Opacity (transparency allowed Dynamic, See README-EN.txt)."color": "{{C:}} dmg", // Color (Dynamic colors allowed, See README-EN.txt)."font": {"name": "$ FieldFont", // Font name"Size": 18, // Font Size"align": "center", // Text alignment (left, center, right)"bold": false, // True - bold"Italic": false // True - Italic},"Shadow": {"Alpha": 100, // Opacity"color": "0x000000 "// color"angle": 90, // Offset angle"Distance": 0, // Offset Distance"Size": 6, //"strength": 200 // Intensity},"Speed": 3 / / Rising Speed of Displayed Damage (float up Speed)."Maxrange": 80, // Maximimum Distance of target for Damage Which Rises."damageMessage": "{{}} dmg", // Text for normal Damage (See description of macros in the README-EN.txt)."blowupMessage": "{{l10n: blownUp}}" // Text for ammo explosion Rack (See description of macros in the README-EN.txt).},"contourIconPool" : {"x": 6,"y": -75,"color": null,"Alpha": 100,"amount": 0},"vehicleIconPool": {"scaleX": 0,"x": 0 ,"y": -23,"color": null,"Shadow": {"strength": 200,"color": "0x000000","Distance": 0,"Size": 6,"Alpha": 100 ,"angle": 45},"scaleY": 16,"maxScale": 80,"showSpeaker": false,"Alpha": 100},"HelpSupportPool": {"name": "Help / Support Icon"," x ": 0,"y": -18,"Alpha": 100,"scaleY": 16,"maxScale": 15,"Maxrange": 40,"scaleX": 0},"NicknamePool": {"name ":" Nickname ","x": 0,"y": -51,"color": null,"Format": "{{}} Nick","Alpha": 100,"Shadow": {"strength "1320,"Alpha": 50,"Distance": 1,"Size": 5,"color": "0x000000","angle": 45},"font": {"bold": false,"name ":" $ FieldFont ","Size": 12,"align": "center","Italic": false}},"TanknamePool": {"name": "Tankname","x": 0,"y ": -62,"color": null,"Format": "{{}} Vehicle","Alpha": 100,"Shadow": {"strength": 1320,"color": "0x000000","Distance ": 1,"Size": 5,"Alpha": 50,"angle": 45},"font": {"bold": false,"name": "$ FieldFont","Size": 12" align ":" center ","Italic": false}},"HP / HP-MaxPool": {"name": "HP / HP-Max","x": 0,"y": -32," color ":" 0xFFFFFF ",// "Format": "{{}} hp / hp-{{}} Max","Format": "{{}} hp","Alpha": 100,"Shadow" : {"strength": 200,"color": "0x000000","Distance": 1,"Size": 6,"Alpha": 60,"angle": 45},"font": {"bold": false,"name": "$ FieldFont","Size": 11,"align": "center","Italic": false}},"HP-RatioPool": {"name": "HP-Ratio","x": 0,"y": -32,"color": "0xFFFFFF","Format": "{{hp}}-ratio \ u0025","Alpha": 100,"Shadow": {"strength ": 200,"color": "0x000000","Distance": 1,"Size": 6,"Alpha": 60,"angle": 45},"font": {"bold": false,"name ":" $ FieldFont ","Size": 11,"align": "center","Italic": false}},"QuickColorMarkerPool": {"name": "QuickColorMarker","visible": True,"y ": -31 // 24"color": null,"Format": "\ u005C","Alpha": 100,"Shadow": {"strength": 200,"color": "0x000000","Distance ": 1,"Size": 2,"Alpha": 100,"angle": 90},"font": {"bold": True,"name": "Webdings","Size": 9,"align ":" center ","Italic": false}},"TurretMarkerPool": {"name": "Turret Marker stok / top","x": 0,"y": -75,"color": null,"Format": "{{}} Turret","Alpha": 100,"Shadow": {"strength": 200,"Alpha": 100,"Distance": 0,"Size": 6,"color" : "0x000000","angle": 90},"font": {"bold": false,"name": "$ FieldFont","Size": 13,"Italic": false,"align": "center "}},"OverallRatingPool": {"name": "Overall Rating for All appliances","x": 0,"y": -62,"color": "{{C:}} kb","Format ":" {{kb% 2.0d ~ k | --k}} {{wn8% 4.0d | ----}} {{eff% 4.0d | ----}} {{rating% 2.0d ~ % | -%}} ","Alpha": 100,"Shadow": {"strength": 1320,"Alpha": 50,"Distance": 1,"Size": 5,"color ":" 0x000000 ","angle": 45},"font": {"bold": false,"name": "$ FieldFont","Size": 11,"align": "center","Italic" : false}},"NumberFightsTankPool": {"name": "Number of fights on this Tank","x": -32,"y": -10,"color": "{{C: T-battles} } ","Format": "{{T-battles% 4.0d | ----}}","Alpha": 100,"Shadow": {"strength": 1320,"Alpha": 50,"Distance ": 1,"Size": 5,"color": "0x000000","angle": 45},"font": {"bold": false,"name": "$ FieldFont","Size": 11 ,"align": "center","Italic": false}},"WinningPercentageTankPool": {"name": "Winning percentage for this Tank","x": 32,"y": -10,"color" : "{{C: T-Rating}}","Format": "{{T-2.0D Rating% ~% | -%}}","Alpha": 100,"Shadow": {"strength" 1320,"Alpha": 50,"Distance": 1,"Size": 5,"color": "0x000000","angle": 45},"font": {"bold": false,"name" : "$ FieldFont","Size": 11,"align": "center","Italic": false}},"clanIconPool": {"x": 0,"y": -90,"Alpha": 100,"H": 24,"W": 24},"actionMarkerPool": {"x": 0,"y": -115,"Alpha": 100},"levelIconPool": {"x": 0 ,"y": -31,"Alpha": 100},"healthBarPool": {"x": -47,"y": -50,"color": null,"Lcolor": null,"Damage": {"Alpha": 80,"color": "0xFFFFFF","fade": 2},"width": 90,"border": {"color": "0x000000","Alpha": 80,"Size" 2},"Alpha": 100,"height": 2,"fill": {"Alpha": 80}}"Ally": {"contourIcon": {/// ally - Alive - normal"$ ref": {"path": "contourIconPool"},"visible": false},"vehicleIcon": {/// ally - Alive - normal"$ ref": {"path": "vehicleIconPool"},"visible": True},"textfields": [{"$ ref": {"path": "TanknamePool"}, ally /// - Alive - normal"visible": True},{"$ ref": {"path": "NicknamePool"}, /// ally - Alive - normal"visible": True},{"$ ref": {" path ":" HP / HP-MaxPool "}, /// ally - Alive - normal"visible": True},{"$ ref": {"path": "HelpSupportPool"}, /// ally - Alive - normal"visible": True,"Format": " "},{"$ ref": {"path": "TurretMarkerPool"}, /// ally - Alive - normal"visible": True}],"clanIcon": {/// ally - Alive - normal"$ ref": {"path": "clanIconPool"},"visible": false},"actionMarker": {/// ally - Alive - normal"$ ref": {"path": " actionMarkerPool "},"visible": True},"levelIcon": {/// ally - Alive - normal"$ ref": {"path": "levelIconPool"},"visible": false},"healthbar": {/// ally - Alive - normal"$ ref": {"path": "healthBarPool"},"visible": True},"damageText": {/// ally - Alive - normal"$ ref": { "path": "damageText"},"damageMessage": $ {"Various / DamageBlowup.xc": "ally.damageMessage"},"blowupMessage": $ {"Various / DamageBlowup.xc": "ally.blowupMessage"}},"damageTextPlayer": {/// ally - Alive - normal"$ ref": {"path": "damageText"},"damageMessage": $ {"Various / DamageBlowup.xc": "ally.damageMessage"} ,"blowupMessage": $ {"Various / DamageBlowup.xc": "ally.blowupMessage"},"color": "0xFFDD33"},"damageTextSquadman": {/// ally - Alive - normal"$ ref": { "path": "damageText"},"damageMessage": $ {"Various / DamageBlowup.xc": "ally.damageMessage"},"blowupMessage": $ {"Various / DamageBlowup.xc": "ally.blowupMessage"} ,"color": "0x9900FF"}},"Enemy": {"contourIcon": {/// Enemy - Alive - normal"$ ref": {"path": "contourIconPool"},"visible": false} ,"vehicleIcon": {/// Enemy - Alive - normal"$ ref": {"path": "vehicleIconPool"},"visible": True},"textfields": [{"$ ref": {"path ":" TanknamePool "}, /// Enemy - Alive - normal"visible": True},{"$ ref": {"path": "NicknamePool"}, /// Enemy - Alive - normal"visible": True},{"$ ref": {"path": "HP / HP-MaxPool"}, /// Enemy - Alive - normal"visible": True},{"$ ref": {"path": " HelpSupportPool "}, /// Enemy - Alive - normal"visible": True,"Format": "<img src='img://../xvm/res/icons/help/s{{c:hp-ratio}}.png' width='50' height='50'>"},{"$ ref": {"path": "TurretMarkerPool"}, /// Enemy - Alive - normal"visible": True}],"clanIcon": {/// Enemy - Alive - normal"$ ref": {"path": "clanIconPool"},"visible": false},"actionMarker": {/// Enemy - Alive - normal"$ ref": {"path": "actionMarkerPool"},"visible": True},"levelIcon": {/// Enemy - Alive - normal"$ ref": {"path": "levelIconPool"},"visible": false},"healthbar": {/// Enemy - Alive - normal"$ ref": {"path": "healthBarPool"},"visible": True},"damageText": {/// Enemy - Alive - normal"$ ref": {"path": "damageText"},"damageMessage": $ {"Various / DamageBlowup.xc": "enemy.damageMessage"},"blowupMessage": $ {"Various / DamageBlowup.xc ":" enemy.blowupMessage "}},"damageTextPlayer": {/// Enemy - Alive - normal"$ ref": {"path": "damageText"},"damageMessage": $ {"Various / DamageBlowup.xc ":" enemy.damageMessage "},"blowupMessage": $ {"Various / DamageBlowup.xc": "enemy.blowupMessage"},"color": "0xFFDD33"},"damageTextSquadman": {/// Enemy - Alive - normal"$ ref": {"path": "damageText"},"damageMessage": $ {"Various / DamageBlowup.xc": "enemy.damageMessage"},"blowupMessage": $ {"Various / DamageBlowup.xc ":" enemy.blowupMessage "},"color": "0x9900FF"}} Edited February 4, 2015 by ufbreuf @ Quote Link to comment Short link Share on other sites More sharing options...
sech_92 Posted February 4, 2015 Share Posted February 4, 2015 @ufbreuf, it was not a good idea to post this wall of text here. Edit it with a spoiler at least, please.But a good way is to attach a file, not post it's content.In your custom config the text fields are firstly declared and then substituted via links to their proper places. You may add one more declaration and substitution or simply declare the text field in the place it should be. This place is inside the "textfields": [...] array. @ Quote Link to comment Short link Share on other sites More sharing options...
ufbreuf Posted February 4, 2015 Author Share Posted February 4, 2015 here i have edited it :) can someone do this for me please i dont know how and have a bad englis. if someone could make it for me and than i will just simply copy it in the orginal? thx. @ Quote Link to comment Short link Share on other sites More sharing options...
sech_92 Posted February 4, 2015 Share Posted February 4, 2015 can someone do this for me please If you want that way, it's better to attach the file. Are you sure you'we copied from the correct file? Formats like "Format": "{{}} Nick", are wrong and they will not show up the markers like you have on the screenshot. @ Quote Link to comment Short link Share on other sites More sharing options...
ufbreuf Posted February 4, 2015 Author Share Posted February 4, 2015 (edited) If you want that way, it's better to attach the file. Are you sure you'we copied from the correct file? Formats like "Format": "{{}} Nick", are wrong and they will not show up the markers like you have on the screenshot. here is my file markersAliveNormal (2).xc Edited February 4, 2015 by ufbreuf @ Quote Link to comment Short link Share on other sites More sharing options...
sech_92 Posted February 4, 2015 Share Posted February 4, 2015 @ufbreuf, try this one markersAliveNormal.xc And it would be better if next time you'll create a topic in English subforum @ Quote Link to comment Short link Share on other sites More sharing options...
ufbreuf Posted February 5, 2015 Author Share Posted February 5, 2015 ok,sry for posting this here i did not realized that this is not an English forum. but the file you have give me dose not work-the eff is not there . @ Quote Link to comment Short link Share on other sites More sharing options...
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