Abaddon
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Posts posted by Abaddon
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I know it's not XVM devs' fault. In fact I'd say it's a positive effect since it avoids crashing if an option is no longer available in the base game. What I don't get is why I can't edit anything in the configuration files to make it work again temporarily.
It's been a day without XVM because WG fixed a graphic bug, it should take longer to compile the code than creating a new version of XVM.
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But why do they break every time a new version is released? They don't malfunction, just shut down entirely.
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Nightly builds contain subquality work, can contain new bugs, and are intended ONLY for testing purposes.
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I've been unable to find any info regarding updates. Why is this mod breaking every time any update is made to WoT? Is there any way I can fix it myself? I mean the latest update shouldn't affect anything in the last build anyway, and it's a pain when it just stops working because they updated 0.0.0.1 versions.
What's the problem with updates?
in XVM: English Support and Discussions
Posted
The boss. Thanks man. I don't think it should malfunction with what they added.
It's a good practice to force a specific minimum version for add-ons, as data sets are not guaranteed to be the same, and pointing to a null reference crashes the whole environment. In humanly-comprehensible terms, if the base game has an item deleted and the mod uses it it can crash your whole computer.