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Abaddon

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Posts posted by Abaddon

  1. Actually 6.7.2 works fine, except for any identified new features/bugs.

     

    All you need to do is move com.modxvm.xfw_6.7.2.744.wotmod from <wot install dir>/mods/0.9.19.0.1/ to <wot install dir>/mods/0.9.19.0.2/

     

    voilà/やった/well done!

     

    :gawi:

    The boss. Thanks man. I don't think it should malfunction with what they added.

     

    I suspect (looking at the 7504 changelog) that XVM is specifically made to fail when the patch number changes, probably because it deals with so many aspects of the game and the devs have a strict quality control requirement. Of course, not all mods are made like that.

     

    I also wouldn't go so far as to blame WG. I'd rather have a properly-functioning game and no mods for a couple of days, than working mods and a broken game.

    It's a good practice to force a specific minimum version for add-ons, as data sets are not guaranteed to be the same, and pointing to a null reference crashes the whole environment. In humanly-comprehensible terms, if the base game has an item deleted and the mod uses it it can crash your whole computer.

  2. I know it's not XVM devs' fault. In fact I'd say it's a positive effect since it avoids crashing if an option is no longer available in the base game. What I don't get is why I can't edit anything in the configuration files to make it work again temporarily.

     

    It's been a day without XVM because WG fixed a graphic bug, it should take longer to compile the code than creating a new version of XVM.

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