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lina_wot

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Posts posted by lina_wot

  1. Edited by lina_wot

    @night_dragon_on

     

    my.zip

     

    Ich bin mir nicht sicher, welches du suchst, also habe ich alles angehängt. Aber wie gesagt, Sie können die "Standardeinstellungen" ausprobieren, die mit XVM geliefert werden.

     

    Ich habe gerade verwundert, wie es vorher funktioniert hat und jetzt einfach aufgehört zu arbeiten. Ich bin mir ziemlich sicher, dass ich etwas verpassen und vergessen habe, was zu tun ist, wenn ich WoT und XVM neu installiere.

  2. Hi,

     

    I have no HitLog with update 1.8.0 (XVM  Nightly 8.3.2.40) anymore. It still shows the HitLog Header, but no entries.

     

    I mean the log of hits I land and what shows me who I hit and for how much dmg etc. This worked so far without problems with my config.

     

    Next I removed all other mods and used the default config where I have enabled the HitLog Header in BattleTemplateLabels. But still it is not shown anymore. 

     

    Ideas? I might miss something. I think.

  3. Hi,

     

    currently I run XVM (9083) and noticed the following problems:

     

    1. The player panels in Ranked does not work.

    2. The position of the total battle results (dmg, assist, spots, blocked etc.) of XVM will not show, but the client standard next to the dmg panel will be shown again. 

     

    topsummaryn0kac.jpg

  4. XVM (Nightly Build 9015)

     

    Issue: Battle result screen - Team Score Tab ignores the sorting options and will also reset the sorting option again when you check out another tab like Detailed Report.

     

    Im just not sure whether this was part of XVM or whether this is a bug fo the Client itself. Mhhm.

  5. Edited by lina_wot

    Hi,

     

    just want to let you know two issues I have noticed with the current Nightly Build (9003) and WoT 1.5 by using my own, but also with the default xvm config. No other mod is installed.

     

    1. The Battle Loading Screen is empty and does not show/list any players/tanks. 

    2. The Battle Result Screen will not be shown after the battle, but will load forever and most likely crashes.

     

     

     

    bye

     

  6. I found this thread right now and it seems to be the right place to drop a suggestion.

     

    1. It would be a nice addition to crewExtended mod if crew members with 0-perks would be made visible in the garage with an icon/marker.

     

    buffon_0_perkhvog1.jpg

     

    I'm just not sure whether you have an option to identify such crew members without much effort.

     

    2. Also I have found a small bug. Html tags are displayed as soon as you open the list crew members for that role.

     

    bug3rp3o.jpg

     

     

  7. Hi Meddio,

     

    I see that the suggestion to show all "skill/perks" in the hangar came from you. That was a good addition I liked to have a better overview about all skills of a crew member.

    Also I found a mod called "extendedCrewXP" what at least show how many XP/battles is needed to complete the next skill.

     

    It's high time to overhaul the barracks. So lets hope WG will do it this year as it looks very outdated und uncomfortable as it might be a lof of work for just a modder.

     

    But would be nice if we can add a special icon or mark any 0-perk crew member in the garage. Not sure such crew members can be identified.

     

  8. Edited by lina_wot

    Hi,

     

    I think a better CreW UI could be a good addition to XVM.

     

    Let me list what improvements I'm looking for:

     

    1. In the garage the information of a crew member should show the current total crew xp,  how many crew xp is needed to finish the next skill/perk (100%) and how many battles are needed based on the average crew-xp per battle to finish the next skill/perk.

     

    (Also a lot of crew-members with 0-perk have been introduced in the last 3 years. There is no way to identify crew member what comes with a 0-perk.)

    2. It would be nice to have some visual information that this crew member comes with a 0-perk. Maybe with  some specific icon or with a different background color.

     

    3. Same information (from point 1 and 2) could be shown when you open the personal file and the baracks.

     

    4. In the baracks screen it would be nice to have the search extended by:

     

    - list female crew members

    - list 0-perk crew members

    - list crew members with 100%, 200% (1 perk full) and 300% (2 perks full)

     

    I have listed what I would like to see. Maybe some of them are feasible.

     

    Thanks for your time.

     

     

     

     

    • Upvote 2
  9. Hi all,

     

    I have just noticed that the quality of the created tank icons is currently not that good anymore. I guess its because of the compression rate. As long as I watch them in the tank icon maker preview it looks fine with a very good quality, but as soon as I generate the atlas files it looks not that good anymore and so it looks bad ingame as well.

     

    Is there an option to change the compression rate by some configuration?

     

    bye

     

     

     

     

     

  10. Edited by lina_wot

    11 часов назад, ktulho сказал:

    @lina_wot Попробуйте установить Visual C++ 2012 Redistributable.

     

     

     


     Может стоит поставлять с программой battleAtlas и vehicleMarkerAtlas (без иконок техники) в формате png (хорошие качество изображений)? Если каких-то изображений будет не хватать, то подхватывать их из клиента.

     

    Thanks. After I installed that package it works just fine  again. No error anymore. That was not needed so far.

  11. Edited by lina_wot

    4 часа назад, ktulho сказал:

    Behoben.

    Trimmung eines leeren Platzes im Atlas hinzugefügt. Um die Qualität des Bildes im DDS-Format zu verbessern, wurde die TeximpNet- Bibliothek verwendet  , wodurch die Größe des Archivs erhöht wurde.

    TiM.zip

     

     

    Tried this version, I can import data from the client (eu). Also I can save as "atlas", but I can't safe as "BattleAtlas" and " VehicleMarkerAtlas". Just get an error. Sorry if I just repeat what someone told and you already plan to fix. There are so many posts and i'm not really familar with russian language and tried some translation service. :unsure:  Sorry.

  12. But I dont want to disable it. I don't like the vanilla order on the left site of the damage panel, but i want to have it on top of the damage panel. As shown in the screenshot. Just the new "Stun" isn't in line, because its new. So all I need I guess are the names of the two fields so I can put them into the elements.xc as well. 

  13. Edited by lina_wot

    Hi all,

     

    with version 9.18 a new dmg log value was introduced -> stun. With XVM I used my own order by updating the elements.xc (I found this idea/hint here in the forum).

     

    However, the new field for stun is not in line and I guess I have to update elements.xc and add the new field.

     

    Thats the part in the elements.xc

    "battleDamageLogPanel": { // урон от ВГ: нанесенный/ассист/заблокированный
    //"y": 441 // "глобальные" координаты всего поля, автоматически подгоняются клиентом под разрешение экрана
    //"x": 50 // приведены дефолтные координаты для 1366х768, отсчет от верхнего левого угла экрана
    "summaryDamageBlock": { // нанесенный, картинка
    "y": -30, // -8, // <-- дефолт
    "x": -229
    },
    "damageValTF": { // нанесенный, текст
    "y": -22, // 0,
    "x": -205
    },
    "summarySupportBlock": { // ассист, картинка
    "y": -30, // 36,
    "x": -149 // 0
    },
    "supportValTF": { // ассист, текст
    "y": -22, // 44,
    "x": -125 // 24
    },
    "summaryDefenceBlock": { // заблокированный, картинка
    "y": -30,
    "x": -69 // 0
    },
    "defenceValTF": { // заблокированный, текст
    "y": -22,
    "x": -45 // 24
    }
    }

     

     

    Does anyone have the internal names of the fields so I can add them to the elements.xc and give them a propper position?

     

    3m7veto7.jpg

  14. Edited by lina_wot

    Hi all,

     

    I'm talking about that stuff:

     

    z37uc5nm.jpg

     

     

    Later on I changed the elements.xc to give these bar another position. 

     

     

    /**
    * GUI elements settings (experts only)
    * Настройки графических элементов (только для экспертов!)
    * http://www.koreanrandom.com/forum/topic/1761-
    *
    * TODO: doc
    *
    * commands:
    * "$log": 1, // команда $log используется для вывода значений в лог, число - уровень вложенности
    * "$delay": 1,
    * "$interval": 1,
    * "$textFormat": { // подстановка для формата текста
    * //"$log": 1, // тоже можно логгировать
    * "size": 30, // размер шрифта
    * "font": "$TitleFont", // шрифт пожирнее
    * "align": "center" // выравнивание
    * }
    *
    */
    {
    // TODO: elements
    //
    // Interface elements
    // Элементы интерфейса
    "elements": [
    // "x" - положение по горизонтали / horizontal position
    // "y" - положение по вертикали / vertical position
    // "alpha" - прозрачность / transparency
    //
    // Example: Players panels
    // Пример: Панели игроков (уши)

    {
    "$delay": 100,
    "ribbonsPanel": { "y": 150 }

    },
    { // в бою НЕ настраивать отображение в клиенте, иначе все сползет по высоте
    "$delay": 100, // задержка в 100 мсек, чтобы все успело инициализироваться
    "battleDamageLogPanel": { // урон от ВГ: нанесенный/ассист/заблокированный
    //"y": 441 // "глобальные" координаты всего поля, автоматически подгоняются клиентом под разрешение экрана
    //"x": 50 // приведены дефолтные координаты для 1366х768, отсчет от верхнего левого угла экрана
    "summaryDamageBlock": { // нанесенный, картинка
    "y": -30, // -8, // <-- дефолт
    "x": -229
    },
    "damageValTF": { // нанесенный, текст
    "y": -22, // 0,
    "x": -205
    },
    "summarySupportBlock": { // ассист, картинка
    "y": -30, // 36,
    "x": -149 // 0
    },
    "supportValTF": { // ассист, текст
    "y": -22, // 44,
    "x": -125 // 24
    },
    "summaryDefenceBlock": { // заблокированный, картинка
    "y": -30,
    "x": -69 // 0
    },
    "defenceValTF": { // заблокированный, текст
    "y": -22,
    "x": -45 // 24
    }
    }
    }

    /*
    "battleDamageLogPanel" - Панель: Обратная связь - Урон / Panel: Feedback - Damage
    "battleMessenger" - Чат / Chat
    "battleTicker" - ? / ?
    "battleTimer" - Таймер боя / Battle timer
    "consumablesPanel" - Панель снарядов и расходников / Ammo bar
    "damageInfoPanel" - ? / ?
    "damagePanel" - Панель повреждений / Damage panel
    "debugPanel" - Панель пинга/лага/фпс / Debug panel (ping/lag/fps)
    "destroyTimersPanel" - ? / ?
    "endWarningPanel" - Панель оповещяющая о конце боя / Panel informing about the imminent end of the battle
    "fragCorrelationBar" - Счёт боя / Battle score
    "fullStats" - ? / ?
    "minimap" - Миникарта / Minimap
    "playersPanel" - Панели игроков (уши) / Players panels
    "prebattleTimer" - Таймер до начала боя / Timer before a battle start
    "radialMenu" - Радиальное меню / Radial menu
    "ribbonsPanel" - Ленты боевой эффективности / Battle performance badges
    "sixthSense" - Лампа шестого чувства / Sixth sense lamp
    "teamBasesPanelUI" - Полоса захвата баз / Capture bar
    */
    ]
    }

     

    But with the newer version of XVM I dont see that vanilla information anymore. They are not displayed at their standard positions even when I undo my changes to the elements.xc.

     

    Did I miss something?

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