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LtDrakis

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    LtDrakis
  1. Thanks, I'll keep an eye out to see if that explains the differences.
  2. After using XVM for some time, I've started to customise it to suit my needs. One thing I've done is to show the player panel with the tank names in a colour scale, based on the win percentage in that tank, by changing lines in playersPanel.xc like so: "formatLeft": "<font color='{{c:t-rating}}' alpha='{{alive?#FF|#80}}'>{{vehicle}}</font>", However, judging from the win rate in my own tanks, the colour scale doesn't seem to follow the definition of "rating" in colors.xc. Subsequently, I've added a "t-rating" definition in colors.xs: "t-rating": [ { "value": 46.5, "color": ${"def.colorRating.very_bad" } }, // 0 - 46.5 - very bad (20% of players) (...) { "value": 101, "color": ${"def.colorRating.unique" } } // 64.5 - 100 - unique (better then 99.9% of players) ], which is basically a copy of the "rating" definition. Unfortunately, that does not change the colour scale in any way. What am I missing? Thanks in advance for any help or pointers.
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