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Posts posted by mintik
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You are welcome
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Yeah I've encountered this problem as well.
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And WG updates WoT again with patch 1.5.1.1
WG hates modders?? I mean wtf, why don't they update properly instead of releasing micro patch after micro patch...
Here goes another week until stable xvm launches.- 1
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19 hours ago, kupjones said:Yes, that would be it. Here you can see the functions exported (exposed) to XVM. This would be copied to the py_macro folder, as in "\Games\World_of_Tanks\res_mods\configs\xvm\py_macro"
@xvm.export('sight.piercingActual', deterministic=False)
def sight_piercingActual():
return piercingActual
@xvm.export('sight.hitAngle', deterministic=False)
def sight_hitAngle():
return math.degrees(math.acos(hitAngle)) if hitAngle is not None else None
@xvm.export('sight.normHitAngle', deterministic=False)
def sight_normHitAngel():
return normHitAngle if (normHitAngle is None) or (normHitAngle < 0) else math.degrees(math.acos(normHitAngle))
@xvm.export('sight.armorActual', deterministic=False)
def sight_piercingActual():
return armorActual
@xvm.export('sight.c_piercingChance', deterministic=False)
def sight_c_piercingChance():
return colorPiercingChance.get(shotResult, None)
@xvm.export('sight.piercingChance', deterministic=False)Ok, thank you for checking the config for me.
It works again! -
Can you tell me if this is a good python macro?
It's the original from the original topic where I found this mod.
However I'm not sure in which folder I have to put it. -
Hi,
I've started playing WoT again and I reconfigured my config for XVM. However the armor penetration calculator doens't work anymore.
Can somebody please take a look at my config and maybe tell me which code should be changed?
Example picture:
Original topic:
I use the same code that was pasted in that topic.
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I don't get why it always takes so long to release a stable version of the latest patch when it goes live.
I figure that last day of the test server is pretty much the live version of the patch so why can't the xvm team
release a version that was stable on the last day of the test server?
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6 minutes ago, scyorkie said:Not true. See post #14 onwards of this thread.
Ok, Thank you very much!
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13 hours ago, SmashPuppet said:At first glance, the character encoding for the xc files is not UTF-8. It appears to be UTF-8-BOM. But other than that, they look OK.
Perhaps your nickFormats and vehicleFormats in your playersPanel files would be more telling?Just dropping these files into a config won't give you the results you're looking for if they aren't called the way you want it to be.
Did you check your playersPanel.xc file to see if you are calling the alpha values correctly?
Cheers!
Yeah I checked the changelog and it says: (colors.xc, alpha.xc)
* disabled original color and alpha settings for ratings since XVM scale is used by defaultSo nvm, can't use custom colors anymore.
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Hi,
I have problems with the use of alpha rating for wn8 color ratings.
My wn8 colors aren't showing up correctly. It's the default wn8 color value instead of my custom one.
I'll attach the config files. Can anybody please take a look?
These are the default colors:
These are the colors I normally use but they don't work because my alpha.xc config is wrong somehow:
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Hi,
I made a screenshot of the problem.
I didn't edit the damagelog files. Is this normal?
The AP/HE ammo is no problem because its fewer letters.
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Hi,
I have a problem showing stock turret markers properly. I created an extra text field for turret markers but the problem is
that the tank names either have 'HV' or 'LV', high or low vulnerability, next to them in the text field. If I don't put 'HV' and 'LV'
in the markers config then I don't have the turret markers anymore. I'll post the code below so you know what I mean.
"turretMarkers": { // Subject has stock turret and top gun can not be mounted. Subject is highly vulnerable. // ??????? ????? ???????? ????? ? ??? ?????? ?? ????? ???? ???????????. ??????? ?????? ??????. "highVulnerability": "HV", // Subject has stock turret and top gun can be mounted. Subject is somewhat vulnerable. // ??????? ????? ???????? ????? ? ??? ?????? ????? ???? ???????????. ??????? ??????? ??????. "lowVulnerability": "LV" }
// Text field for turret marker "turret": { "name": "turret", // ???????? ?????????? ????, ?? ?? ??? ?? ?????? "enabled": true, // false - ?? ?????????? "x": 45, // ????????? ?? ??? X "y": -34, // ????????? ?? ??? Y "alpha": 100, // ???????????? (??????????? ????????????? ???????????? ????????????, ??. macros.txt) "align": "left", "format": "<img src='xvm://res/icons/stock turret markers/{{squad?sq|{{tk?tk|{{ally?al|en}}}}}}{{turret}}.png' width='36' height='36'>" // ?????? ??????. ??. ???????? ???????? ? macros.txt }
EDIT: Nevermind, think I've found the problem.
"tankName": {
"name": "Tank name",
"enabled": true,
"x": 0,
"y": -36,
"alpha": 100,
"align": "center",
"textFormat": {
"font": "$FieldFont",
"size": 13,
"color": null,
"bold": false,
"italic": false
},
"shadow": {
"enabled": true,
"distance": 0,
"angle": 45,
"color": "0x000000",
"alpha": 100,
"blur": 6,
"strength": 2
},
"format": "{{vehicle}}{{turret}}" -
This is WG bag (not XVM).
Now fix in last micropatch (on RU-region)
Исправлена ошибка, из-за которой звук горения танка был слышен даже после того, как пожар был потушен. Fixed an issue - for which the sound of burning tank was heard even after the fire was extinguished.
Write to the customer support in your area, maybe there will make a correction on the server.
Thanks for the reply!
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Hello,
Whenever my tank gets set on fire there is a sound that keeps on playing every second even though I used
the fire extinguisher. It keeps on playing even after I'm dead and spectating other players until the game ends.
Anyone else having this problem? I use the custom fireAlert sound from xvm.
XVM version: 6.3.2- 1
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Not exactly. XVM reread config files status once per 5 second, but not reloading whole config. But that is true, better turn it off when not needed.
Does xvm config update while in a match? Or only in garage?
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I don't know if that is possible. Sorry I cannot help you further.
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Right now they're placed in the same textfield where tank name is. Create a new textfield for icons, so you can move them independently of tank name.
Ok I'll try that.
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hi
How to change the ALT key to another key in XVM, for example, into the left SHIFT key
thx
Keycode for Leftshift is KEY_LSHIFT = 42
So you have to change keycodes from 29 to 42.
For example:
"minimapZoom": { "enabled": true, "keyCode": 29, "onHold": true }, "minimapZoom": { "enabled": true, "keyCode": 42, "onHold": true },
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Hi,
Can anybody help me with the correct alignment for my stock turret markers please?
I can't seem to get them to show up nicely. I must say the edited line in my config file
is from older turret markers which I don't use anymore. I'll attach those markers anyway.
Screenshots:
Thanks.
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Hello,
I'm having problems with the XMQP features. I used to see when players enabled this feature ingame by the orange bars
next to their name. But now this is not working together with the spotting status. No lightbulb showing above their markers anymore.
I have searched my config to find any disabled stuff but I couldn't find any. It happened since last patch (9.15).
XVM version: 6.3.1.1
Screenshots:
Any help would be appreciated. Thanks.
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Yep, just keep it in mind - or at this topic. I know that it's more complicated, so no rush, but I had to share this idea with you, because this can help many ppl to save a time.
Another reason: I have poor memory.... and even notes are for me hopeless :P Have a nice day/night.
You have awesome suggestions! Nice work!
Also thanks to the XVM team to implement all these features. ;)
XVM Colours Missing in Service Record
in XVM: English Support and Discussions
Posted
I'm guessing it's still broken?