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donzo

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Posts posted by donzo

  1. When a player has no XVM-data or I disable XVM statistics, I will get black names with a shadow on the minimap:

    blacknamesn0s80.jpg

     

    How do I change that to white and no shadow?

    This is my colors.xc: (I only use {{wn8}} in my config)

    {
    "colors": {
    "wn": [
    {
    "color": "0xFE0E00",
    "value": 600
    },
    {
    "color": "0xFE7903",
    "value": 900
    },
    {
    "color": "0xF8F400",
    "value": 1200
    },
    {
    "color": "0x60FF00",
    "value": 1500
    },
    {
    "color": "0x02C9B3",
    "value": 1800
    },
    {
    "color": "0xD042F3",
    "value": 9999
    }
    ],
    "wn8": [
    { "value": 0,"color": "0xFFFFFF"},
    { "value": 1, "color": "0xFFFFFF"},
    { "value": 450, "color": "0x7F3300"},
    { "value": 650, "color": "0xC00B00"},
    { "value": 850, "color": "0xFE0E00"},
    { "value": 1050, "color": "0xF8AF00"},
    { "value": 1250, "color": "0xF8F400"},
    { "value": 1400, "color": "0x60FF00"},
    { "value": 1600, "color": "0x44B400"},
    { "value": 2000, "color": "0x00FFCC"},
    { "value": 2450, "color": "0x00B4FF"},
    { "value": 2850, "color": "0xAE42F3"},
    { "value": 9999, "color": "0x9000FF"}
    ],
    "x": [
    {
    "color": "0xFE0E00",
    "value": 17
    },
    {
    "color": "0xFE7903",
    "value": 34
    },
    {
    "color": "0xF8F400",
    "value": 53
    },
    {
    "color": "0x60FF00",
    "value": 76
    },
    {
    "color": "0x02C9B3",
    "value": 93
    },
    {
    "color": "0xD042F3",
    "value": 999
    }
    ],
    "rating": [
    {
    "color": "0xDD0000",
    "value": 42
    },
    {
    "color": "0xFE0E00",
    "value": 46
    },
    {
    "color": "0xFE7903",
    "value": 48
    },
    {
    "color": "0xF8F400",
    "value": 51
    },
    {
    "color": "0x60FF00",
    "value": 54
    },
    {
    "color": "0x02C9B3",
    "value": 57
    },
    {
    "color": "0xD042F3",
    "value": 101
    }
    ],
    "damage": {
    "player_allytk_blowup": "0xFFDD33",
    "player_allytk_hit": "0xFFDD33",
    "player_enemytk_hit": "0xFFDD33",
    "player_allytk_kill": "0xFFDD33",
    "player_enemytk_kill": "0xFFDD33",
    "enemy_ally_kill": "0x96FF00",
    "player_enemytk_blowup": "0xFFDD33",
    "enemy_ally_blowup": "0x96FF00",
    "enemy_squadman_hit": "0xFFB964",
    "enemy_squadman_kill": "0xFFB964",
    "enemy_squadman_blowup": "0xFFB964",
    "enemy_enemy_hit": "0xF50800",
    "enemy_enemy_kill": "0xF50800",
    "enemy_enemy_blowup": "0xF50800",
    "enemy_allytk_hit": "0x96FF00",
    "ally_ally_hit": "0x00EAFF",
    "enemy_allytk_blowup": "0x96FF00",
    "enemy_enemytk_hit": "0xF50800",
    "enemy_allytk_kill": "0x96FF00",
    "ally_squadman_hit": "0x00EAFF",
    "ally_ally_kill": "0x00EAFF",
    "enemy_enemytk_blowup": "0xF50800",
    "ally_ally_blowup": "0x00EAFF",
    "ally_squadman_blowup": "0x00EAFF",
    "enemy_enemytk_kill": "0xF50800",
    "ally_enemy_hit": "0xF50800",
    "ally_squadman_kill": "0x00EAFF",
    "ally_enemy_kill": "0xF50800",
    "unknown_ally_hit": "0x96FF00",
    "ally_enemy_blowup": "0xF50800",
    "unknown_ally_kill": "0x96FF00",
    "ally_allytk_hit": "0x00EAFF",
    "unknown_ally_blowup": "0x96FF00",
    "unknown_squadman_blowup": "0xFFB964",
    "unknown_squadman_hit": "0xFFB964",
    "unknown_enemy_hit": "0xF50800",
    "unknown_squadman_kill": "0xFFB964",
    "unknown_enemy_kill": "0xF50800",
    "ally_allytk_kill": "0x00EAFF",
    "unknown_enemy_blowup": "0xF50800",
    "ally_allytk_blowup": "0x00EAFF",
    "unknown_allytk_hit": "0x96FF00",
    "ally_enemytk_hit": "0xF50800",
    "unknown_allytk_kill": "0x96FF00",
    "ally_enemytk_kill": "0xF50800",
    "unknown_allytk_blowup": "0x96FF00",
    "ally_enemytk_blowup": "0xF50800",
    "unknown_enemytk_hit": "0xF50800",
    "squadman_ally_hit": "0x00EAFF",
    "unknown_enemytk_kill": "0xF50800",
    "squadman_ally_kill": "0x00EAFF",
    "unknown_enemytk_blowup": "0xF50800",
    "squadman_ally_blowup": "0x00EAFF",
    "player_ally_hit": "0xFFDD33",
    "squadman_squadman_hit": "0x00EAFF",
    "player_ally_kill": "0xFFDD33",
    "squadman_squadman_kill": "0x00EAFF",
    "player_ally_blowup": "0xFFDD33",
    "squadman_squadman_blowup": "0x00EAFF",
    "player_squadman_hit": "0xFFDD33",
    "squadman_enemy_hit": "0x0000FF",
    "player_squadman_kill": "0xFFDD33",
    "squadman_enemy_kill": "0x0000FF",
    "player_squadman_blowup": "0xFFDD33",
    "squadman_enemy_blowup": "0x0000FF",
    "player_enemy_hit": "0xFFDD33",
    "squadman_allytk_hit": "0x00EAFF",
    "player_enemy_kill": "0xFFDD33",
    "squadman_allytk_kill": "0x00EAFF",
    "player_enemy_blowup": "0xFFDD33",
    "squadman_allytk_blowup": "0x00EAFF",
    "squadman_enemytk_blowup": "0xF50800",
    "squadman_enemytk_hit": "0xF50800",
    "enemy_ally_hit": "0x96FF00",
    "squadman_enemytk_kill": "0xF50800"
    },
    "e": [
    {
    "color": "0xFCFCFC",
    "value": 0.01
    },
    {
    "color": "0xFE0E00",
    "value": 2
    },
    {
    "color": "0xFE7903",
    "value": 3
    },
    {
    "color": "0xF8F400",
    "value": 5
    },
    {
    "color": "0x60FF00",
    "value": 7
    },
    {
    "color": "0x02C9B3",
    "value": 9
    },
    {
    "color": "0xD042F3",
    "value": 10
    }
    ],
    "hp": [
    {
    "color": "0xFF0000",
    "value": 201
    },
    {
    "color": "0xDD4444",
    "value": 401
    },
    {
    "color": "0xFFCC22",
    "value": 1001
    },
    {
    "color": "0xFCFCFC",
    "value": 9999
    }
    ],
    "tfb": [
    {
    "color": "0xFCFCFC",
    "value": 0.01
    },
    {
    "color": "0xFE0E00",
    "value": 0.6
    },
    {
    "color": "0xFE7903",
    "value": 0.8
    },
    {
    "color": "0xF8F400",
    "value": 1
    },
    {
    "color": "0x60FF00",
    "value": 1.3
    },
    {
    "color": "0x02C9B3",
    "value": 2
    },
    {
    "color": "0xD042F3",
    "value": 15
    }
    ],
    "tsb": [
    {
    "color": "0xFCFCFC",
    "value": 0.01
    },
    {
    "color": "0xFE0E00",
    "value": 0.6
    },
    {
    "color": "0xFE7903",
    "value": 0.8
    },
    {
    "color": "0xF8F400",
    "value": 1
    },
    {
    "color": "0x60FF00",
    "value": 1.3
    },
    {
    "color": "0x02C9B3",
    "value": 2
    },
    {
    "color": "0xD042F3",
    "value": 15
    }
    ],
    "hp_ratio": [
    {
    "color": "0xFF0000",
    "value": 10
    },
    {
    "color": "0xDD4444",
    "value": 25
    },
    {
    "color": "0xFFCC22",
    "value": 50
    },
    {
    "color": "0xFCFCFC",
    "value": 101
    }
    ],
    "tdv": [
    {
    "color": "0xFCFCFC",
    "value": 0.01
    },
    {
    "color": "0xFE0E00",
    "value": 0.6
    },
    {
    "color": "0xFE7903",
    "value": 0.8
    },
    {
    "color": "0xF8F400",
    "value": 1
    },
    {
    "color": "0x60FF00",
    "value": 1.3
    },
    {
    "color": "0x02C9B3",
    "value": 2
    },
    {
    "color": "0xD042F3",
    "value": 15
    }
    ],
    "eff": [
    {
    "color": "0xFE0E00",
    "value": 600
    },
    {
    "color": "0xFE7903",
    "value": 900
    },
    {
    "color": "0xF8F400",
    "value": 1200
    },
    {
    "color": "0x60FF00",
    "value": 1500
    },
    {
    "color": "0x02C9B3",
    "value": 1800
    },
    {
    "color": "0xD042F3",
    "value": 9999
    }
    ],
    "kb": [
    {
    "color": "0xFE0E00",
    "value": 2
    },
    {
    "color": "0xFE7903",
    "value": 5
    },
    {
    "color": "0xF8F400",
    "value": 9
    },
    {
    "color": "0x60FF00",
    "value": 14
    },
    {
    "color": "0x02C9B3",
    "value": 20
    },
    {
    "color": "0xD042F3",
    "value": 999
    }
    ],
    "twr": [
    {
    "color": "0xFE0E00",
    "value": 47
    },
    {
    "color": "0xFE7903",
    "value": 49
    },
    {
    "color": "0xF8F400",
    "value": 52
    },
    {
    "color": "0x60FF00",
    "value": 57
    },
    {
    "color": "0x02C9B3",
    "value": 62
    },
    {
    "color": "0xD042F3",
    "value": 101
    }
    ],
    "t_battles": [
    {
    "color": "0xFE0E00",
    "value": 100
    },
    {
    "color": "0xFE7903",
    "value": 250
    },
    {
    "color": "0xF8F400",
    "value": 500
    },
    {
    "color": "0x60FF00",
    "value": 1000
    },
    {
    "color": "0x02C9B3",
    "value": 1800
    },
    {
    "color": "0xD042F3",
    "value": 99999
    }
    ],
    "system": {
    "enemy_blowedup_blind": "0x3B365F",
    "ally_dead_normal": "0x009900",
    "teamKiller_alive_blind": "0x00EAFF",
    "ally_dead_blind": "0x009900",
    "teamKiller_dead_normal": "0x097783",
    "ally_blowedup_normal": "0x007700",
    "teamKiller_dead_blind": "0x097783",
    "ally_blowedup_blind": "0x007700",
    "teamKiller_blowedup_normal": "0x096A75",
    "squadman_alive_normal": "0xFFB964",
    "teamKiller_blowedup_blind": "0x096A75",
    "squadman_alive_blind": "0xFFFF00",
    "enemy_alive_normal": "0xF50800",
    "squadman_dead_normal": "0xCA7000",
    "enemy_alive_blind": "0x8379FE",
    "squadman_dead_blind": "0xAAAA00",
    "enemy_dead_normal": "0x840500",
    "squadman_blowedup_normal": "0xA45A00",
    "enemy_dead_blind": "0x47407A",
    "ally_alive_normal": "0x96FF00",
    "squadman_blowedup_blind": "0x888800",
    "enemy_blowedup_normal": "0x5A0401",
    "ally_alive_blind": "0x96FF00",
    "teamKiller_alive_normal": "0x00EAFF"
    },
    "vtype": {
    "HT": "0xFFACAC",
    "SPG": "0xEFAEFF",
    "TD": "0xA0CFFF",
    "premium": "0xFFCC66",
    "LT": "0xA2FF9A",
    "usePremiumColor": true,
    "MT": "0xFFF198"
    },
    "dmg_kind": {
    "other": "0xCCCCCC",
    "ramming": "0x998855",
    "attack": "0xFFAA55",
    "world_collision": "0x228855",
    "fire": "0xFF6655"
    },
    "tdb": [
    {
    "color": "0xFCFCFC",
    "value": 1
    },
    {
    "color": "0xFE0E00",
    "value": 500
    },
    {
    "color": "0xF8F400",
    "value": 1000
    },
    {
    "color": "0x60FF00",
    "value": 2000
    }
    ]
    }
    }

     

    this is my minimaplabels.xc:

    /**
    * Minimap labels. Basic HTML/CSS supported.
    * Надписи на миникарте. Поддерживают HTML.
    */
    {
    "labels": {
    // {{vehicle-class}} macro substitutions.
    // Подстановки макроса {{vehicle-class}}.
    "vehicleclassmacro": {
    // LT / ЛT ♦.
    "light": ":",
    // MT / СТ.
    "medium": ";",
    // HT / ТТ.
    "heavy": "?",
    // TD / ПТ ▼.
    "td": ".",
    // Artillery / Арта. ■
    "spg": "-",
    // HeavyTank10 by gui_settings.xml.
    // ТТ10 посредством gui_settings.xml.
    "superh": "J"
    // Special symbols website / Сайт со спец символами:
    // http://www.fileformat.info/info/unicode/char/25a0/index.htm
    // Great symbolic font by Andrey_Hard for {{vehicle-class}}:
    // Отличный символьный шрифт от Andrey_Hard для замены букв от {{vehicle-class}} макроса:
    // http://goo.gl/d2KIj
    },
    // Textfields for tanks on minimap.
    // Текстовые поля для танков на миникарте.
    "units": {
    // Textfields switch for revealed units.
    // Выключатель добавочных текстовых полей для видимых юнитов.
    "revealedEnabled": true,
    // Textfields switch for lost enemy units. Show last seen position.
    // Выключатель текстовых полей для пропавших врагов.
    "lostEnemyEnabled": true,
    // Формат поля.
    "format": {
    // Союзник.
    "ally": "{{vehicle}}",
    // Тимкиллер.
    "teamkiller": "{{vehicle}}",
    // Враг.
    "enemy": "{{vehicle}}",
    // Взводный.
    "squad": "{{vehicle}}",
    // Own marker or spectated subject.
    // Свой маркер и маркер приёмника камеры наблюдения в случае смерти.
    "oneself": "",
    // Out of radio range ally
    // Союзник, с которым потеряна связь
    "lostally": "{{vehicle-class}}{{vehicle}}",
    // Out of radio range teamkiller
    // Тимкиллер, с которым потеряна связь
    "lostteamkiller": "{{vehicle-class}}{{vehicle}}",
    // Lost enemy units.
    // Противник, пропавший из засвета
    "lost": "{{vehicle-class}}{{vehicle}}",
    // Out of radio range squadman
    // Взводный, с которым потеряна связь
    "lostsquad": "{{vehicle-class}}{{vehicle}}",
    // Мертвый союзник.
    "deadally": "x",
    // Мертвый тимкиллер.
    "deadteamkiller": "x",
    // Мертвый противник.
    "deadenemy": "x",
    // Мертвый взводный.
    "deadsquad": "x"
    },
    // CSS style (fonts and colors option)
    // CSS стиль (настройка шрифтов и цветов)
    "css": {
    "ally": ".mm_a {font-family:$FieldFont; font-size:6px; font-weight: bold;}",
    "teamkiller": ".mm_t {font-family:$FieldFont; font-size:6px; font-weight: bold;}",
    "enemy": ".mm_e {font-family:$FieldFont; font-size:6px; font-weight: bold;}",
    "squad": ".mm_s {font-family:$FieldFont; font-size:6px; font-weight: bold;}",
    "oneself": ".mm_o {font-family:$FieldFont; font-size:6px; font-weight: bold;}",
    "lostally": ".mm_la{font-family:$FieldFont; font-size:6px; font-weight: bold;} .mm_lavc{font-family:XVMSymbol; font-size:12px; color: #9FF781;}",
    "lostteamkiller": ".mm_lt{font-family:$FieldFont; font-size:6px; font-weight: bold;} .mm_ltvc{font-family:XVMSymbol; font-size:12px; color: #9FF781;}",
    "lostsquad": ".mm_ls{font-family:$FieldFont; font-size:6px; font-weight: bold;} .mm_lsvc{font-family:XVMSymbol; font-size:12px; color: #9FF781;}",
    "lost": ".mm_l {font-family:$FieldFont; font-size:6px; font-weight: bold;} .mm_lvc {font-family:XVMSymbol; font-size:12px; color: #FA5882;}",
    "deadally": ".mm_da{} .mm_davc{font-family:$FieldFont; font-size:10px; font-weight: bold; color: #9FF781;}",
    "deadteamkiller": ".mm_dt{} .mm_dtvc{font-family:$FieldFont; font-size:10px; font-weight: bold;color: #9FF781;}",
    "deadsquad": ".mm_ds{} .mm_dsvc{font-family:$FieldFont; font-size:10px; font-weight: bold;color: #9FF781;}",
    "deadenemy": ".mm_de{} .mm_devc{font-family:$FieldFont; font-size:10px; font-weight: bold;color: #FA5882;}"
    },
    // Fields shadow.
    // Тени полей.
    // "distance"- дистанция тени относительно поля, "angle"- угол тени при дистанции > 0, "alpha"- прозрачность, "blur"- размытие, "strength'- сила.
    "shadow": {
    "ally":
    { "enabled": true, "color": "0x000000", "distance": 0, "angle": 45, "alpha": 80, "blur": 3, "strength": 4 },
    "teamkiller":
    { "enabled": true, "color": "0x000000", "distance": 0, "angle": 45, "alpha": 80, "blur": 3, "strength": 4 },
    "enemy":
    { "enabled": true, "color": "0x000000", "distance": 0, "angle": 45, "alpha": 80, "blur": 3, "strength": 4 },
    "squad":
    { "enabled": true, "color": "0x000000", "distance": 0, "angle": 45, "alpha": 80, "blur": 3, "strength": 4 },
    "oneself":
    { "enabled": true, "color": "0x000000", "distance": 0, "angle": 45, "alpha": 80, "blur": 3, "strength": 4 },
    "lostally":
    { "enabled": true, "color": "0x000000", "distance": 0, "angle": 45, "alpha": 80, "blur": 6, "strength": 4 },
    "lostteamkiller":
    { "enabled": true, "color": "0x000000", "distance": 0, "angle": 45, "alpha": 80, "blur": 6, "strength": 4 },
    "lost":
    { "enabled": true, "color": "0x000000", "distance": 0, "angle": 45, "alpha": 80, "blur": 6, "strength": 4 },
    "lostsquad":
    { "enabled": true, "color": "0x000000", "distance": 0, "angle": 45, "alpha": 80, "blur": 6, "strength": 4 },
    "deadally":
    { "enabled": true, "color": "0x000000", "distance": 0, "angle": 45, "alpha": 80, "blur": 3, "strength": 3 },
    "deadteamkiller":
    { "enabled": true, "color": "0x000000", "distance": 0, "angle": 45, "alpha": 80, "blur": 3, "strength": 3 },
    "deadenemy":
    { "enabled": true, "color": "0x000000", "distance": 0, "angle": 45, "alpha": 80, "blur": 3, "strength": 3 },
    "deadsquad":
    { "enabled": true, "color": "0x000000", "distance": 0, "angle": 45, "alpha": 80, "blur": 3, "strength": 3 }
    },
    // Field offset ralative to current icon (except lost - relative to enemy last seen position).
    // Смещение полей относительно текущей иконки (кроме lost и dead- относительно последних координат видимой позиции).
    "offset": {
    "ally": {"x": 3, "y": -1},
    "teamkiller": {"x": 3, "y": -1},
    "enemy": {"x": 3, "y": -1},
    "squad": {"x": 3, "y": -2},
    "oneself": {"x": 0, "y": 0},
    "lostally": {"x": -5, "y": -11},
    "lostteamkiller": {"x": -5, "y": -11},
    "lost": {"x": -5, "y": -11},
    "lostsquad": {"x": -5, "y": -11},
    "deadally": {"x": -5, "y": -11},
    "deadteamkiller": {"x": -5, "y": -11},
    "deadenemy": {"x": -5, "y": -11},
    "deadsquad": {"x": -5, "y": -11}
    },
    // Прозрачность текстовых полей.
    "alpha" : {
    "ally": 100,
    "teamkiller": 100,
    "enemy": 100,
    "squad": 100,
    "oneself": 100,
    "lostally": 70,
    "lostteamkiller": 70,
    "lost": 70,
    "lostsquad": 70,
    "deadally": 50,
    "deadteamkiller": 50,
    "deadenemy": 50,
    "deadsquad": 50
    }
    },
    // Textfield for map side size. 1000m, 700m, 600m.
    // Поле размера стороны карты. Например, 1000м, 700м, 600м.
    "mapSize": {
    "enabled": true,
    "format": "{{cellsize}}0 m",
    "css": "font-size:10px; color:#FFCC66;",
    "alpha": 80,
    "offsetX": 0,
    "offsetY": 0,
    "shadow": { // Тень.
    "enabled": true,
    "color": "0x000000",
    "distance": 0,
    "angle": 0,
    "alpha": 80,
    "blur": 2,
    "strength": 3
    },
    // Decrease sizes in case of map image weird shrinking while map resize.
    // Increase sizes in case of field being partially cut off.
    // -------------------------------------------------------------------------------------
    // Уменьшайте размеры, если при изменении размера миникарты изображение карты сжимается.
    // Увеличивайте размеры, если содержмиое поля обрезается.
    "width": 100,
    "height": 30
    }
    }
    }
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