(Host/FieldCommander, client/player)
i thought it more like host sends a request to a server
-> server sends id to the host
-> host sends id to the clients that participate
-> clients enter the id (copy paste ^^) and send it to the server
-> server saves the ips to the id and sends it to the host
-> host can send data to the clients via the ip-list he got from the server
so the server would only be needed to establish the connection but not to convey the data.
okey maybe it's better to do it in a seperate plugin for ts/mumble as some kind of overlay plugin...
and yes it is possible to achieve a similar result in ts but drawing on the minmap would be faster and easier to understand ^^
even a more accurate "pinging" tool would be nice to show where exactly the ppl should go...
and some ppl are quite good at doing tactics but just fail at describing where they want the specific tank ingame
i even thought about doing some "canvas" html/php stuff and use a 3rd party programm to put it as a website in a transparent overlayframe like it's possible with e.g. "overwolf", but i don't have any clue how networkprogramming works and thus didn't read any further into Canvas tutorials so html would still need a server
so it would be like some java multiplayergame... while a pure flash application would only need a server to establish communication. and isn't the minimap a flash-application anyway? (i don't know what i'm actually talking about but at least that's what i thought ^^)
(hmm just thought about playing "snake multiplayer" on world of tanks maps and eating tanks XD)