DarthWanderer
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Posts posted by DarthWanderer
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just for info, while using tracks addon Tracks_for_MCT_0.9.2_Update1_AllVersions.7z, some vehicles have tracks completely missing when not damaged. noticed that on M103 and Churchill so far and some others i do not remember now...
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hey Serz, nice updates :) kudos...
i was wondering, if you could make optional EU style enemy panel in the yellow color of RU version. or at least those stripped fields, i am sure you have some templates in PSD to change color easily :D i am now using the "optional" version of EU, with blue for allies, and red for enemies. it would look much better with yellow for enemies
and one more thing - is it possible to set border (width and color) for font element? i'd like to add WN stat to the name field, but those colors do not look well with red or blue background, so i want to test the font with 1px white border to make it visible...
many thanks :)
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for me so cool))
but I try not to deviate from the original concept
sure, thats understandable :) i will play with it bit more, it allows you to do some great things... like those US 7x7 version. would be nice to have a script that would let you cahnge configuration dynamically according to battle type - so you can have an extra config for 7x7/ESL without the need of editing xvm files
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Так будет выглядеть выделение взвода и игрока в WG League EUВыделять ли текст, если во взводе?
did only because you wrote
thanks Serz, great job you did there... i took the liberty to alter your panels a bit, to save some space and some more info :)
but i still do have feeling like those HP in players panel steal some FPS :( i dropped between 5-10 FPS while using HpInPlayersPanel feature :(
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i was wondering, is there any onther chance how to pass clan icons into those extra "none" panels, except this:
{ "x": 240, "y": 4, "src": "xvmres://clanicons/EU/clan/{{clannb}}.png", "w": 16, "h": 16, "alpha": "{{alive?100|50}}" },
aaand, is there any chance at all to pass "spotted markers" into the same extra panels?
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Hey Darth, just change values in colors.xc for alive:
"colors": {
"system": {
"ally_alive": "0x96FF00",
....
....
"enemy_alive": "0xF50800",
this will change colors in markers too.
kudos, thanks :) didnt know its all tied to this one option :)
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hey, just found this, and it looks really awesome... i was wondering, how can you change colors of team bases on minimap in XVM? was looking for that but found no answer so far... thx
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StranikS_Scan, тут в Европе человек твой мод трупов нашёл у Дронго и с версии 8.5 сам тащит.
Зайди, приколись.
Я там ссылочку сюда оставил. Правда тема, вроде, уже умерла...
well i did what i could :D the topic is dead because i am too lazy to process all the textures with each patch again :)
and back to topic - Stranik, will you do dead tank textures for new HD vehicles? i like your beige filters much more than mine... and since doing the overlays is not so difficult like drawing hitzones, it should be doable, right?
keep up the good work
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not
i haven't changed my config settings since 3221, and while using 3251 now, the stats in battle are working for me. not for every battle though, but working
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@DarthWanderer, yes, it does not work now. Developers wrote that they should work with some things, and then test will be started again. ))
thx :) i usually do read koreanrandom with google translator, but sometimes, the important things hide behind less usefull chat :D does it mean stats should be working regardless the settings, or not?
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morning lads
using latest nightly (3251), and even with stats activated @xvm site, there is stat loading error in hangar. in xvm.log, there is this line:
2014-03-24 09:49:56: [ERROR] loadUrl failed: Exception: HTTP Error: [502] Bad Gateway File "xvmstat/loadurl.py", line 79, in _loadUrl
playing on EU server, nick DarthWanderer
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Где скачать конфиг с такой конфигурацией полей?
Meddio, i second that :) the layout of WN stats is really nice, and {line5}/{line3} macros are wonderful... care to share that pls? EN community would be very happy
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ty jeroohn. what about the company/7x7 stats? random stats are displayed correctly, and we cant check clan ones yet
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guys, ppl on EU server are still reporting that details for companies and 7x7 battles are not being displayed. do you have such errors too? and can someone please list macros that were updated in 8.10.5 beta?
thx
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I said this macro is temporary. Currently we have no scale for WN8. When we will have it, {{wn}} will be replaced to WN8.
so the decision was to replace WN6 without any "transfer" period, during which both WNs coexist? any ETA?? so far i've noticed, that only about half of EU players have WN8 calculated
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попробуй поставить black не помню в какой версии добавил этот цвет
или вот последняя версия со всеми изменениями...
-ачивки переехали в sysmsg.json и изменился формат
-подобрал сопли с округлением и пр.
-строки по ремонту и облуживанию не добавляются в сообщение о резултатах боя если затраты равны нулю
he jeroohn, happy new year :) are there any changes in macro names since 8.10.4, or we can use old config?
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thx, will try. although, the error didn't appear when i run the vBAddict tools (they run as separate program on background) before launching the game
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mod you used 'VBAAddict' it part called "ATS.py" not ready for work in 8.10 it crashed while trying to work with dossier couse of it crash my mod can't get dossier too.
It seems that you use old version i just decompyle version 3.0 as i can see it must work fine with my modtrue, i am using vBAddict tools to upload my battle stats and replays. first i though it is ATS issue as exel stopped counting battles after i run that tool, but after that i noticed other ppl have similar issues like not counting all battles etc.
anyway, i sent same error log to the author of ATS, lets see. how is work on 8.10.5 going?
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jeroohn, seems i have similar issue like others above, using 8.10.4, and it stopped counting battles after 5 matches, yet i played 15 in total. but vehicle tiers from those 10 battles not counted into stats were still counted into avg tier, see the image in the zip. python log enclosed, home it helps .)
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And why you do not like dumping at 0.00 UTC, unless you have a server, not at the same time relieve combat missions and x2 experience?
well, ther reset time is set to 0.00 UTC, which equals 2.00 CEST - but EU server reset time is set to 7.00 CEST, equaling 5.00 UTC. it gives sense to add reset time option, as different zone servers have different reset time
so, please, would you be so kind to add it in next release? many thanks
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Версия 0.8.8.15
- Добавлена возможность деления строки "format" на части, заключенные в кавычки, через запятую
- Добавлена проверка смены аккаунта для загрузки правильного кэша без перезапуска клиента
- Добавлены новые макросы:
{{lossesCount}} - Количество поражений
{{drawsCount}} - Количество ничьих
thanks :) any chance to add {{drawsRate}} and {{lossRate}} macros so we can color the numbers? please... :D
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And why you do not like dumping at 0.00 UTC, unless you have a server, not at the same time relieve combat missions and x2 experience?
i am happy with that, just saying some ppl requested to have that option in config :D i didn't ask about reasons, the fact missions reset at the same time is huge plus for me
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hey there... dellux, besides huge thanks for the job you are doing from EN community, there's also one request - could you add option to set reset time in config please? :)
... and here is my config for v.13:
https://www.dropbox.com/s/6gxmwpt8p8zsinj/%5B0.8.8%5DSessionStatistic_0.8.8.13_DW.zip
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Новый макрос
{{spottedCount}} - Кол-во обнаруженных противников
Кеш удалить или добавить секцию с любым значением
<spottedCount> 0 </spottedCount>
hey dellux, i really appreciate your work! keep it comming :) can we expect any kind of {{spottedRatio}} macro, like spotted per battle??
thx, regards
MCTCreator2 + GUI - Однотонные текстуры танков, цветные гусеницы, вагоны, полупрозрачные сжатые камуфляжи (Версия: 2.2.2, Дата: 20.03.2024)
in Mods and Software
Posted
yeah sry, the problem was in old shader file from another mod. ty