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DarthWanderer

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  1. just for info, while using tracks addon Tracks_for_MCT_0.9.2_Update1_AllVersions.7z, some vehicles have tracks completely missing when not damaged. noticed that on M103 and Churchill so far and some others i do not remember now...
  2. hey Serz, nice updates :) kudos... i was wondering, if you could make optional EU style enemy panel in the yellow color of RU version. or at least those stripped fields, i am sure you have some templates in PSD to change color easily :D i am now using the "optional" version of EU, with blue for allies, and red for enemies. it would look much better with yellow for enemies and one more thing - is it possible to set border (width and color) for font element? i'd like to add WN stat to the name field, but those colors do not look well with red or blue background, so i want to test the font with 1px white border to make it visible... many thanks :)
  3. sure, thats understandable :) i will play with it bit more, it allows you to do some great things... like those US 7x7 version. would be nice to have a script that would let you cahnge configuration dynamically according to battle type - so you can have an extra config for 7x7/ESL without the need of editing xvm files
  4. thanks Serz, great job you did there... i took the liberty to alter your panels a bit, to save some space and some more info :) but i still do have feeling like those HP in players panel steal some FPS :( i dropped between 5-10 FPS while using HpInPlayersPanel feature :(
  5. i was wondering, is there any onther chance how to pass clan icons into those extra "none" panels, except this: { "x": 240, "y": 4, "src": "xvmres://clanicons/EU/clan/{{clannb}}.png", "w": 16, "h": 16, "alpha": "{{alive?100|50}}" }, aaand, is there any chance at all to pass "spotted markers" into the same extra panels?
  6. kudos, thanks :) didnt know its all tied to this one option :)
  7. hey, just found this, and it looks really awesome... i was wondering, how can you change colors of team bases on minimap in XVM? was looking for that but found no answer so far... thx
  8. well i did what i could :D the topic is dead because i am too lazy to process all the textures with each patch again :) and back to topic - Stranik, will you do dead tank textures for new HD vehicles? i like your beige filters much more than mine... and since doing the overlays is not so difficult like drawing hitzones, it should be doable, right? keep up the good work
  9. i haven't changed my config settings since 3221, and while using 3251 now, the stats in battle are working for me. not for every battle though, but working
  10. thx :) i usually do read koreanrandom with google translator, but sometimes, the important things hide behind less usefull chat :D does it mean stats should be working regardless the settings, or not?
  11. morning lads using latest nightly (3251), and even with stats activated @xvm site, there is stat loading error in hangar. in xvm.log, there is this line: 2014-03-24 09:49:56: [ERROR] loadUrl failed: Exception: HTTP Error: [502] Bad Gateway File "xvmstat/loadurl.py", line 79, in _loadUrl playing on EU server, nick DarthWanderer
  12. Meddio, i second that :) the layout of WN stats is really nice, and {line5}/{line3} macros are wonderful... care to share that pls? EN community would be very happy
  13. ty jeroohn. what about the company/7x7 stats? random stats are displayed correctly, and we cant check clan ones yet
  14. guys, ppl on EU server are still reporting that details for companies and 7x7 battles are not being displayed. do you have such errors too? and can someone please list macros that were updated in 8.10.5 beta? thx
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