Jump to content
Korean Random

kmarchenko

Newbie
  • Posts

    4
  • Joined

  • Last visited

Posts posted by kmarchenko

  1. 1 минуту назад, Ekspoint сказал:
    
    from Vehicle import Vehicle
    def NewVehicleInit(self):
        self.effectsMode = 0
        OldVehicleInit(self)
        
        
    OldVehicleInit = Vehicle.__init__
    Vehicle.__init__ = NewVehicleInit   
        
    def showBlowUpSound(self, mode, attackerID):
        if attackerID == BigWorld.player().playerVehicleID:
             if mode == 1:
                  взрыв бк  
        self.effectsMode = 0 
        
        
    Vehicle.showBlowUpSound = showBlowUpSound
    
    def NewshowAmmoBayEffect(self, mode, fireballVolume, projectedTurretSpeed):
        OldshowAmmoBayEffect(self, mode, fireballVolume, projectedTurretSpeed)
        self.effectsMode = mode
    
    
    OldshowAmmoBayEffect = Vehicle.showAmmoBayEffect
    Vehicle.showAmmoBayEffect = NewshowAmmoBayEffect
            
    def new_Vehicle_onHealthChanged(self, newHealth, attackerID, attackReasonID):
        old_Vehicle_onHealthChanged(self, newHealth, attackerID, attackReasonID)
        self.showBlowUpSound(self.effectsMode, attackerID)
            
    
    old_Vehicle_onHealthChanged = Vehicle.onHealthChanged
    Vehicle.onHealthChanged = new_Vehicle_onHealthChanged

     

    Спасибки)

  2. 3 минуты назад, H_E_K_P_O_M_A_H_T_ сказал:

    markersDeadNormal.xc

    
          // Текст при взрыве боеукладки (см. описание макросов в macros.txt).
          "blowupMessage": "{{l10n:blownUp}}\n{{dmg}}"

     

    Спасибо, вот только мне нужно это определить без xvm :)

×
×
  • Create New...