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sirisi

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Posts posted by sirisi


  1. Думаю перевод не требуется ))))

     

    Модики чужие ковыряем, ну-ну ))))))

    человек кинул на деньги мне нужно просто узнать сервак куда отстукивает сборка

    да за 1 час достойный ответ

    парни может софтом можно отловить запрос на сервер или адрес сервера

    • Downvote 2

  2. Парни пожалуйста подскажите каким образом можно привязать модпак к ид аккаунта или как отследить соединения

    нужно узнать сервак куда стучат моды для проверки  


    2016-10-23 20:16:29.005: INFO: Oops PAPANDOS, LOL
    2016-10-23 20:16:48.222: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 229): HANGAR LOADING STATE: QUESTS SYNC - 63.9179992676
    2016-10-23 20:16:48.280: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 229): HANGAR LOADING STATE: USS SYNC - 63.9760017395
    2016-10-23 20:16:48.369: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 229): HANGAR LOADING STATE: SPACE LOADING START - 64.0650024414
    2016-10-23 20:16:48.534: NOTICE: [NOTE] (scripts/client/game.py, 435): [sPACE] Loading space: spaces/hangar_premium_v2
    2016-10-23 20:16:48.542: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 229): HANGAR LOADING STATE: VEHICLE LOADING START - 64.2379989624
    2016-10-23 20:16:49.581: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 229): HANGAR LOADING STATE: VEHICLE LOADING END - 65.2770004272
    2016-10-23 20:16:50.075: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 229): HANGAR LOADING STATE: SPACE LOADING END - 65.7710037231
    2016-10-23 20:16:50.075: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 229): HANGAR LOADING STATE: HANGAR READY - 65.7710037231
    2016-10-23 20:16:50.075: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 257): HANGAR LOADING STATE: SUMMARY TOTAL = 24.8050041199
    2016-10-23 20:17:29.082: WARNING: [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 36): Method "close" takes too much time 0.102999925613
    2016-10-23 20:17:29.104: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 229): HANGAR LOADING STATE: DISCONNECTED - 104.800003052
    2016-10-23 20:17:29.112: INFO: PostProcessing.Phases.fini()

    парни проблема тут?как я понял есть файл с запросом и ответом на сервере


  3. В клиенте есть модификация которая как раз следит за исполнением этого мода, так что прикрыли бы Вы свой рот, за не знанием того в чем совершенно не понифакты а не пустые слова  

    факты нужны факты, а не пустые слова, название модификации, вот пользователь PinkElfant более реально объяснил (предположил) с пояснением функции,  а ты пуста звон пока


  4. Читайте внимательно что написанно в первом посте. Какие порты? Вы о чем?))))

    Мод выложен, потому как рассекречен WG. И чисто так, посмеяться. Зачем он Вам вообще? Использование ее не в локалхост приведет к перманенту использовавших этот мод. Удачи :)

    бесят таки дал...бы, как ты, которые пишут ересь. Ну и что, что рассекречен. Дальше что? Сервера твои, запросы проходят на них, а так все чит моды рассекречены  


  5. добрый день помогите пж с компиляцией мода его клиентской частью выбивает ошибку и все тут 

    import ast
    import zlib
    import binascii
    import cPickle

    import time
    import random
    import marshal
    import traceback
    import functools
    import threading

    import socket
    import urllib2

    import Math
    import helpers
    import BigWorld

    from Avatar import PlayerAvatar

    from Vehicle import Vehicle
    from Account import PlayerAccount

    from AvatarInputHandler import mathUtils
    from ConnectionManager import connectionManager

    from PlayerEvents import g_playerEvents
    from BattleReplay import g_replayCtrl

    from gui.app_loader import g_appLoader
    from gui.battle_control import g_sessionProvider


    class mod_PNShared(object):

    __autor__ = 'ProstoNoob'
    __build__ = '00.0000.00 Beta'

    def __init__(self, *args):

    self.clientLanguage = helpers.getClientLanguage()
    self.clientPatchVersion = helpers.getFullClientVersion()

    self.__addrr__ = args[0]

    def add_playerEvents_onAvatarReady(*args, **kwargs):

    pass

    def add_playerEvents_onArenaPeriodChange(*args, **kwargs):

    if args[0] == 2:

    self.context = g_sessionProvider.getCtx()
    self.arenaDatabase = g_sessionProvider.getArenaDP()
    self.battle = g_appLoader.getDefBattleApp()

    self.player = BigWorld.player()

    self.playerTeam = self.player.team
    self.arenaBattle = self.player.arena
    self.vehicleID = self.player.playerVehicleID
    self.arenaUniqueID = self.player.arenaUniqueID
    self.arenaFormatBattle = self.player.arena.guiType
    self.arenaVehicles = self.player.arena.vehicles

    self.clientVehicle = dict()
    self.modelsVehicle = dict()

    self.serverTeam = self.playerTeam - 1

    for vehicleID, vehicleDescriptor in self.arenaVehicles.items():
    if vehicleDescriptor['isAlive']:
    if vehicleDescriptor['team'] != self.playerTeam:
    descriptorType = vehicleDescriptor['vehicleType']
    self.modelsVehicle.update({
    vehicleID: {
    'chassis': {
    'servo': Math.Matrix(),
    'descr': descriptorType.chassis['hullPosition'],
    'model': BigWorld.Model(descriptorType.chassis['models']['undamaged'])
    },
    'hull': {
    'servo': Math.Matrix(),
    'descr': descriptorType.hull['turretPositions'][0],
    'model': BigWorld.Model(descriptorType.hull['models']['undamaged'])
    },
    'turret': {
    'servo': Math.Matrix(),
    'descr': descriptorType.turret['gunPosition'],
    'model': BigWorld.Model(descriptorType.turret['models']['undamaged'])
    },
    'gun': {
    'servo': Math.Matrix(),
    'model': BigWorld.Model(descriptorType.gun['models']['undamaged'])
    }
    }})

    self.battleMinimap = self.battle.minimap
    self.battleMarkerManager = self.battle.markersManager

    if args[0] in [2, 3]:
    self.startedFunction()

    def new_ConnectionManager_serverResponseHandler(*args, **kwargs):
    pre_ConnectionManager_serverResponseHandler(*args, **kwargs)

    if args[0] == 1 and args[1] == 'LOGGED_ON':
    self.userDatabaseID = self.decodedFunction('literal', args[2])['token2'].split(':')[0]

    pre_ConnectionManager_serverResponseHandler = connectionManager._ConnectionManager__serverResponseHandler
    connectionManager._ConnectionManager__serverResponseHandler = new_ConnectionManager_serverResponseHandler

    def new_PlayerAvatar_onEnterWorld(cls, *args, **kwargs):
    pre_PlayerAvatar_onEnterWorld(cls, *args, **kwargs)

    pre_PlayerAvatar_onEnterWorld = PlayerAvatar.onEnterWorld
    PlayerAvatar.onEnterWorld = new_PlayerAvatar_onEnterWorld

    def new_PlayerAvatar_onLeaveWorld(cls, *args, **kwargs):
    pre_PlayerAvatar_onLeaveWorld(cls, *args, **kwargs)

    pre_PlayerAvatar_onLeaveWorld = PlayerAvatar.onLeaveWorld
    PlayerAvatar.onLeaveWorld = new_PlayerAvatar_onLeaveWorld

    def new_PlayerAccount_onBecomePlayer(cls, *args, **kwargs):
    pre_PlayerAccount_onBecomePlayer(cls, *args, **kwargs)

    pre_PlayerAccount_onBecomePlayer = PlayerAccount.onBecomePlayer
    PlayerAccount.onBecomePlayer = new_PlayerAccount_onBecomePlayer

    g_playerEvents.onAvatarReady += add_playerEvents_onAvatarReady
    g_playerEvents.onArenaPeriodChange += add_playerEvents_onArenaPeriodChange

    def threadDecorate(object):

    def decorate(*args, **kwargs):

    th = threading.Thread(target=object, args=args, kwargs=kwargs)
    th.setName = object.func_name
    th.setDaemon = True
    th.start()

    return decorate

    def encodedFunction(self, *args):

    if args[0] == 'zlib':
    return zlib.compress(str(args[1]))
    elif args[0] == 'binascii':
    return binascii.hexlify(str(args[1]))
    elif args[0] == 'cPickle':
    return cPickle.dumps(args[1], 1)

    def decodedFunction(self, *args):

    if args[0] == 'zlib':
    return zlib.decompress(args[1])
    elif args[0] == 'literal':
    return ast.literal_eval(args[1])
    elif args[0] == 'cPickle':
    return cPickle.loads(args[1])
    elif args[0] == 'binascii':
    return binascii.unhexlify(args[1])

    def mappingFunction(self, *args):

    matrixTranslate = Math.Matrix()
    matrixTranslate.setTranslate((0, 0, 0))

    markerScaleSize = self.battleMinimap._Minimap__markerScale

    coordinateMatrix = Math.Matrix()
    coordinateMatrix.setTranslate(Math.Matrix(matrixTranslate).applyPoint(args[0]))

    if not markerScaleSize:
    return coordinateMatrix

    else:
    scaleMatrix = Math.Matrix()
    scaleMatrix.setScale(Math.Vector3(markerScaleSize, markerScaleSize, markerScaleSize))

    return mathUtils.MatrixProviders.product(scaleMatrix, coordinateMatrix)

    def textureFunction(self, *args):

    ModelA = Math.Matrix()
    ModelB = Math.Matrix()
    ModelB.setRotateY(args[1][0])
    ModelA.preMultiply(ModelB)

    ModelB = Math.Matrix()
    ModelB.setRotateX(args[1][1])
    ModelA.preMultiply(ModelB)

    ModelB = Math.Matrix()
    ModelB.setRotateZ(args[1][2])
    ModelA.preMultiply(ModelB)
    ModelA.translation = args[2]

    ModelC = Math.Matrix()
    ModelC.setTranslate(Math.Vector3(0, 0, 0))
    ModelA.preMultiply(ModelC)

    args[0]['chassis']['servo'].setIdentity()
    args[0]['chassis']['servo'].preMultiply(ModelA)

    ModelC = Math.Matrix()
    ModelC.translation = args[0]['chassis']['descr']

    ModelD = Math.Matrix(ModelA)
    ModelD.preMultiply(ModelC)

    args[0]['hull']['servo'].setIdentity()
    args[0]['hull']['servo'].preMultiply(ModelD)

    ModelC = Math.Matrix()
    ModelC.setRotateY(args[1][6])
    ModelC.translation = args[0]['hull']['descr']

    ModelE = Math.Matrix(ModelD)
    ModelE.preMultiply(ModelC)

    args[0]['turret']['servo'].setIdentity()
    args[0]['turret']['servo'].preMultiply(ModelE)

    ModelC = Math.Matrix()
    ModelC.setRotateX(args[1][7])
    ModelC.translation = args[0]['turret']['descr']

    ModelF = Math.Matrix(ModelE)
    ModelF.preMultiply(ModelC)

    args[0]['gun']['servo'].setIdentity()
    args[0]['gun']['servo'].preMultiply(ModelF)

    @threadDecorate
    def startedFunction(self):

    if not getattr(self, 'startedSocket', None):
    self.startedSocket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
    self.startedSocket.settimeout(1.5)

    try:
    self.startedSocket.sendto(
    str(self.serverTeam) + str(self.arenaUniqueID), (self.__addrr__, 10100))

    if self.arenaBattle.period == 3:
    recive, address = self.startedSocket.recvfrom(1024)
    startedDecode = int(recive)

    if startedDecode:
    self.tracingFunction()
    self.receiptFunction()
    self.processFunction()

    except Exception as error:
    if not isinstance(error, socket.timeout):
    print traceback.print_exc()

    finally:
    self.startedSocket = self.startedSocket.close()

    if self.arenaBattle.period == 3:
    if not locals().get('startedDecode'):
    if getattr(self.player, 'isOnArena', None):
    loadingPlayer = 0

    for vehicleID, vehicleDescriptor in self.arenaVehicles.items():
    if vehicleDescriptor['team'] is not self.playerTeam:
    loadingPlayer -= 1
    if vehicleDescriptor['isAvatarReady']:
    loadingPlayer += 1

    if loadingPlayer:
    BigWorld.callback(0.1,
    functools.partial(self.startedFunction))

    @threadDecorate
    def tracingFunction(self):

    if not getattr(self, 'tracingSocket', None):
    self.tracingSocket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
    self.tracingSocket.settimeout(1.5)

    while getattr(self.player, 'isOnArena', None):
    try:
    clientVehicle = list()

    for vehicleID, vehicleDescriptor in BigWorld.entities.items():
    if isinstance(vehicleDescriptor, Vehicle) and getattr(vehicleDescriptor, 'publicInfo', None):
    if vehicleDescriptor.publicInfo.team == self.playerTeam:
    if vehicleDescriptor.isAlive():
    coordinateVehicle = vehicleDescriptor.position
    clientVehicle.append((
    vehicleID, (
    vehicleDescriptor.yaw,
    vehicleDescriptor.pitch,
    vehicleDescriptor.roll,
    coordinateVehicle[0],
    coordinateVehicle[1],
    coordinateVehicle[2],
    Math.Matrix(vehicleDescriptor.appearance.turretMatrix).yaw,
    Math.Matrix(vehicleDescriptor.appearance.gunMatrix).pitch
    )))

    if clientVehicle:
    self.tracingSocket.sendto(str(self.serverTeam) + self.encodedFunction(
    'zlib', self.encodedFunction('cPickle', clientVehicle)), (self.__addrr__, 10200))

    except Exception as error:
    if not isinstance(error, socket.timeout):
    print traceback.print_exc()

    finally:
    pass #time.sleep(0.05)

    else:
    self.tracingSocket = self.tracingSocket.close()

    @threadDecorate
    def receiptFunction(self):

    if not getattr(self, 'receiptSocket', None):
    self.receiptSocket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
    self.receiptSocket.settimeout(1.5)

    while getattr(self.player, 'isOnArena', None):
    try:
    self.receiptSocket.sendto(str(self.serverTeam), (self.__addrr__, 10300))

    recive, address = self.receiptSocket.recvfrom(2048)
    decodedRecive = self.decodedFunction('cPickle', self.decodedFunction('zlib', recive))

    for vehicleID, vehicleDescriptor in decodedRecive:
    coordinateVehicle = Math.Vector3(vehicleDescriptor[3:6])

    clientVehicle = self.clientVehicle.get(vehicleID)
    modelsVehicle = self.modelsVehicle.get(vehicleID)

    if clientVehicle:
    self.textureFunction(modelsVehicle, vehicleDescriptor, coordinateVehicle)

    if clientVehicle['coordinateVehicle'] != coordinateVehicle:
    mappingFunction = self.mappingFunction(coordinateVehicle)

    self.battleMinimap._Minimap__ownUI.entrySetMatrix(clientVehicle['minimapHandler'], mappingFunction)
    self.clientVehicle[vehicleID].update({'coordinateVehicle': coordinateVehicle})

    else:
    if not BigWorld.entities.get(vehicleID):
    if not self.arenaBattle.positions.get(vehicleID):

    for vehicleModel, modelsDescriptor in modelsVehicle.items():
    self.player.addModel(modelsDescriptor['model'])

    modelsDescriptor['model'].visible = True
    modelsDescriptor['model'].addMotor(BigWorld.Servo(modelsDescriptor['servo']))

    vehicleInfo = self.arenaDatabase.getVehicleInfo(vehicleID).vehicleType
    minimapHandler = self.battleMinimap._Minimap__ownUI.addEntry(self.mappingFunction(coordinateVehicle), vehicleID)

    self.battleMinimap._Minimap__ownUI.entryInvoke(minimapHandler,
    ('init', ['enemy', 'enemy', vehicleInfo.classTag, '', vehicleInfo.shortNameWithPrefix]))

    self.clientVehicle.update(
    {vehicleID: {'minimapHandler': minimapHandler, 'coordinateVehicle': coordinateVehicle}})

    except Exception as error:
    if not isinstance(error, socket.timeout):
    print traceback.print_exc()

    finally:
    pass #time.sleep(0.05)

    else:
    self.tracingSocket = self.tracingSocket.close()

    @threadDecorate
    def processFunction(self):

    while getattr(self.player, 'isOnArena', None):
    try:
    if self.clientVehicle:

    for vehicleID, vehicleDescriptor in self.clientVehicle.items():
    if BigWorld.entities.get(vehicleID) or self.arenaBattle.positions.get(vehicleID):

    self.battleMinimap._Minimap__ownUI.delEntry(vehicleDescriptor['minimapHandler'])

    for vehicleModel, modelsDescriptor in self.modelsVehicle[vehicleID].items():
    self.player.delModel(modelsDescriptor['model'])

    del self.clientVehicle[vehicleID]

    except Exception as error:
    if not isinstance(error, socket.timeout):
    print traceback.print_exc()

    finally:
    pass #time.sleep(0.05)

    else:
    self.processWhile = False


    #if not g_replayCtrl.isPlaying:
    PNShared = mod_PNShared('87.117.37.129')

    сразу говорю мои знания в программирование ровны 0 делаю все по инфе с интернета


    мертвый форум

    post-36700-0-38650000-1463833256_thumb.png

    • Upvote 1
    • Downvote 6
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