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sergey252525

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Posts posted by sergey252525


  1. знак классности:

     { "x": -1.3, "y": 10, "format": "<img src='img://gui/maps/icons/library/proficiency/class_icons_{{v.mastery}}.png' width='23' height='23'>" }, 

    процент побед:

    { "x": 20, "y": 12,  "format": "<font  color='{{v.c_winrate}}'>{{v.winrate%.2d~%}}</font>", "shadow": {} }, 

    уровни боев:

     { "x": 54, "y": -2, "valign": "left", "align": "center",  "format": "<font  color='#777777'>{{v.battletiermin}}</font>..<font  color='#D9A300'>{{v.battletiermax}}</font>", "shadow": {} }, 

    Все это вставляешь в extraFields в carousel.хс

    Синтаксис extraFields :

    // Set of formats for left panel

              // Набор форматов для левой панели

              // example:

              // "format": [

              //   // simple format (just a text)

              //   "{{nick}}",

              //   "<img src='xvm://res/img/panel-bg-l-{{alive|dead}}.png' width='318' height='28'>",

              //   // extended format

              //   { "x": 20, "y": 10, "border": 1, "borderColor": "0xFFFFFF", "format": "{{nick}}" },

              //   { "x": 200, "src": "xvm://res/contour/{{vehiclename}}.png" }

              // ]

              //

              // types of formats available for extended format:

              //   - MovieClip (for loading image)

              //   - TextField (for writing text and creating rectangles)

              // if "src" field is present, MovieClip format will be used

              // if "src" field is absent, TextField format will be used

              //

              // fields available for extended format:

              //   "src" - resource path ("xvm://res/contour/{{vehiclename}}.png")

              //   "format" - text format (macros allowed)

              //

              // fields available for both MovieClip and TextField formats:

              //   "x" - x position (macros allowed)

              //   "y" - y position (macros allowed)

              //   "w" - width (macros allowed)

              //   "h" - height (macros allowed)

              //   "alpha" - transparency in percents (0..100) (macros allowed)

              //   "rotation" - rotation in degrees (0..360) (macros allowed)

              //   "align" - horizontal alignment ("left", "center", "right")

              //      for left panel default value is "left"

              //      for right panel default value is "right"

              //

              // fields available for TextField format only:

              //   "valign" - vertical alignment ("top", "center", "bottom")

              //      default value is "top"

              //   "borderColor" - if set, draw border with specified color (macros allowed)

              //   "bgColor" - if set, draw background with specified color (macros allowed)

              //   "antiAliasType" - anti aliasing mode ("advanced" or "normal")

              //   "shadow": {

              //     "distance" (in pixels)

              //     "angle"    (0.0 .. 360.0)

              //     "color"    "0xXXXXXX"

              //     "alpha"    (0.0 .. 1.0)

              //     "blur"     (0.0 .. 255.0)

              //     "strength" (0.0 .. 255.0)

              //    }

              //

              // * all fields are optional

              //

    макросы для карусели танков:

    Macros available in hangar

    Legend:

      TC - tank carousel

      SQ - squad window

      'X' - available

      ' ' - not available (can return wrong value - '', 'NaN', 'undefined', ...)

      '.' - TODO

      '-' - Obsoleted (will be replaced with other macro)

    ┌────────────────────────────┬───┬───┬─────────────────────────────────

    │ macro                      │ TC│ SQ│ Description

    ├────────────────────────────┼───┼───┼─────────────────────────────────

    │ {{v.vehId}}                │ X │ . │ vehicle id

    │ {{v.battles}}              │ X │ . │ total battles count for current vehicle

    │ {{v.c_battles}}            │ X │ . │ color for battles count

    │ {{v.kb}}                   │ X │ . │ number of kilo-battles for current vehicle

    │ {{v.hb}}                   │ X │ . │ number of hecto-battles for current vehicle (hecto = 100)

    │ {{v.wins}}                 │ X │ . │ total wins count for current vehicle

    │ {{v.mastery}}              │ X │ . │ mastery sign for current vehicle

    │ {{v.xp}}                   │ X │ . │ average XP gained on current vehicle

    │ {{v.fullname}}             │ X │ . │ localized full vehicle name

    │ {{v.name}}                 │ X │ . │ localized compact vehicle name

    │ {{v.sysname}}              │ X │ . │ vehicle system name (usa-M24_Chaffee)

    │ {{v.shortname}}            │ X │ . │ localized short vehicle name

    │ {{v.type}}                 │ X │ . │ vehicle type (text substitution from config)

    │ {{v.c_type}}               │ X │ . │ color for vehicle type

    │ {{v.level}}                │ X │ . │ vehicle level (Arabic numerals)

    │ {{v.rlevel}}               │ X │ . │ vehicle level (Roman numerals)

    │ {{v.battletiermin}}        │ X │ . │ minimal vehicle battle tier

    │ {{v.battletiermax}}        │ X │ . │ maximal vehicle battle tier

    │ {{v.nation}}               │ X │ . │ vehicle nation

    │ {{v.premium}}              │ X │ . │ 'premium' for premium, empty for normal vehicle

    │ {{v.elite}}                │ X │ . │ 'elite' for elite, empty for normal vehicle

    │ {{v.maxHP}}                │ X │ . │ maximum vehicle health points

    │ {{v.winrate}}              │ X │ . │ vehicle win rate (percent of wins on this vehicle)

    │ {{v.hitsRatio}}            │ X │ . │ percent of hits

    │ {{v.c_winrate}}            │ X │ . │ color for win rate

    │ {{v.tdb}}                  │ X │ . │ average damage - damage / battles

    │ {{v.c_tdb}}                │ X │ . │ dynamic color for this macro

    │ {{v.tdv}}                  │ X │ . │ average damage efficiency - damage / (battles * maxHP)

    │ {{v.c_tdv}}                │ X │ . │ dynamic color for this macro

    │ {{v.tfb}}                  │ X │ . │ average frags per battle

    │ {{v.c_tfb}}                │ X │ . │ dynamic color for this macro

    │ {{v.tsb}}                  │ X │ . │ average number of spotted enemies per battle

    │ {{v.c_tsb}}                │ X │ . │ dynamic color for this macro

    │ {{v.wn8expd}}              │ X │ . │ WN8 expected tank damage

    │ {{v.wn8effd}}              │ X │ . │ WN8 effective tank damage (avgdmg / expected_dmg)

    │ {{v.c_wn8effd}}            │ X │ . │ dynamic color for this macro

    │ {{v.marksOnGun}}           │ X │ . │ marks on gun

    │ {{v.damageRating}}         │ X │ . │ damage rating in percents for marks on gun

    │ {{v.c_damageRating}}       │ X │ . │ dynamic color for this macro

    │ {{v.teff}}, {{v.e}}        │ . │ . │ player's per-vehicle efficiency: http://www.koreanrandom.com/forum/topic/1643-

    │ {{v.c_e}}                  │ . │ . │ dynamic color for this macro

    │ {{v.equipment1}}           │ . │ . │ small icon of equipment in 1st slot

    │ {{v.equipment2}}           │ . │ . │ small icon of equipment in 2nd slot

    │ {{v.equipment3}}           │ . │ . │ small icon of equipment in 3rd slot

    │ {{v.consumable1}}          │ . │ . │ small icon of consumable in 1st slot

    │ {{v.consumable2}}          │ . │ . │ small icon of consumable in 2nd slot

    │ {{v.consumable3}}          │ . │ . │ small icon of consumable in 3rd slot

    │ {{v.xpForTop}}             │ . │ . │ XP points required for top tank

    │ {{v.xpForExpert}}          │ . │ . │ XP points required for expert tank

    │ {{v.shootRange}}           │ . │ . │ actual shoot range

    │ {{v.viewRange}}            │ . │ . │ actual view range

    │ {{v.dpm}}                  │ . │ . │ actual damage per minute

    │ {{v.gunAvgDamage}}         │ . │ . │ average damage for current gun AP/CR/HE

    │ {{v.gunAvgHit}}            │ . │ . │ average penetration for current gun AP/CR/HE

    │ {{v.gunDispersion}}        │ . │ . │ base dispersion at 100 m for current gun

    │ {{v.gunAimingTime}}        │ . │ . │ base aiming time for current gun

    │ {{l10n:ID}}                │ . │ . │ localizated text, see en.xc for id

    └────────────────────────────┴───┴───┴─────────────────────────────────

    Просто сказка, спасибо, все работает!!!


  2. А можно ли как то поподробнее описать куда ложить данный тэст XWM, а то по моему не только я один мучаюсь с правильной установкой в какие папки нужно положить файлы из архива. Если нас будет больше то и процесс пойдет быстрее по отладке обновленного оленя. 

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