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ARGENTVS

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Posts posted by ARGENTVS

  1. Yup.

     

    Required xvm-stat.

     

    I already told you im using xvm-stat. Im using it since more than a year, please, in every patch i download the last version of xvm. To me it the config xvm config 3.5 dont work, i dont know why, it doesnt, i'll try do a clean intall after the whole client finish the download. For now im using your last xvm-stats (as i said 3 times before) with the last xvm files for flash and the 3.4.2 config, working perfectly.

     

    LOL. Don't read after that. His "mod" IS XVM.

     

    Open his xvm config, you will see is very diferent from yours, is a mess.

  2. Apologies because when i installed the Kodos Hitlog mod it overwrotte the xvm from 3.5, for that i was complaining about complexity since his config is very diferent from the XVM.

    Anyway i was totally unable to set this new 3.5 xvm config to work properly. I used the full config in the samples folder, edited the most similar to my prev XVM, it simply doesnt work properly.

     

    I could't put the lines in the minimap. An extra ping counter was over the other, the chances to win % doesn't work, they dont appear or an error is descripted. The hitlog dont work neither.

     

    My solutions es to take my prev .xvmconfig from 3.4.2 XVM using the last xvm-stats and the 3.5 archives for flash. Then i put all my previous mods, and it is working totally perfectly.

    I lost 4 hours doing this, cant make your 3.5 full config work without those problems.

     

    This is the latest xvm-stats and 3.5 files working with 3.4.2 xvm config without problems with the following mods:

     

    Angle mods for tanks, td's and artys,

    standar sight with time counter and shell travel time,

    HitLog and Damage panel

    Advance radio commands

    German voices and nuclear alarm sound for 5th sense.

    Current sesion resume

    Maximum zoon out

    MaxFarplane.

     

    1POMdm6.jpg

    940bUpk.jpg

  3. Thank you very much for your atention dude.



    Well. more problems. I seted the config last night, in the 0.8.4 client. It worked without problems. Now i have this problems:

     

     

    While using the angle mod from Locastan http://forum.worldoftanks.eu/index.php?/topic/125488-clock-in-hangar-battle-angles-24-85/#top with clock, in game the XVM, in arcade view, put another clock and ping counter over the other. I guess i have to erase clockformat settings in XVM.

     

    While using Kodos Hitlog+Damage panel, it doesnt shows. http://forum.worldoftanks.eu/index.php?/topic/200356-085-kodos-hitlog-only-mod/#top, las night it was working but i have to chance the "y" setting to my resolution. Is not from you but i just ask if the XVM have some setting which is hiding it.

     

    I want to eliminate the ugly overtarget. I dont like it, but i cant find the seeting in XVM. I want to use the game standar OTM.

     

    Last one: i set all the showchances on true, but no one is show while loading nor in battle.

     

    I hope you improve the XVM for the next release because it is too complex and the settings has no sense, seems just a disorder. Mi suggestion is next time put in logic groups all the settings by type so you dont have to chance one settings in line 50 and other in 200 for show chances. The previuos XVM design was more friendly for users, you could find anything fast and have some logic order.

     

    Greetings.

  4. On/off square.

    Sorry, that was wht i mean in the question, what is the square in the mod?. For what it is?.

     

    What i have to change here to see the line of aiming in the minimap?.

     

    Cant understand where it goes.

     

    "camera": [ // Camera direction.

    { "enabled": false, "from": 50, "to": 100, "inmeters": true, "thickness": 2, "alpha": 60, "color": "0xEE0044"},

    { "enabled": false, "from": 200, "to": 300, "inmeters": true, "thickness": 1.5, "alpha": 45, "color": "0xEE0044"},

    { "enabled": false, "from": 350, "to": 445, "inmeters": true, "thickness": 1, "alpha": 30, "color": "0xEE0044"}

    ],

    // Gun traverse angles may differ depending on vehicle angle relative to ground

    // See pics at http://goo.gl/ZqlPa

    "traverseAngle": [ // Horizontal gun traverse angle lines for ATs and SPGs.

    { "enabled": true, "from": 20, "to": 300, "inmeters": false, "thickness": 0.4, "alpha": 35, "color": "0xFFCC66"}

    ]

     

  5. Cant understand where it goes.

     

    "camera": [ // Camera direction.
    { "enabled": false, "from": 50, "to": 100, "inmeters": true, "thickness": 2, "alpha": 60, "color": "0xEE0044"},
    { "enabled": false, "from": 200, "to": 300, "inmeters": true, "thickness": 1.5, "alpha": 45, "color": "0xEE0044"},
    { "enabled": false, "from": 350, "to": 445, "inmeters": true, "thickness": 1, "alpha": 30, "color": "0xEE0044"}
    ],
    // Gun traverse angles may differ depending on vehicle angle relative to ground
    // See pics at http://goo.gl/ZqlPa
    "traverseAngle": [ // Horizontal gun traverse angle lines for ATs and SPGs.
    { "enabled": true, "from": 20, "to": 300, "inmeters": false, "thickness": 0.4, "alpha": 35, "color": "0xFFCC66"}
    ]
    },
    "square" : { // Square with 1000m side. Shows maximum unit draw distance.
    "enabled": false, >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>For what it is?.
    "artilleryEnabled": false, // Show square if using artillery\SPG vehicle
    "thickness": 0.7,
    "alpha": 40,

  6. Why you made this XVM config so complicated?. It got me lost since i was editing each XVM with my settings following the previous XVM structure, now you have to read all the lines and find one by one the things i want to change.

     

    For last. Where i put the line in the minimap that goes where i am aim. I Have the 2 circles, tank names, last known positions of enemys, but the line.

     

    Greetings.

  7. 2 players also have this issue. Everything is working fine, except for the XWN/WN. They can see the w/r, the eff colours, but not the WN.

     

    shot073r.jpg

     

    They have no active firewall nor antivirus. This issue is using the same edit im using with several other people, for us it works fine, but this 2 guys cant see the WN.

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