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sku

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  1. I dont want to know the alpha damage of my gun, but use that value for calculating how many shots i need to kill the target ( 390 alpha gun / 468 hp enemy = 1.2 -> 1 shot if RNG is with you) Found something in configs/vxm/py_macro/vinfo.py @xvm.export('vinfo.gun_reload', deterministic=False) def gun_reload(): typeDescriptor = _typeDescriptor() return None if not typeDescriptor else "%.1f" % (typeDescriptor.gun['reloadTime']) Can i add my own export to make a macro here? If so, what is the field for alpha damage in typeDescriptor.gun? Edit: Also i dont know much about python, do i need to compile this?
  2. Hi, i was wondering if there is some way (python call?) to get the alpha damage of the currently used gun. What i had in mind is a value in players panel / over target marker that shows me the hits needed to kill a target (for clippers and seeing +- 25% RNG boundaries)
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