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GrappoSoda

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  1. Best bet is to simply replace everything in res_mods with the contents of the zip file for the appropriate XVM version wrt WOT patch. Possibly there are bugs triggered by issues with the wrapper framework but the install shouldn't differ. If you have customised the config (or res) files there is more work to do restoring your settings. Then try vimdiff or whatever text comparison tool you like. I'm considering git-ifying the res_mods folder to make such version transitions or adding the odd mod more reliable and reversible if need be! Did anyone try that?
  2. I know it is possible to add hooks for updating the battle labels (in "battleLabelsTemplates.xc") depending on various battle events – eg after being hit, any vehicle destroyed etc. Now, I want to know if you can also add timers to the labels so that they are only displayed a certain amount of time after being updated. That is, similar to how "lastHit" text field in damagelog is displayed only for a few seconds after taking a hit.
  3. According to the docs (extra-field.txt) that is correct. It seems the battle labels are always drawn on top of the rest of the UI. You can effectively change the z-order of a battle label relative to the others though, by simply reordering the definitions in the config file.
  4. Hi! I've added a custom "Battle interface text field" by defining it in battleLabelsTemplates.xc and then adding it to the list of "formats" in battleLabels.xc. So far so good. However, this field is drawn on top of some other elements, eg the battle countdown and capping bars. I would prefer if it was drawn on top of OTM etc, but below the counter/bar elements for better readability. How do I do this?
  5. Simple Q: Is there a macro for applying alpha on eg OTM wrt distance to tank? On some maps, the OTMs tend to overlap and clutter horribly. I notice the vehicle class/type icon is scaled with distance. Can one "hot wire" this scaling for alpha perhaps?
  6. I'm guessing this is a not very common problem, but ppl using low-magnification sniper mode in hull-down type gameplay may have noticed the {{zoom}} macro for displaying magnification returns the zoom value rounded to an integer. As it is possible (thanks!) to add float values to the "zooms" array, I think this should be adressed by devs. Else pls point to appropriate file/line for me to hack!
  7. Sadly, not much. That link references "playerMessangersPanel" which doesn't work anymore(?). I actually don't mind the position, I want to change alpha and scaling.
  8. I've been looking high-and-low for the name of this "element" also. It used to be "playerMessangersPanel" (sic)? That doesn't seem to work anyway.
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