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VirusViper

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  1. Good evening, Just about to implement 7.6.5 into my mods and noticed there is a folder "system" in the zip file now? Also there are several "application extension" files, are these meant to be there as I've not seen these in any previous updates in zip format? Thanks Think I just answered my question, I overlooked this comment in changelog... * added updated Microsoft Universal CRT and Microsoft Visual C++ Redistributable versions One off update I take it and won't be present in all future releases?
  2. Hello, With you guys still working hard on fixing XVM for 1.0 I would not expect this to be implemented/workling but I wanted to ask will this be available in the future under the Markers/MarkersAliveExtended/MarkersAliveNormal configurations? These are the types of hits on enemy tanks e.g. Critical tracks, Critical Modules/Crew, Non-Penotrations, Ricochets. Images below to help show the new effects from 1.0 that I am talking about. To get the below examples in the image to work I have to disable Markers and use the in-game version which is horrible as it stacks damage and makes it misleading to see what you did when someone else strikes the enemy at the same time. Thank you for reading.
  3. I went back to 6.7.3 as it also fixed ranked battle player panels too. When in ranked battle my player panels are squashed on the left and I get no tab scoreboard in 6.7.4.1
  4. Hi all, This one is racking my brain and I'm obviously being too dumb to see whats wrong. In the image there is a gap on the edge of the screen when using PlayerPanel Large. If I use any others e.g. small, medium, medium2 there is no gap but Large has a gap??? playersPanel.xc attached New playersPanel.xc
  5. Hi both, Yes i tried the "playerMessangersPanel" which did nothing.
  6. Hello, Since 1.17 running WoT on 3 monitors using nVidia surround in fullscreen doesn't produce an aiming circle I've had to switch to windowed(borderless) and this caused the UI to go over the left and right screens which is problematic when your used to it being on the center display. I've managed to use the wonderful XVM elements config to move the majority to my center display but I'm left with a few still stranded. The main one which is bugging me the most is in the image below and the question is can it be moved? To name a few non-important UI items I can't work out to move are the ping/clock bar even though there is a setting in the elements file it won't move at all. And the Hitlog from XVM I cannot work out how to move it. Thank you to anyone who reads this and helps towards resolving my problem.
  7. Oh that's annoying it looks awful. Like the empty cells they look awful. Thanks for answering my question.
  8. Hello all, Please see below image it might be hard to notice but back in 9.14 and 9.15 the "Crew Incomplete" cells used to be the same shade and tanks with crew in just no message overlay. But in 9.16 there is a slight frosting or transparent white overlay on the IS-2 and IS-3A. How can I turn this off? Thanks.
  9. I've got the default XVM code for the statisticsform on the formatLeftNick and formatRightNick but they are putting the clan icon behind the player nick, any ideas? Thanks. // Display format for the left panel (macros allowed, see macros.txt). // Формат отображения для левой панели (допускаются макроподстановки, см. macros.txt). "formatLeftNick": "<img src='xvm://res/icons/flags/{{flag|default}}.png' width='16' height='13'> <img src='xvm://res/icons/xvm/xvm-user-{{xvm-user|none}}.png'> {{name%.15s~..}} <font alpha='#A0'>{{clan}}</font>", // Display format for the right panel (macros allowed, see macros.txt). // Формат отображения для правой панели (допускаются макроподстановки, см. macros.txt). "formatRightNick": "<font alpha='#A0'>{{clan}}</font> {{name%.15s~..}} <img src='xvm://res/icons/xvm/xvm-user-{{xvm-user|none}}.png'> <img src='xvm://res/icons/flags/{{flag|default}}.png' width='16' height='13'>",
  10. Did you guys remove the battleVehicleMarkers.swf due to crashing client? As I don't see that in the changelog and could of saved alot of time to just delete it from the flash folder and update xvm over original files to make the game work. Maybe im missing something but for me 6.4.3 and delete the battleVehicleMarkers.swf fixed my game.
  11. Ok this topic answered my initial question of why my wn8 dropped but my other issue is mine won't go up anymore??? I checked the site it says last updated 1 September which is after it went down and I've played many progressive games before 1st Sep and still no change is something wrong with the wn8 tracker? Thanks.
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