alexey2887 Posted January 15 Share Posted January 15 (edited) Всех приветствую категорично:D) Я первый раз у вас на форуме,тема думаю такая была.Скажите пожалуйста,но есть ли шансы создать для себя локальный сервер.WOT 0.8.2 или 0.4.5 Beta или это физически невозможно???? Незнаю,что-то тоже решил загореться и задумался и мучался над этой темой)Я даже и не знал,что такая бета-версия была перед выходом игры. Наверное я просто с декабря 2012 года играю,в нашу замечательную игру как раз с патча 0.8.2)) Вчера решился проверить и скачать обе версии клиента.Я даже не удивлён что,они на 10 Windows спокойно установились и запуститлись,до окна авторизации на сервер. Хотя,когда 0.7.0 версию запускали на ивент в 2019 году. У всех же он работал на 10 Windows.Только тогда к сожалению,вместо старого лаунчера клиент 0.7.0 установился через Gamе Center. Наверное понятно почему,иза технологий в коде и обновлений(((Только я помню тогда на 0.7.0,с серверами у WG, как всегда были проблемы))) Но мнение о ивенте у меня не поменялись, как были ностальгические,замечательные, так и остались)).Да и на Windows11,думаю тоже эти клиенты спокойно запустятся) Но ладно отступим от воспоминаний приступим к делу.Вот интересно,какие программы нужны для того,что-бы начать делать это сия дело.Какие версии их cкачивать.Какие папки открывать и куда прописывать их. И какой скрипт в них прописывать.Короче как,куда и чего??? Я просто нубяра полный в этом деле(((. И хочется научиться чему-то новому для себя,открыть и познать) И не буду против вашей помощи,можно через лс. У старых версий клиентов движок BigWorld так. И локалка только на нём, получается будет работать? Или,можно другие локальные сервера попробывать,научить старый клиент WOT работать? Я так понимаю можно попробывать,скачать сам движок BigWorld. И в нем лежат файлы,для настройки своего сервера и нужно пробывать копаться там.Интерестно,а какая вероятность.Наверное равна 0,что не будет ошибок и багов,вылетов. И что, клиент залогиниться на локальный сервер и потом произойдет в вход в ангар. И вообще,можно будет выйти в бой.Поиграть на карте любой одному,на локальном сервере?.WG вообще не парит эта тема я думаю)Ну ты же для себя любимого делаешь сервер же,для работы старого клиента понастольгиировать чисто)) Помогите и подскажите пожалуйста. Всем заранее очень благодарен:) Хорошего настроения,дня или ночи всем))./ I greet everyone categorically:D) This is my first time on your forum, I think there was such a topic.Please tell me, but is there any chance of creating a local server for yourself?WOT 0.8.2 or 0.4.5 Beta or is it physically impossible???? I don't know, I also decided to catch fire and thought and suffered on this topic)I didn't even know there was such a beta version before the game was released. I guess I've just been playing our wonderful game since December 2012, starting with patch 0.8.2)) Yesterday I decided to check and download both versions of the client.I'm not even surprised that they were quietly installed on Windows 10 and launched before the authorization window on the server. Although, when the 0.7.0 version was launched at the event in 2019. For all of them, it worked on Windows 10.Only then, unfortunately, instead of the old launcher, the 0.7.0 client was installed through the Game Center. It's probably understandable why, because of the technologies in the code and updates (((Only I remember then on 0.7.0, WG servers, as always, had problems))) But my opinion about the event has not changed, as there were nostalgic, wonderful ones, and they remained)).Yes, and on Windows11, I think these clients will also start quietly) But okay, let's step back from the memories and get down to business.I wonder what programs are needed to start doing this business.Which versions to download.Which folders to open and where to register them. And what script to write in them.In short, how, where and what??? I'm just a complete nubile in this business (((. And I want to learn something new for myself, discover and learn) And I won't mind your help, you can use your personal account. Older versions of clients have the BigWorld engine like this. And the locale is only on it, will it work? Or, can I try other local servers to teach the old WOT client to work? As I understand it, you can try to download the BigWorld engine itself. And there are files in it, to set up your server, and you need to try to dig there.I wonder what the probability is.Probably equal to 0, which means that there will be no errors, bugs, or crashes. And so, the client logs in to the local server and then it happens at the entrance to the hangar. And anyway, it will be possible to go into battle.Can I play on any map alone, on a local server?.WG doesn't care about this topic at all, I think)Well, you're making a server for yourself, for the work of an old client, it's clean to configure)) Please help me and tell me. I am very grateful to everyone in advance :) Have a good mood, day or night to all)) Edited January 16 by alexey2887 Translation English @ Quote Link to comment Short link Share on other sites More sharing options...
blueferret Posted January 16 Share Posted January 16 to answer your question, yes, the technology exists to do such a thing. however there are limitations on what can and cannot be shared. i have my own project, but it is 0.9.7. without the help from WG themselves, i never foresee any other version being able to do this (sadly). speaking of limitations, that is also why what i have is on 0.9.7; not by choice, but rather by "this is the only shit i have available to me, i have to take what i can get". i miss old world of tanks. very fond memories; i will never play the game in its current state, which is a driving factor in all of this. WG obviously would also, likely never allow, anything such as this to be even remotely public. at the end of the day, it is their intellectual property, not ours, and that must be respected despite our wishes and fantasies. if i am allowed to post about my workings, you will see it. if not, then you won't. it's best to watch old videos instead, and old Twitch streams as well. translation: Отвечая на ваш вопрос, скажу, что да, технология для этого существует. однако есть ограничения на то, чем можно и нельзя делиться. у меня есть свой проект, но это 0.9.7. без помощи самих WG я никогда не предвижу, что какая-либо другая версия сможет это сделать (к сожалению). Говоря об ограничениях, это также причина, почему то, что у меня есть, находится на 0.9.7; не по своей воле, а скорее по принципу «это единственное дерьмо, которое мне доступно, я должен взять то, что могу получить». Я скучаю по старому world of tanks. Очень приятные воспоминания; я никогда не буду играть в игру в ее текущем состоянии, что является движущим фактором во всем этом. В конце концов, это их интеллектуальная собственность, а не наша, и это нужно уважать, несмотря на наши желания и фантазии. если мне разрешат выкладывать информацию о моих наработках, вы это увидите. если нет, то не увидите. лучше всего смотреть старые видео, а также старые Twitch-трансляции. Переведено с помощью DeepL.com *Спасибо, потому что я еще не умею читать и писать. 2 1 @ Quote Link to comment Short link Share on other sites More sharing options...
alexey2887 Posted January 16 Author Share Posted January 16 @blueferret Well, that's about what I thought, that it was possible to create a local server. And only unfortunately on 0.9.7 yet.(( But, at the same time, there are strict restrictions on publication. And without the slightest knowledge about programming and the source code of the old client that WG has. Oh, I could have made a hand at it (((. It's very extremely difficult and impossible to do all this(((And how long have you been doing such a project on version 0.9.7 And you probably didn't write to the WG developers yourself??. What am I talking about, they won't talk to users about this topic ((Well, all that remains is to use the Offline Hangar mod to launch 0.8.2. Look at these "Vanilla old tanks" and leave this version of the game, sighing heavily, while lowering your head.And then to remember about such a good time in the old tank.How I understand your nostalgic feelings(((( And leave, in my wet dreams, the porting of an old client.((( Can I find you on Twitch and subscribe to your channel? @ Quote Link to comment Short link Share on other sites More sharing options...
Bazooka Posted January 16 Share Posted January 16 It's extremely difficult and practically impossible to create a fully functional local server for World of Tanks versions like 0.8.2 or 0.4.5 that would allow you to play in the hangar and go into battles. It's not simply a matter of downloading an engine and tweaking some files. Server-Side Code is Closed Source: World of Tanks, even these older versions, relies heavily on server-side code that is proprietary to Wargaming. This code handles everything from matchmaking and physics to account data and in-game economy. This code is not publicly available, and reverse-engineering it would be a monumental task. BigWorld Engine - It's Not Enough: While it's true that older versions of WoT used the BigWorld engine, having the engine alone is insufficient. The BigWorld engine provides a foundation, but the specific game logic, data structures, and netcode for World of Tanks are implemented on top of it by Wargaming. Think of it like having the blueprint for a car engine – it's a start, but you still need to build the rest of the car, the transmission, the body, etc., to make it run. Client-Server Communication is Complex: The client (your 0.8.2 or 0.4.5 game) constantly communicates with the server. Every action, every shot, every movement is validated by the server. Without a server that can correctly respond to these communications and process them according to the game's rules, the client won't function beyond the login screen. Emulation Challenges: Trying to emulate the server behavior without the original code would be incredibly complex. You'd need to perfectly replicate the server's responses to every possible client request, which is practically impossible without knowing the internal workings of the game. What Might Be Possible (But Still Very Difficult): Limited Offline Functionality: It might be possible to get the client to load into the hangar or a training room in a very limited way. This would involve tricking the client into thinking it's connected to a server, but it would likely be very buggy and unstable. You wouldn't be able to play actual battles. Analyzing Network Traffic: If you were extremely skilled, you could potentially analyze the network traffic between the client and the server to try to understand how the communication works. However, this would be incredibly time-consuming and wouldn't guarantee any usable results. Don't be discouraged, though! Your passion for the game is great, and there are still many ways to enjoy World of Tanks, both past and present. Keep exploring, keep learning, and who knows what the future might hold! But remember the potential legal constraints: don't try to commercialize this effort, as this could lead to legal action from WG/Lesta/360. Keep it within legal boundaries as an educational and research project. Don't involve any kind of monetization, and don't try to compete with WG/Lesta/360 through your project! 2 2 @ Quote Link to comment Short link Share on other sites More sharing options...
DrWeb7_1 Posted January 16 Share Posted January 16 17 часов назад, alexey2887 сказал: Короче как,куда и чего??? Я просто нубяра полный в этом деле(((. Никак, никуда и ничего. До тех пор, пока не научишься пользоваться поиском по форуму. 1 2 @ Quote Link to comment Short link Share on other sites More sharing options...
HerDivineMajesty Posted January 19 Share Posted January 19 16.01.2025 в 19:06, Bazooka сказал: It's extremely difficult and practically impossible to create a fully functional local server for World of Tanks versions like 0.8.2 or 0.4.5 that would allow you to play in the hangar and go into battles. It's not simply a matter of downloading an engine and tweaking some files. Server-Side Code is Closed Source: World of Tanks, even these older versions, relies heavily on server-side code that is proprietary to Wargaming. This code handles everything from matchmaking and physics to account data and in-game economy. This code is not publicly available, and reverse-engineering it would be a monumental task. BigWorld Engine - It's Not Enough: While it's true that older versions of WoT used the BigWorld engine, having the engine alone is insufficient. The BigWorld engine provides a foundation, but the specific game logic, data structures, and netcode for World of Tanks are implemented on top of it by Wargaming. Think of it like having the blueprint for a car engine – it's a start, but you still need to build the rest of the car, the transmission, the body, etc., to make it run. Client-Server Communication is Complex: The client (your 0.8.2 or 0.4.5 game) constantly communicates with the server. Every action, every shot, every movement is validated by the server. Without a server that can correctly respond to these communications and process them according to the game's rules, the client won't function beyond the login screen. Emulation Challenges: Trying to emulate the server behavior without the original code would be incredibly complex. You'd need to perfectly replicate the server's responses to every possible client request, which is practically impossible without knowing the internal workings of the game. What Might Be Possible (But Still Very Difficult): Limited Offline Functionality: It might be possible to get the client to load into the hangar or a training room in a very limited way. This would involve tricking the client into thinking it's connected to a server, but it would likely be very buggy and unstable. You wouldn't be able to play actual battles. Analyzing Network Traffic: If you were extremely skilled, you could potentially analyze the network traffic between the client and the server to try to understand how the communication works. However, this would be incredibly time-consuming and wouldn't guarantee any usable results. Don't be discouraged, though! Your passion for the game is great, and there are still many ways to enjoy World of Tanks, both past and present. Keep exploring, keep learning, and who knows what the future might hold! But remember the potential legal constraints: don't try to commercialize this effort, as this could lead to legal action from WG/Lesta/360. Keep it within legal boundaries as an educational and research project. Don't involve any kind of monetization, and don't try to compete with WG/Lesta/360 through your project! Looks like a ChatGPT, but still right at all) @ Quote Link to comment Short link Share on other sites More sharing options...
Bazooka Posted January 19 Share Posted January 19 3 hours ago, HerDivineMajesty said: Looks like a ChatGPT, but still right at all) LOL, ask DumbGPT about WoT modding, and you'll see how wrong you are. It doesn't know anything about such niche topics. I use AI only to correct the formatting, grammar and typos in my messages, nothing more than that. 1 @ Quote Link to comment Short link Share on other sites More sharing options...
HerDivineMajesty Posted January 19 Share Posted January 19 (edited) 2 часа назад, Bazooka сказал: LOL, ask DumbGPT about WoT modding, and you'll see how wrong you are. It doesn't know anything about such niche topics. I use AI only to correct the formatting, grammar and typos in my messages, nothing more than that. I have no complaints about you, I just thought it was funny to mention. As I said, it's right at all. Edited January 19 by HerDivineMajesty 1 @ Quote Link to comment Short link Share on other sites More sharing options...
alexey2887 Posted January 21 Author Share Posted January 21 @Bazooka Thanks bro) @DrWeb7_1 Cамый адекватный ответ,прям вот именно его ждал. По красоте молодец)😂 @ Quote Link to comment Short link Share on other sites More sharing options...
blueferret Posted February 5 Share Posted February 5 On 1/16/2025 at 6:06 AM, Bazooka said: It's extremely difficult and practically impossible to create a fully functional local server for World of Tanks versions like 0.8.2 or 0.4.5 that would allow you to play in the hangar and go into battles. It's not simply a matter of downloading an engine and tweaking some files. Server-Side Code is Closed Source: World of Tanks, even these older versions, relies heavily on server-side code that is proprietary to Wargaming. This code handles everything from matchmaking and physics to account data and in-game economy. This code is not publicly available, and reverse-engineering it would be a monumental task. BigWorld Engine - It's Not Enough: While it's true that older versions of WoT used the BigWorld engine, having the engine alone is insufficient. The BigWorld engine provides a foundation, but the specific game logic, data structures, and netcode for World of Tanks are implemented on top of it by Wargaming. Think of it like having the blueprint for a car engine – it's a start, but you still need to build the rest of the car, the transmission, the body, etc., to make it run. Client-Server Communication is Complex: The client (your 0.8.2 or 0.4.5 game) constantly communicates with the server. Every action, every shot, every movement is validated by the server. Without a server that can correctly respond to these communications and process them according to the game's rules, the client won't function beyond the login screen. Emulation Challenges: Trying to emulate the server behavior without the original code would be incredibly complex. You'd need to perfectly replicate the server's responses to every possible client request, which is practically impossible without knowing the internal workings of the game. What Might Be Possible (But Still Very Difficult): Limited Offline Functionality: It might be possible to get the client to load into the hangar or a training room in a very limited way. This would involve tricking the client into thinking it's connected to a server, but it would likely be very buggy and unstable. You wouldn't be able to play actual battles. Analyzing Network Traffic: If you were extremely skilled, you could potentially analyze the network traffic between the client and the server to try to understand how the communication works. However, this would be incredibly time-consuming and wouldn't guarantee any usable results. Don't be discouraged, though! Your passion for the game is great, and there are still many ways to enjoy World of Tanks, both past and present. Keep exploring, keep learning, and who knows what the future might hold! But remember the potential legal constraints: don't try to commercialize this effort, as this could lead to legal action from WG/Lesta/360. Keep it within legal boundaries as an educational and research project. Don't involve any kind of monetization, and don't try to compete with WG/Lesta/360 through your project! 1) no its not 2) its quite easy once you have the right files 3) all it would take is intermediate knowledge with backend C++ 4) ur answer is a chatGPT reply 5) ur second point is faintly correct, however this is actually one of the easiest parts as you already know what the outcome is, so you just have to write the code in the middle. 6) ur 4th point is just, wrong. On 1/18/2025 at 10:50 PM, HerDivineMajesty said: Looks like a ChatGPT, but still right at all) the reply he provides is mostly incorrect, so im not sure what you mean by "still right" also, i do not have any other social media accounts, only here is where you can find me. > how long 5 months. 1 @ Quote Link to comment Short link Share on other sites More sharing options...
Bazooka Posted February 5 Share Posted February 5 (edited) 14 minutes ago, blueferret said: 1) no its not You're probably referring to the leaked, old BigWorld engine, but I meant the actual server code of the game itself. All your other points are based on your existing knowledge of these technologies, so it's not challenging for you. But I'm replying to someone who clearly doesn't understand what they're doing, so what's easy for you might not be easy for them If you disagree, offer well-reasoned, specific solutions. Simply showing up to say "you're wrong, and you're just ChatGPT" is toxic and unhelpful. There's no need to call my answer "ChatGPT" just because I formatted it with lists and bolded text to make it easier to read. That doesn't contribute to the discussion. On the contrary, it derails it into a pointless tangent. Edited February 5 by Bazooka @ Quote Link to comment Short link Share on other sites More sharing options...
blueferret Posted February 6 Share Posted February 6 23 hours ago, Bazooka said: You're probably referring to the leaked, old BigWorld engine, but I meant the actual server code of the game itself. All your other points are based on your existing knowledge of these technologies, so it's not challenging for you. But I'm replying to someone who clearly doesn't understand what they're doing, so what's easy for you might not be easy for them If you disagree, offer well-reasoned, specific solutions. Simply showing up to say "you're wrong, and you're just ChatGPT" is toxic and unhelpful. There's no need to call my answer "ChatGPT" just because I formatted it with lists and bolded text to make it easier to read. That doesn't contribute to the discussion. On the contrary, it derails it into a pointless tangent. i was just making an observation is all. me saying "no its not" is because if you know python, and just read the pdf documents in the old engine then you can get pretty far. i think its pessimistic to deter from saying something is "impossible"; nothing is impossible, nothing. all-in-all it would be very difficult. and yes, i'm also talking about the actual server code itself; the python scripts that allow the wot client to actually do what the wot client wants to do/was built to do. they provide the client with its functionality, BigWorld just provides it with the ability to be an MMO in the lightest explanation possible. you also just seemed to for some reason speak like you were an expert on it, when there are only 2-4 people on this entire planet that do not work for WG/Леста that have decent knowledge about BW and WoT scripting combined, which i found to be arrogant in a way. only my perception though, doesn't mean you were/are. anyways. 1 @ Quote Link to comment Short link Share on other sites More sharing options...
Not_the3rd_Reich Posted Wednesday at 02:27 PM Share Posted Wednesday at 02:27 PM 06.02.2025 в 22:45, blueferret сказал: i was just making an observation is all. me saying "no its not" is because if you know python, and just read the pdf documents in the old engine then you can get pretty far. i think its pessimistic to deter from saying something is "impossible"; nothing is impossible, nothing. all-in-all it would be very difficult. and yes, i'm also talking about the actual server code itself; the python scripts that allow the wot client to actually do what the wot client wants to do/was built to do. they provide the client with its functionality, BigWorld just provides it with the ability to be an MMO in the lightest explanation possible. you also just seemed to for some reason speak like you were an expert on it, when there are only 2-4 people on this entire planet that do not work for WG/Леста that have decent knowledge about BW and WoT scripting combined, which i found to be arrogant in a way. only my perception though, doesn't mean you were/are. anyways. Bro, i have some python expirience and i want to help you. How i can contact with you? @ Quote Link to comment Short link Share on other sites More sharing options...
alexey2887 Posted Wednesday at 05:41 PM Author Share Posted Wednesday at 05:41 PM (edited) @Not_the3rd_Reich Unfortunately, you didn't write to me, did you? Edited Wednesday at 05:42 PM by alexey2887 @ Quote Link to comment Short link Share on other sites More sharing options...
Not_the3rd_Reich Posted Thursday at 04:35 AM Share Posted Thursday at 04:35 AM 10 часов назад, alexey2887 сказал: @Not_the3rd_Reich Unfortunately, you didn't write to me, did you? Я русский если что, и в одиночку я наврядли смогу что то сделать. Я совсем не разбираюсь в кодовой базе танков, частично знаю как устроен сервер @ Quote Link to comment Short link Share on other sites More sharing options...
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