traum 0 Posted April 6 Hello, is there a known method to load a .wotmod mod during runtime? i‘m currently trying to reverse the wotmod loader function and wanted to ask first Quote Share this post Link to post Short link Share on other sites
Mixaill 1,726 #533906 Posted April 6 No, there is no way to load .wotmod after ResMgr construction was finalized. You need to perform heavy assembly patching to do it. Quote Share this post Link to post Short link Share on other sites
traum 0 #533930 Posted April 7 Sorry for the noobie question, but I am quite confused. For example, if I want to read the player positions internally, how would I get the entity list? Using classic „game hacking“ methods. I can‘t seem to find the list. Also, is it possible to run python scripts during runtime? Quote Share this post Link to post Short link Share on other sites
Kurzdor 412 #533961 Posted April 8 > how would I get the entity list import BigWorld BigWorld.player().vehicles # or BigWorld.entities # or BigWorld.player().arena.vehicles # and much more > run python scripts during runtime PjOrion's WoT-Transmission 1 Quote Share this post Link to post Short link Share on other sites
traum 0 #534811 Posted May 17 On 4/8/2023 at 3:23 PM, Kurzdor said: > how would I get the entity list import BigWorld BigWorld.player().vehicles # or BigWorld.entities # or BigWorld.player().arena.vehicles # and much more > run python scripts during runtime PjOrion's WoT-Transmission WoT-Transmission doesn‘t work for me. Don‘t know whats wrong, it starts wot and then „transmission closed“ or smth. Ended up doing my own python executer / injector. Just utilizing PyRun_SimpleFileExFlags / SimpleString and PyGILState_Ensure and Release. Works perfectly. Quote Share this post Link to post Short link Share on other sites