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defensordei

Battle Loading Screen

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Hello, guys it is allowed to remove name of tanks in the loading battle screen because they're useless while I'm using incon mod?

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@defensordei, the XVM allows to remove the names, but now it's test 1 only, so battleloading is not available for editing. It will be implemented in further versions

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Well thanks, but maybe u can explain me why I couldn't see player's statistic at loading screen? I saw it 2-3 battles and then it has gone.

I think I've remade something's wrong.

Edited by defensordei

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I saw it 2-3 battles and then it has gone.
did you change the config after those battles? 
  • Upvote 1

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well anything's wrong?
/**
* Parameters of the Battle Loading screen.
* Параметры экрана загрузки боя.
*/
{
  "battleLoading": {
    // Format of clock on the Battle Loading Screen.
    // Формат часов на экране загрузки боя.
    // http://php.net/date
    "clockFormat": "H:i:s",
    // true - Enable display of "chance to win" (only with xvm-stat) Read more: http://www.koreanrandom.com/forum/topic/1663-/
    // true - включить отображение шансов на победу (только с xvm-stat). Прочитать подробней: http://www.koreanrandom.com/forum/topic/1663-/
    "showChances": false,
    // Show experimental "chance to win" formula.
    // Показывать экспериментальную формулу расчета шансов.
    "showChancesExp": false,
    // true - Disable Platoon icons. This blank space can house, for example, clan logos.
    // true - убрать отображение иконки взвода. На пустое поле можно вывести, например, иконку клана.
    "removeSquadIcon": false,
    // Display options for Team/Clan logos.
    // Параметры отображения иконки игрока/клана.
    "clanIcon": {
      // false - Disable Team/Clan logos in Battle Loading Screen.
      // false - не отображать иконки игрока/клана в окне загрузки боя.
      "show": true,
      // Position on the X axis, relative to the vehicle icon.
      // Положение по оси X оносительно иконки танка.
      "x": 0,
      // Position on the Y axis, relative to the vehicle icon.
      // Положение по оси Y оносительно иконки танка.
      "y": 6,
      // Position on the X axis for right side (positive values run to the *inside* of the table).
      // Положение по оси X для правых ушей (положительные значения поместят иконку *внутрь* панели).
      "xr": 0,
      // Position on the Y axis for right side.
      // Положение по оси Y для правых ушей.
      "yr": 6,
      // Width of the Team/Clan logo.
      // Ширина иконки игрока/клана.
      "w": 16,
      // Height of the Team/Clan logo.
      // Высота иконки игрока/клана.
      "h": 16,
      // Transparency of the Team/Clan logo.
      // Прозрачность иконки игрока/клана.
      "alpha": 90
    },
    // Display format for the left panel (macros allowed, see readme-en.txt).
    // Формат отображения для левой панели (допускаются макроподстановки, см. readme-ru.txt).
    "formatLeftNick": "{{name}}{{clan}}",
    // Display format for the right panel (macros allowed, see readme-en.txt).
    // Формат отображения для правой панели (допускаются макроподстановки, см. readme-ru.txt).
    "formatRightNick": "{{name}}{{clan}}",
    // Display format for the left panel (macros allowed, see readme-en.txt).
    // Формат отображения для левой панели (допускаются макроподстановки, см. readme-ru.txt).
    "formatLeftVehicle": "{{vehicle}}<font face='Lucida Console' size='12'> <font color='{{c:kb}}'>{{kb:3}}</font> <font color='{{c:xwn}}'>{{xwn}}</font> <font color='{{c:rating}}'>{{rating:3}}</font></font>",
    // Display format for the right panel (macros allowed, see readme-en.txt).
    // Формат отображения для правой панели (допускаются макроподстановки, см. readme-ru.txt).
    "formatRightVehicle": "<font face='Lucida Console' size='12'><font color='{{c:rating}}'>{{rating:3}}</font> <font color='{{c:xwn}}'>{{xwn}}</font> <font color='{{c:kb}}'>{{kb:3}}</font> </font>{{vehicle}}"
  }
}

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 @xvm.xc

I mean the other one: res_mods\xvm\xvm.xc

If it really depends on map - try to update your XVM and check once more 

Edited by sech_92

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U R using demon's cfg.

So let's start from the wery beginning :)

Did U upload battleLoading.xc and rating.xc from res_mods\xvm\configs\demon2597 ?

if so - I have no idea by the moment. 

 

 

 

how to update xvm?
download the latest build (for correct  battle loading any r2580+) and unrar with replacement.

manage to backup Ur cfg for further usage

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@defensordei, the first battle was with no stats at loading, but the second one I tried loaded well

post-10067-0-25153000-1379096921_thumb.jpg

I suppose that sometimes the client loads data longer than the battle loads. So config is completely correct

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That's the good news, now I'm gonna try 2 remake demon's config a little bit but I dunno which path should I delete or remake.
All of these icons in the black circles I don't need in my config but still dunno how 2 remove them.

 

 

@Update

Minimap circles, these "spotted" status icons as well still dunno how to remove the other icons.
Almost everything I need is sucesfully deletet expect red skull after team member destroy someone.


Now I've got this problem... I couldn't see statistics and dunno why

post-16947-0-63331200-1379100045_thumb.jpg

post-16947-0-08111800-1379109475_thumb.jpg

Edited by defensordei

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red skull after team member destroy someone
it's damage text for teamate. I'm not sure where it is in cfg.

If trouble with stats stays for long - reattach the current config. 

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Now I see this
this means that font, used in BattleLoading screen is not instaled to Ur system.
There are two options: install the font or edit the config to use some of installed. 

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