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blueferret

Real, working headlights for tanks

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I've attached a screenshot above of what I was able to accomplish in around 15 or so minutes. I tested it out in a battle and they do work fully. Not the fake lights WG put on that E-50M style, but ones that can also illuminate other tanks too. I achieved this thru Unified Editor's built in sequencing tool for models and animation. This also opens the door to be able to animate things such as exhaust fans on tanks rotating, etc etc. Also does anyone know how they made the style work for the WZ QL so that it plays a sequence when the gun fires?

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On 5/28/2021 at 10:53 AM, blueferret said:

Also does anyone know how they made the style work for the WZ QL so that it plays a sequence when the gun fires?

 

Entry point for WZ QL: https://github.com/StranikS-Scan/WorldOfTanks-Decompiled/blob/1.13/source/res/scripts/item_defs/vehicles/china/Ch41_WZ_111_QL.xml

Interesting place (maybe): <effects> shot_ch41 </effects>

 

Maybe the answer is here?

res\packages\particles.pkg\particles\Tank\shots\shot_ch41.effbin

 

Edited by SkepticalFox
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15 hours ago, SkepticalFox said:

@Polyacov_Yurywhat do you think? looks like your mod can help here

 

 

I've tried using this mod, to no avail. Also, your post above just states which particles/effects should be made, not the sequence :/ sadly

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13 часов назад, blueferret сказал:

I've tried using this mod, to no avail. Also, your post above just states which particles/effects should be made, not the sequence :/ sadly

 

Not that one. I mean, it could help to apply the model, but other stuff is currently not supported.

As for animated attachments and lights that can illuminate other tanks, you could look here:

 

I'm in the process of finishing up a major rework of config structure and source code in general, which will make it at least 20% cooler.

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