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linaWOT

totalHP & enemySpottedMarker with WOT 1.12

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Posted (edited)

Hi all,

 

with the latest update (1.12) WG have introduced features that was part of XVM directly into the client.

 

I have noticed today that the totalHP differs from what XVM shows. I guess that’s because XVM don’t know about players using equipment that boosts HP. 

However, I have turned off the totalHP in the battlesLabelTemplate now, but I still like the mainGun information (20% of the total enemy HP pool). Could this be changed to calulate this on the totalHP of the client itself?

 

Another topic I want to talk about is the enemySpottedMarker. It was added  recently as well. Will it be possible to change the location of this new light bulb introduced by WG in the playerPanel in the future? I would like to move the standard bulb in front of the tanks contour icon and also want to have a bigger distance between them. 

 

image.png.cd6b122dee09b707af722a51862c2b43.png

 

cya

Lina

 

 

Edited by linaWOT
updated title to make it more clear

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another question about spotted marker, seems I cant enable games own spotted marker, even Ill change all instances to false in playerspanel.xc , it doesnt work, only xvm marker works. Ill attach my configs here. I would like to use games own markers.

Ma7rix.zip

Edited by Andyss

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Have noticed that as well. The light bulb of the game will not show up within the XVM player panel.

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16 часов назад, linaWOT сказал:

I have noticed today that the totalHP differs from what XVM shows. I guess that’s because XVM don’t know about players using equipment that boosts HP. 

However, I have turned off the totalHP in the battlesLabelTemplate now, but I still like the mainGun information (20% of the total enemy HP pool). Could this be changed to calulate this on the totalHP of the client itself?

 

I redesigned the totalHP panel.

The HP data now matches the data from the standard WG panel.

  • Upvote 2

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6 hours ago, night_dragon_on said:

 

I redesigned the totalHP panel.

The HP data now matches the data from the standard WG panel.

 

Thanks. I will be happy to try out this night build later today to check it out.

 

Any info regarding the enemySpottedMarker? Is this something you have under your control or does that involve other aspects of XVM so someone else have to take a look?

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@linaWOT 

 

Added options:

// Transparency of the enemy spotted status icons.
// Прозрачность иконки статуса засвета противника.
"spottedIndicatorAlpha": 100,
// Offset of X value for enemy spotted status icons.
// Смещение координаты X для иконки статуса засвета противника.
"spottedIndicatorOffsetX": 0,
// Offset of Y value for enemy spotted status icons.
// Смещение координаты Y для иконки статуса засвета противника.
"spottedIndicatorOffsetY": 0,
  • Upvote 1

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thanks, works ok, is it possible to add that default start sniper zoom level back?  or is it too much work? causes some problems when Im used to play many years with same camera settings. Game own setting is limited to only 8

 

 

Edited by Andyss

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On 3/5/2021 at 12:20 PM, night_dragon_on said:

 

Hey,

 

wanted  report back to you that I have tested it out and all works well. Thanks for quick reaction and adapting to the new patch.

 

cya

 

 

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