linaWOT 19 Posted March 3, 2021 (edited) Hi all, with the latest update (1.12) WG have introduced features that was part of XVM directly into the client. I have noticed today that the totalHP differs from what XVM shows. I guess that’s because XVM don’t know about players using equipment that boosts HP. However, I have turned off the totalHP in the battlesLabelTemplate now, but I still like the mainGun information (20% of the total enemy HP pool). Could this be changed to calulate this on the totalHP of the client itself? Another topic I want to talk about is the enemySpottedMarker. It was added recently as well. Will it be possible to change the location of this new light bulb introduced by WG in the playerPanel in the future? I would like to move the standard bulb in front of the tanks contour icon and also want to have a bigger distance between them. cya Lina Edited March 3, 2021 by linaWOT updated title to make it more clear Quote Share this post Link to post Short link Share on other sites
Andyss 16 #498439 Posted March 3, 2021 (edited) another question about spotted marker, seems I cant enable games own spotted marker, even Ill change all instances to false in playerspanel.xc , it doesnt work, only xvm marker works. Ill attach my configs here. I would like to use games own markers. Ma7rix.zip Edited March 3, 2021 by Andyss Quote Share this post Link to post Short link Share on other sites
linaWOT 19 #498442 Posted March 3, 2021 Have noticed that as well. The light bulb of the game will not show up within the XVM player panel. 1 Quote Share this post Link to post Short link Share on other sites
night_dragon_on 5,601 #498480 Posted March 4, 2021 16 часов назад, linaWOT сказал: I have noticed today that the totalHP differs from what XVM shows. I guess that’s because XVM don’t know about players using equipment that boosts HP. However, I have turned off the totalHP in the battlesLabelTemplate now, but I still like the mainGun information (20% of the total enemy HP pool). Could this be changed to calulate this on the totalHP of the client itself? I redesigned the totalHP panel. The HP data now matches the data from the standard WG panel. https://kr.cm/f/t/31743/c/498481/ 2 Quote Share this post Link to post Short link Share on other sites
linaWOT 19 #498511 Posted March 4, 2021 6 hours ago, night_dragon_on said: I redesigned the totalHP panel. The HP data now matches the data from the standard WG panel. https://kr.cm/f/t/31743/c/498481/ Thanks. I will be happy to try out this night build later today to check it out. Any info regarding the enemySpottedMarker? Is this something you have under your control or does that involve other aspects of XVM so someone else have to take a look? Quote Share this post Link to post Short link Share on other sites
night_dragon_on 5,601 #498556 Posted March 5, 2021 @linaWOT Added options: // Transparency of the enemy spotted status icons. // Прозрачность иконки статуса засвета противника. "spottedIndicatorAlpha": 100, // Offset of X value for enemy spotted status icons. // Смещение координаты X для иконки статуса засвета противника. "spottedIndicatorOffsetX": 0, // Offset of Y value for enemy spotted status icons. // Смещение координаты Y для иконки статуса засвета противника. "spottedIndicatorOffsetY": 0, 1 Quote Share this post Link to post Short link Share on other sites
Andyss 16 #498571 Posted March 5, 2021 (edited) thanks, works ok, is it possible to add that default start sniper zoom level back? or is it too much work? causes some problems when Im used to play many years with same camera settings. Game own setting is limited to only 8 Edited March 5, 2021 by Andyss Quote Share this post Link to post Short link Share on other sites
linaWOT 19 #498678 Posted March 6, 2021 On 3/5/2021 at 12:20 PM, night_dragon_on said: @linaWOT Hey, wanted report back to you that I have tested it out and all works well. Thanks for quick reaction and adapting to the new patch. cya Quote Share this post Link to post Short link Share on other sites