Jump to content
Korean Random

Технология Mesh Shaders

Recommended Posts

Mesh shaders provide a new programmable geometry processing pipeline, replacing the traditional vertex/tessellation/geometry pipeline.

This pipeline is built around two shader stages: the task shader and the mesh shader.

If enabled, the task shader specifies the number of mesh shaders to spawn for each task.

This can be used for variable workload expansion or reduction.

The mesh shader writes a compact mesh description (meshlets) to on-chip memory and then feeds that output to the rasterizer for further processing.

This provides a flexible and efficient compute-like programming model supporting generic cooperative thread group features (workgroups, shared memory, barrier synchronizations, etc.).

This can be used to implement efficient culling or LOD schemes, perform procedural geometry generation, and many other techniques.







  • Upvote 1
Link to comment
Short link
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...