defensordei Posted December 8, 2020 Share Posted December 8, 2020 Greetings, I havent played for about 5 years now so I have a question about one of my favourite hitlogs so far I guess created by demon2597 (look at uploaded image). Is there any chance that I can have it? @ Quote Link to comment Short link Share on other sites More sharing options...
ktulho Posted December 8, 2020 Share Posted December 8, 2020 https://github.com/demon2597/xvm_config/releases/tag/v.64 @ Quote Link to comment Short link Share on other sites More sharing options...
night_dragon_on Posted December 8, 2020 Share Posted December 8, 2020 45 минут назад, defensordei сказал: Is there any chance that I can have it? demon2597 left WoT. I keep updating his config. Available for download from this link. From the config you can take separately HitLog. hitLog.xc battleLabels.xc > "hitLog" And also sections from the translation file: en.xc "shot" , "fire" , "ramming" , "world_collision" From subfolder: demon2597/l10n @ Quote Link to comment Short link Share on other sites More sharing options...
defensordei Posted December 8, 2020 Author Share Posted December 8, 2020 I owe you a beer guys, thank you very much! :) @ Quote Link to comment Short link Share on other sites More sharing options...
defensordei Posted December 8, 2020 Author Share Posted December 8, 2020 (edited) One more question guys, how can I remove these marked "things" and put there old one like Hits, Total Damage and Last. Edited December 8, 2020 by defensordei @ Quote Link to comment Short link Share on other sites More sharing options...
night_dragon_on Posted December 9, 2020 Share Posted December 9, 2020 21 час назад, defensordei сказал: how can I remove these marked "things" battleLabels.xc Delete this lines: // Total damage. // Нанесенный урон. "totalDamage": { "enabled": true, "hotKeyCode": 56, "onHold": "true", "visibleOnHotKey": false, "updateEvent": "PY(ON_TOTAL_EFFICIENCY), ON_PANEL_MODE_CHANGED", "x": "{{battletype-key=epic_battle?243|{{py:sum({{pp.widthLeft}},33)}}}}", "y": "{{battletype-key=epic_battle?50|35}}", "alpha": "{{py:xvm.totalDamage>0?100|{{py:xvm.numberShotsDealt>0?100|60}}}}", "width": 70, "height": 25, "textFormat": { "color": "{{py:xvm.totalDamage>0?{{py:xvm.totalDamageColor}}|{{py:xvm.numberShotsDealt>0?{{py:xvm.totalDamageColor}}|0xFFFFFF}}}}", "size": 15 }, "format": "<font face='XVMSymbol' size='21' color='#F2F2F2'>č</font> <b>{{py:xvm.totalDamage}}</b>", "shadow": ${ "def.textFieldShadow" } }, // Total damage count. // Нанесенный урон подсчет. "totalDamageCount": { "enabled": true, "hotKeyCode": 56, "onHold": "true", "visibleOnHotKey": true, "updateEvent": "PY(ON_TOTAL_EFFICIENCY), ON_PANEL_MODE_CHANGED", "x": "{{battletype-key=epic_battle?243|{{py:sum({{pp.widthLeft}},33)}}}}", "y": "{{battletype-key=epic_battle?50|35}}", "alpha": "{{py:xvm.numberShotsDealt>0?100|60}}", "width": 70, "height": 25, "textFormat": { "color": "{{py:xvm.numberShotsDealt>0?0xFFC363|0xFFFFFF}}", "size": 15 }, "format": "<font face='XVMSymbol' size='21' color='#F2F2F2'>č</font> <b>{{py:xvm.numberHitsDealt}} / {{py:xvm.numberShotsDealt}}</b>", "shadow": ${ "def.textFieldShadow" } }, // Assisted damage. // Урон по ассисту. "totalAssist": { "enabled": true, "updateEvent": "PY(ON_TOTAL_EFFICIENCY), ON_PANEL_MODE_CHANGED", "x": "{{battletype-key=epic_battle?308|{{py:sum({{pp.widthLeft}},98)}}}}", "y": "{{battletype-key=epic_battle?50|35}}", "alpha": "{{py:xvm.totalAssist>0?100|60}}", "width": 70, "height": 25, "textFormat": { "color": "{{py:xvm.totalAssist>0?0xFFC363|0xFFFFFF}}", "size": 15 }, "format": "<font face='XVMSymbol' size='21' color='#F2F2F2'>ċ</font> <b>{{py:xvm.totalAssist}}</b>", "shadow": ${ "def.textFieldShadow" } }, // Blocked damage. // Заблокированный урон. "totalBlocked": { "enabled": true, "hotKeyCode": 56, "onHold": "true", "visibleOnHotKey": false, "updateEvent": "PY(ON_TOTAL_EFFICIENCY), ON_PANEL_MODE_CHANGED", "x": "{{battletype-key=epic_battle?378|{{py:sum({{pp.widthLeft}},168)}}}}", "y": "{{battletype-key=epic_battle?50|35}}", "alpha": "{{py:xvm.numberShotsReceived>0?100|60}}", "width": 70, "height": 25, "textFormat": { "color": "{{py:xvm.numberShotsReceived>0?0xFFC363|0xFFFFFF}}", "size": 15 }, "format": "<font face='XVMSymbol' size='21' color='#F2F2F2'>Č</font> <b>{{py:xvm.totalBlocked}}</b>", "shadow": ${ "def.textFieldShadow" } }, // Blocked damage count. // Заблокированный урон подсчет. "totalBlockedCount": { "enabled": true, "hotKeyCode": 56, "onHold": "true", "visibleOnHotKey": true, "updateEvent": "PY(ON_TOTAL_EFFICIENCY), ON_PANEL_MODE_CHANGED", "x": "{{battletype-key=epic_battle?378|{{py:sum({{pp.widthLeft}},168)}}}}", "y": "{{battletype-key=epic_battle?50|35}}", "alpha": "{{py:xvm.numberShotsReceived>0?100|60}}", "width": 70, "height": 25, "textFormat": { "color": "{{py:xvm.numberShotsReceived>0?0xFFC363|0xFFFFFF}}", "size": 15 }, "format": "<font face='XVMSymbol' size='21' color='#F2F2F2'>Č</font> <b>{{py:xvm.numberHitsBlocked}} / {{py:xvm.numberShotsReceived}}</b>", "shadow": ${ "def.textFieldShadow" } }, // Detected enemies. // Обнаруженные враги. "detection": { "enabled": true, "updateEvent": "PY(ON_TOTAL_EFFICIENCY), ON_PANEL_MODE_CHANGED", "x": "{{battletype-key=epic_battle?443|{{py:sum({{pp.widthLeft}},233)}}}}", "y": "{{battletype-key=epic_battle?50|35}}", "alpha": "{{py:xvm.detection>0?100|60}}", "width": 70, "height": 25, "textFormat": { "color": "{{py:xvm.detection>0?0xFFC363|0xFFFFFF}}", "size": 15 }, "format": "<font face='XVMSymbol' size='21' color='#F2F2F2'>Ċ</font> <b>{{py:xvm.detection}}</b>", "shadow": ${ "def.textFieldShadow" } }, // During stun damage. // Урон по оглушению. "totalStun": { "enabled": true, "hotKeyCode": 56, "onHold": "true", "visibleOnHotKey": false, "updateEvent": "PY(ON_TOTAL_EFFICIENCY), ON_PANEL_MODE_CHANGED", "x": "{{battletype-key=epic_battle?513|{{py:sum({{pp.widthLeft}},303)}}}}", "y": "{{battletype-key=epic_battle?50|35}}", "alpha": "{{py:xvm.isStuns?{{py:xvm.numberStuns>0?100|60}}|0}}", "width": 70, "height": 25, "textFormat": { "color": "{{py:xvm.numberStuns>0?0xFFC363|0xFFFFFF}}", "size": 15 }, "format": "<font face='XVMSymbol' size='21' color='#F2F2F2'>Ď</font> <b>{{py:xvm.totalStun}}</b>", "shadow": ${ "def.textFieldShadow" } }, // Stun count. // Количество оглушений. "totalStunCount": { "enabled": true, "hotKeyCode": 56, "onHold": "true", "visibleOnHotKey": true, "updateEvent": "PY(ON_TOTAL_EFFICIENCY), ON_PANEL_MODE_CHANGED", "x": "{{battletype-key=epic_battle?513|{{py:sum({{pp.widthLeft}},303)}}}}", "y": "{{battletype-key=epic_battle?50|35}}", "alpha": "{{py:xvm.isStuns?{{py:xvm.numberStuns>0?100|60}}|0}}", "width": 70, "height": 25, "textFormat": { "color": "{{py:xvm.numberStuns>0?0xFFC363|0xFFFFFF}}", "size": 15 }, "format": "<font face='XVMSymbol' size='21' color='#F2F2F2'>Ď</font> <b>{{py:xvm.numberStuns}}</b>", "shadow": ${ "def.textFieldShadow" } }, ${ "def.totalDamage" }, ${ "def.totalDamageCount" }, ${ "def.totalAssist" }, ${ "def.totalBlocked" }, ${ "def.totalBlockedCount" }, ${ "def.detection" }, ${ "def.totalStun" }, ${ "def.totalStunCount" }, 22 часа назад, defensordei сказал: and put there old one like Hits, Total Damage and Last battleLabels.xc Add this lines: // Panel with total player efficiency. // Панель с общей эффективностью игрока. "totalEfficiency": { "enabled": true, "updateEvent": "PY(ON_TOTAL_EFFICIENCY), ON_PANEL_MODE_CHANGED", "x": "{{battletype-key=epic_battle?243|{{py:sum({{pp.widthLeft}},33)}}}}", "y": "{{battletype-key=epic_battle?50|35}}", "width": 500, "height": 25, "textFormat": { "font": "$FieldFont", "color": "0xF2F2F2", "size": 15 }, "format": "{{l10n:Hits}}: <b><font color='#FFFFFF'>{{py:xvm.numberDamagesDealt}}</font></b> {{l10n:Total}}: <b><font color='#FFC363'>{{py:xvm.totalDamage}}</font></b> {{l10n:Last}}: <b><font color='#FFFFFF'>{{py:xvm.dmg}}</font></b>", "shadow": ${ "def.textFieldShadow" } }, ${ "def.totalEfficiency" }, @ Quote Link to comment Short link Share on other sites More sharing options...
defensordei Posted January 29, 2021 Author Share Posted January 29, 2021 Hello guys, since the gambiter's damage panel doesn't work for me (I get disconnect every time) is there any option to set it in xvm's damagelog just like hitlog? I'd like it to look like like in the image below (just without enemy reload timer), thanks. @ Quote Link to comment Short link Share on other sites More sharing options...
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