goofy67 55 Posted November 14, 2020 Hi. I want to add some models to a hangar scene via python. It works fine with BigWorld.addModel() so far. But adding existing ingame models both the destroyed and undestroyed models are shown. Which looks annoying of course. Is there a way to select the state of the model without altering the model itself? Quote Share this post Link to post Short link Share on other sites
olix_vameshu 63 #492469 Posted November 14, 2020 Simple, open visual processed or visual file , find the name of the material who has _d or d_ and remove the shader line. Quote Share this post Link to post Short link Share on other sites
goofy67 55 #492489 Posted November 14, 2020 3 hours ago, olix_vameshu said: Simple, open visual processed or visual file , find the name of the material who has _d or d_ and remove the shader line. This is just NOT what I want to do as it affects the models visible during battle. Quote Share this post Link to post Short link Share on other sites
SkepticalFox 1,421 #492491 Posted November 14, 2020 (edited) 9 hours ago, goofy67 said: Is there a way to select the state of the model without altering the model itself? <model> ... <destructibleState> undamaged </destructibleState> </model> @goofy67 destructibleState is possible what you're looking for Oops, via python Edited November 14, 2020 by SkepticalFox Quote Share this post Link to post Short link Share on other sites
olix_vameshu 63 #492524 Posted November 15, 2020 On 11/14/2020 at 8:13 PM, goofy67 said: This is just NOT what I want to do as it affects the models visible during battle. Ahhh i thought is about some old model from previous versions. Sorry :D Quote Share this post Link to post Short link Share on other sites