Jump to content
Korean Random
Sign in to follow this  
goofy67

Add models to hangar scene

Recommended Posts

Hi.

 

I want to add some models to a hangar scene via python. It works fine with BigWorld.addModel() so far.

But adding existing ingame models both the destroyed and undestroyed models are shown. Which looks annoying of course.

Is there a way to select the state of the model without altering the model itself?

Share this post


Link to post

Short link
Share on other sites
3 hours ago, olix_vameshu said:

Simple, open visual processed or visual file , find the name of the material who has _d or d_ and remove the shader line.

 

This is just NOT what I want to do as it affects the models visible during battle.

Share this post


Link to post

Short link
Share on other sites
9 hours ago, goofy67 said:

Is there a way to select the state of the model without altering the model itself?

	<model>
		...
		<destructibleState> undamaged </destructibleState>
	</model>

@goofy67 destructibleState is possible what you're looking for

Oops, via python

Edited by SkepticalFox

Share this post


Link to post

Short link
Share on other sites
On 11/14/2020 at 8:13 PM, goofy67 said:

 

This is just NOT what I want to do as it affects the models visible during battle.

Ahhh i thought is about some old model from previous versions. Sorry :D

Share this post


Link to post

Short link
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...