Jump to content
Korean Random
Aslain

Dynamic / motion minimap circles bugged?

Recommended Posts

 

Is there a known issue with the Dynamic and motion minimap circles ?

 

This is the report I received recently:
 

Quote

I always liked to use the XVM all of minimap with dynamic view range circle, view range circle while in motion and view range circle when standing enabled at the same time. It basically was always giving me the standing and moving view ranges, with the one currently active becoming bolder thanks to the dynamic view range circle option

 

however, since 1.10 update, this function is bugged out and does not really work as intended. i think the dynamic view range circle now does not overlapp with the other twos, instead moving both the standing and the in motion circles together to account for the increased/decreased view range

 

I suspect that this is his config:

    "view": [
      // Main circles:
      // Основные круги:
      { "enabled":  false, "distance": "blindarea", "scale": 1, "thickness": 0.75, "alpha": 80, "color": "0x3EB5F1" },
      { "enabled":  true, "distance": 445,         "scale": 1, "thickness":  1.1, "alpha": 45, "color": "0xFFCC66" },
      // Circle of the maximum units appearance.
      // Окружность границы максимальной отрисовки юнитов.
      { "enabled": "{{my-vtype-key=SPG?false|true}}", "distance": 564, "scale": 1, "thickness": 1.1, "alpha": 40, "color": "0xFF0000" },
      // Additional circles:
      // Дополнительные круги:
      { "enabled": true, "distance": 50,           "scale": 1, "thickness": 0.75, "alpha": 60, "color": "0x00EAFF" },
      { "enabled": true, "distance": "standing",  "scale": 1, "thickness":  1.0, "alpha": 60, "color": "0xFF0000" },
      { "enabled": true, "distance": "motion",    "scale": 1, "thickness":  1.0, "alpha": 60, "color": "0x0000FF" },
      { "enabled": true, "distance": "dynamic",   "scale": 1, "thickness":  1.0, "alpha": 60, "color": "0x3EB5F1" }
    ],

 

 

 


moving.png.76b7409fe5dc9b170fdac5f9093e9

stationary.png.6d71401b27a5181e42400ca59
 

 

Edited by Aslain

Share this post


Link to post

Short link
Share on other sites
7 минут назад, Aslain сказал:

They doesn't seem to change in the battle even when they are set to true and vehicle is moving

 

Equipment must be installed on the vehicle:

  • Stereoscope.png

Share this post


Link to post

Short link
Share on other sites

Yeah, but I wanted to make sure, some user reported me problems with that circles, so I was wondering if there is something I missed out.

Share this post


Link to post

Short link
Share on other sites
20 минут назад, Aslain сказал:

some user reported me problems with that circles

 

There are no problems with them.

They work as they should.

{ "enabled": true, "distance": "dynamic", "scale": 1, "thickness": 0.75, "alpha": 75, "color": "0x50FF50" }

d58592d97f0e.png

 

This is what we discussed about the "dynamic" circle.

There are some problems with the "motion" and "standing" circles.

They should not change when the stereoscope is activated, but at the moment they are changing.

Share this post


Link to post

Short link
Share on other sites

@night_dragon_on blindarea_standing и blindarea_motion неправильно работают, возможно при движение расчет идет от стокового обзора, без учета перков/вентиля. В общем при движение показывают меньшие значения от фактического.

 

Скрин е25 с рогами, на месте все ОК, в движе ерунда

shot_026.jpg.1716032b3099bc2e956dc2d40e6b6f1f.jpg

 

АПД. а сорри, сначала не увидел этого " There are some problems with the "motion" and "standing" circles" , тогда ладно, подождем фикса

Edited by steaxch

Share this post


Link to post

Short link
Share on other sites

Запулил исправление. 

 

На данный момент, круг обзора со стереотрубой = 125%, даже если на самом деле он равен 127,5%. ИМХО, не стоит с этим заморачиваться.

Share this post


Link to post

Short link
Share on other sites

Just wanted to give a +1 for this problem. I run with a disabled "dynamic", enabled "standing" and enabled "motion".

They act like "dynamic" now.

Looking forward to a solution.

Thanks for all the work you put in to this indispensable mod

 

Edited by sorensch_says_wot

Share this post


Link to post

Short link
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...