Aslain 403 Posted September 16, 2020 (edited) Is there a known issue with the Dynamic and motion minimap circles ? This is the report I received recently: Quote I always liked to use the XVM all of minimap with dynamic view range circle, view range circle while in motion and view range circle when standing enabled at the same time. It basically was always giving me the standing and moving view ranges, with the one currently active becoming bolder thanks to the dynamic view range circle option however, since 1.10 update, this function is bugged out and does not really work as intended. i think the dynamic view range circle now does not overlapp with the other twos, instead moving both the standing and the in motion circles together to account for the increased/decreased view range I suspect that this is his config: "view": [ // Main circles: // Основные круги: { "enabled": false, "distance": "blindarea", "scale": 1, "thickness": 0.75, "alpha": 80, "color": "0x3EB5F1" }, { "enabled": true, "distance": 445, "scale": 1, "thickness": 1.1, "alpha": 45, "color": "0xFFCC66" }, // Circle of the maximum units appearance. // Окружность границы максимальной отрисовки юнитов. { "enabled": "{{my-vtype-key=SPG?false|true}}", "distance": 564, "scale": 1, "thickness": 1.1, "alpha": 40, "color": "0xFF0000" }, // Additional circles: // Дополнительные круги: { "enabled": true, "distance": 50, "scale": 1, "thickness": 0.75, "alpha": 60, "color": "0x00EAFF" }, { "enabled": true, "distance": "standing", "scale": 1, "thickness": 1.0, "alpha": 60, "color": "0xFF0000" }, { "enabled": true, "distance": "motion", "scale": 1, "thickness": 1.0, "alpha": 60, "color": "0x0000FF" }, { "enabled": true, "distance": "dynamic", "scale": 1, "thickness": 1.0, "alpha": 60, "color": "0x3EB5F1" } ], Edited September 16, 2020 by Aslain Quote Share this post Link to post Short link Share on other sites
night_dragon_on 5,601 #489015 Posted September 16, 2020 7 минут назад, Aslain сказал: They doesn't seem to change in the battle even when they are set to true and vehicle is moving Equipment must be installed on the vehicle: Quote Share this post Link to post Short link Share on other sites
Aslain 403 #489018 Posted September 16, 2020 Yeah, but I wanted to make sure, some user reported me problems with that circles, so I was wondering if there is something I missed out. Quote Share this post Link to post Short link Share on other sites
night_dragon_on 5,601 #489020 Posted September 16, 2020 20 минут назад, Aslain сказал: some user reported me problems with that circles There are no problems with them. They work as they should. { "enabled": true, "distance": "dynamic", "scale": 1, "thickness": 0.75, "alpha": 75, "color": "0x50FF50" } This is what we discussed about the "dynamic" circle. There are some problems with the "motion" and "standing" circles. They should not change when the stereoscope is activated, but at the moment they are changing. Quote Share this post Link to post Short link Share on other sites
steaxch 356 #489284 Posted September 18, 2020 (edited) @night_dragon_on blindarea_standing и blindarea_motion неправильно работают, возможно при движение расчет идет от стокового обзора, без учета перков/вентиля. В общем при движение показывают меньшие значения от фактического. Скрин е25 с рогами, на месте все ОК, в движе ерунда АПД. а сорри, сначала не увидел этого " There are some problems with the "motion" and "standing" circles" , тогда ладно, подождем фикса Edited September 19, 2020 by steaxch Quote Share this post Link to post Short link Share on other sites
ktulho 5,790 #489600 Posted September 25, 2020 Запулил исправление. На данный момент, круг обзора со стереотрубой = 125%, даже если на самом деле он равен 127,5%. ИМХО, не стоит с этим заморачиваться. Quote Share this post Link to post Short link Share on other sites
sorensch_says_wot 0 #489664 Posted September 27, 2020 (edited) Just wanted to give a +1 for this problem. I run with a disabled "dynamic", enabled "standing" and enabled "motion". They act like "dynamic" now. Looking forward to a solution. Thanks for all the work you put in to this indispensable mod Edited September 27, 2020 by sorensch_says_wot Quote Share this post Link to post Short link Share on other sites