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klokklokz

Overview of BigWorld python module and other modules from the engine like Vehicle

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Hello,

 

I was wondering if its possible to view/decompile the code from the BigWorld module and other modules integrated in WorldOfTanks.exe?

 

I'm currently looking for an event that triggers when a tank gets spotted (and gets displayed on the minimap). And finding such event would be much easier if I had access to this code, or even a overview of the possible functions/events that get triggered.

 

I have decompiled all the Python code from the scripts.pkg and this was usefull, but the important code isn't accessible as far as I know.

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Those are the APIs of the BigWorld engine, which is closed-source and somewhat hard to obtain. However, this seems to feature documentation for an old version, which is, as far as I can say, mostly still accurate

Keep in mind, though, that BigWorld.player(), for example, returns an instance of PlayerAccount or PlayerAvatar in different contexts, which are defined inside wargaming's code, hence are present in the decompiled code. This is true for vehicles, arenas and lots of other things, although I can't be more precise since I don't have too much experience with all this

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