blueferret 13 Posted June 12, 2020 (edited) I posted this on wgmods.net (hasn't been approved yet) but I thought I'd also post it on here too. This mod essentially just opens up all levels of the native client's debugging, allowing for LOG_DEBUG to actually appear in the Python.log. I haven't seen this type of mod anywhere yet, but I'm sure most of you active mod devs already do something like this anyway. I packaged it as a .wotmod but you can obviously unzip it and use it inside res_mods/ if you please. Below I list the lines of code I have modified. Current lines 33-42 (from decompiled .py): if CURRENT_REALM == 'DEV': _logLevel = LOG_LEVEL.DEV elif CURRENT_REALM == 'ST': _logLevel = LOG_LEVEL.ST elif CURRENT_REALM in ('CT', 'SB'): _logLevel = LOG_LEVEL.CT elif IS_CLIENT: _logLevel = LOG_LEVEL.RELEASE else: _logLevel = LOG_LEVEL.SVR_RELEASE Modified lines 33-42 (from decompiled .py): if CURRENT_REALM == 'DEV': _logLevel = LOG_LEVEL.DEV elif CURRENT_REALM == 'ST': _logLevel = LOG_LEVEL.DEV elif CURRENT_REALM in ('CT', 'SB'): _logLevel = LOG_LEVEL.DEV elif IS_CLIENT: _logLevel = LOG_LEVEL.DEV else: _logLevel = LOG_LEVEL.DEV It's extremely straight forward in what it does, however if you do choose to use this mod, make sure you are either A) flushing your Pyhton.log after every start or B) removing the mod during normal gameplay as this mod WILL make your Python.log EXTREMELY LONG, so beware. extra_debug.wotmod Edited June 12, 2020 by blueferret forgot to attach the actual mod lol Quote Share this post Link to post Short link Share on other sites
NeChiter 0 #484438 Posted June 26, 2020 Thank. We know. thank Quote Share this post Link to post Short link Share on other sites