chartus 0 Posted February 16, 2020 (edited) Edit: Sorry guys - i don't know why this was translated to german in the first place - think my chrome f*ck'ed up… Hello just a small Bug report. The macros {{v.xpToElite}}, {{v.earnedXP}} and {{v.xpToEliteLeft}} doesn't reflect some XP related Events. as example: XP gains from the self managed Bonus from the Premium multiplicator and XP bonus from Blueprints this results to: - If you got a Blueprint for a follow up tank active the macro xpToEliteLeft doesn't calculate this bonus and will state more XP needed to "elite" this tank. - if you use the Premium 3x XP bonus, the earnedXP macro will only calculate the correct amount after the next match is ended in this tank. I think there should some missing events registered at the py script. Further i don't know if it is possible to check for active Blueprint bonus to do the calculating for this tanks correct? would be nice if this could be fixed in future versions Edited February 17, 2020 by chartus Quote Share this post Link to post Short link Share on other sites
Bartman 11 #477940 Posted February 23, 2020 On 2/16/2020 at 5:06 PM, chartus said: Edit: Sorry guys - i don't know why this was translated to german in the first place - think my chrome f*ck'ed up… Hello just a small Bug report. The macros {{v.xpToElite}}, {{v.earnedXP}} and {{v.xpToEliteLeft}} doesn't reflect some XP related Events. as example: XP gains from the self managed Bonus from the Premium multiplicator and XP bonus from Blueprints this results to: - If you got a Blueprint for a follow up tank active the macro xpToEliteLeft doesn't calculate this bonus and will state more XP needed to "elite" this tank. - if you use the Premium 3x XP bonus, the earnedXP macro will only calculate the correct amount after the next match is ended in this tank. I think there should some missing events registered at the py script. Further i don't know if it is possible to check for active Blueprint bonus to do the calculating for this tanks correct? would be nice if this could be fixed in future versions Good point In addition, new branches also muddy the water when it comes to previously elited vehicles: Quote Share this post Link to post Short link Share on other sites