Jump to content
Korean Random
pipje2001

some questions about modmaking

Recommended Posts

@Kotyarko_O newSettings are the settings that you changed in the game so 

print 'onModSettingsChanged', newSettings

will print

onModSettingsChanged {'enabled': True, 'ip_hub': '192.168.1.101', 'minimapClick': True}

so i need to get the newSettings from inside my own mod, because settings in the mod_modsettings.py don't change

otherwise i need to press apply everytime i restart the game

Edited by pipje2001

Share this post


Link to post

Short link
Share on other sites
12 minutes ago, pipje2001 said:

because settings in the mod_modsettings.py don't change

So you provide your settings in separate mod, am i right? If so, it isn`t correct.

Share this post


Link to post

Short link
Share on other sites
9 minutes ago, pipje2001 said:

@Kotyarko_O Alright done that, but how do i get the mod to load the saved settings?

It`s already done. Here: https://bitbucket.org/The_IzeBerg/modssettingsapi/src/0570eaea89ae85d3817422aa6487bd17eebb6530/mod_modsettingsexample.py#lines-113

There is global var "settings", which contains modified settings if it has been modified in modSettingApi window and it`s cache exists, or default settings otherwise (https://bitbucket.org/The_IzeBerg/modssettingsapi/src/0570eaea89ae85d3817422aa6487bd17eebb6530/mod_modsettingsexample.py#lines-90)

 

Don`t forget to refresh global var "settings" when new settings applyed:

def onModSettingsChanged(linkage, newSettings):    
    if linkage == modLinkage:
        global settings
        settings = newSettings

 

Edited by Kotyarko_O

Share this post


Link to post

Short link
Share on other sites
1 minute ago, pipje2001 said:

but i guess this wont be the last time i ask you something if you don't mind

Sure. If i can help, i will.

Further discussion may be offtopic in thread so named. Change it to "Some questions about modmaking".

Share this post


Link to post

Short link
Share on other sites

@Kotyarko_O Thats awesome, so i already got a next question, i want to try to dynamically create a textinput for the modsettingapi, so if a certain value is 5 it needs to create 5 textinputs, is this even possible or not?

Share this post


Link to post

Short link
Share on other sites
17 minutes ago, pipje2001 said:

i want to try to dynamically create a textinput for the modsettingapi, so if a certain value is 5 it needs to create 5 textinputs, is this even possible or not?

Yes. Can`t get enough time now for example.

Edited by Kotyarko_O

Share this post


Link to post

Short link
Share on other sites

@Kotyarko_O Its a long time ago since i needed some help. In the meanwhile i got a lot of stuff working. But one thing i can't find is the function which runs when i am spotted. I want to run some code when i am spotted but i can't seem to find how, have you got any idea?

Share this post


Link to post

Short link
Share on other sites
4 minutes ago, pipje2001 said:

But one thing i can't find is the function which runs when i am spotted. I want to run some code when i am spotted but i can't seem to find how, have you got any idea?

Example: https://bitbucket.org/Kotyarko_O/xvm.py_macro/src/1b032affe4cb3660ab9ef4ce4dddf268dce59faa/battleMessages/battleMessages.py#lines-89

Share this post


Link to post

Short link
Share on other sites
7 minutes ago, pipje2001 said:

this is using xvm right?

Yes.

To use this without XVM you have to make own hook and remove all config checks.

Share this post


Link to post

Short link
Share on other sites

Alright, i don't want to use xvm mainly because there is a lot of discussion about this right now (or is that something else?). I tried to make my own hook but i am just doing something and it doesn't seem to work (which is not suprising because i don't understand shit about how it actually works XD) 

so i tried this:

from gui.Scaleform.daapi.view.battle.shared.indicators import SixthSenseIndicator

def new_show(self):
    old_show(self)
    print("spotted")

old_show = SixthSenseIndicator.show
SSixthSenseIndicator.show = new_show

but this resulted in a lot of error's

Share this post


Link to post

Short link
Share on other sites

@pipje2001 

from gui.Scaleform.daapi.view.battle.shared.indicators import SixthSenseIndicator

def new_show(self):
    old_show(self)
    print("spotted")

old_show = SixthSenseIndicator._SixthSenseIndicator__show
SixthSenseIndicator._SixthSenseIndicator__show = new_show

 

Share this post


Link to post

Short link
Share on other sites
18 minutes ago, Kotyarko_O said:

@pipje2001 


from gui.Scaleform.daapi.view.battle.shared.indicators import SixthSenseIndicator

def new_show(self):
    old_show(self)
    print("spotted")

old_show = SixthSenseIndicator._SixthSenseIndicator__show
SixthSenseIndicator._SixthSenseIndicator__show = new_show

 

well that was a simple fix, Thanks!

Share this post


Link to post

Short link
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...