Aslain Posted September 6, 2018 Share Posted September 6, 2018 (edited) Tank cannot move in Excalibur Campaign, the Bloc-12 mission Screenie showing that campaign mission, but maybe the problem is in the other campaign missions too. python.log xvm.log Edited September 6, 2018 by Aslain 2 @ Quote Link to comment Short link Share on other sites More sharing options...
Willster419 Posted September 6, 2018 Share Posted September 6, 2018 I have noticed this as well. @ Quote Link to comment Short link Share on other sites More sharing options...
伝説の Posted September 8, 2018 Share Posted September 8, 2018 У меня тоже самое, но это со всеми лбз Exception: PyGFxValue - Failed to invoke method as_updateQuestProgress. И я думая это из за этого: "prebattleTimer": { "visible": true, "timer": {"visible": false}, "background": {"visible": false}, "qpInfoFlagContainer": {"visible": false}, "win": {"visible": false}, "message": {"visible": false} } так как до манипуляций с prebattleTimer в elements всё было нормально. 1 @ Quote Link to comment Short link Share on other sites More sharing options...
Aslain Posted September 9, 2018 Author Share Posted September 9, 2018 Seem to be fixed in 8605, at least Block-12. There is however new thing in logs: 2018-09-09 09:56:12.724: ERROR: Traceback (most recent call last): 2018-09-09 09:56:12.724: ERROR: File "xfw_wwise/python/__init__.py", line 190, in _bank_load 2018-09-09 09:56:12.725: ERROR: RuntimeError: [LoadBank] Cannot load sound bank. Audiokinetic error code: 66 2018-09-09 09:56:12.725: ERROR: xvm.log python.log @ Quote Link to comment Short link Share on other sites More sharing options...
night_dragon_on Posted September 9, 2018 Share Posted September 9, 2018 4 часа назад, Aslain сказал: There is however new thing in logs After the second launch of the client, there will be no error. It is due to the fact that the internal module for sounds can not be loaded for the first time. @ Quote Link to comment Short link Share on other sites More sharing options...
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