Szulson 15 Posted September 5, 2018 Hello everyone... First i would apologize for my language.. is there any way to Move this on RED Frame to YELLOW... I mark this on picture what i would like to do... Quote Share this post Link to post Short link Share on other sites
HEKPOMAHT 2,158 #440062 Posted September 5, 2018 для конфигурации default: C:\Games\World_of_Tanks\res_mods\configs\xvm\default elements.xc { "elements": [ { "questProgressTopAnimContainer": { "$interval": 1000, "x": "{{py:sub({{py:xvm.screenWidth}},450)}}", "y": 27 }, // анимацию можно и не менять :) "questProgressTopView": { "$interval": 1000, "x": "{{py:sub({{py:xvm.screenWidth}},450)}}", "y": 27 } } ] } 1 Quote Share this post Link to post Short link Share on other sites
Szulson 15 #440079 Posted September 5, 2018 (edited) @HEKPOMAHT, Thx for your Answer... I would testing this.. Ok it Looks just i like to do, thx one more time.. @HEKPOMAHT I got one more question. How to delete this defoult batlle clock on th right??? Im try to Use Onother from this Forum and then i got bought... Edit: Ok im Dump... It was easy... { "battleTimer": { "$delay": 100, "alpha": 0 } }, Edited September 5, 2018 by Szulson 1 Quote Share this post Link to post Short link Share on other sites
kupjones 30 #440200 Posted September 5, 2018 Odd, didnt move for me - and no errors either. In fact, nothing I do seems to effect these -- except turning them off in the WOT settings panel. Quote Share this post Link to post Short link Share on other sites
SmashPuppet 72 #440203 Posted September 6, 2018 (edited) 7 hours ago, kupjones said: Odd, didnt move for me - and no errors either. In fact, nothing I do seems to effect these -- except turning them off in the WOT settings panel. I can move it up and down but not left and right. The beginning animation does move where the above example from Hekpomaht dictates though. Just not the banners after the prebattleTimer. I have found that elements are very tricky and temperamental beasts. There be dragons in that file! PS If the syntax is correct, you will not get any errors unless you reference an element that does not exist. Edited September 6, 2018 by SmashPuppet Quote Share this post Link to post Short link Share on other sites
Szulson 15 #440229 Posted September 6, 2018 (edited) 13 hours ago, kupjones said: Odd, didnt move for me - and no errors either. In fact, nothing I do seems to effect these -- except turning them off in the WOT settings panel. @kupjones Send here your File: elements.xc We will help... On My Elements.xc look like this: { "questProgressTopAnimContainer": { "$interval": 1000, "x": "{{py:sub({{py:xvm.screenWidth}},450)}}", "y": 27 }, "questProgressTopView": { "$interval": 1000, "x": "{{py:sub({{py:xvm.screenWidth}},450)}}", "y": 27 } } End here yo go My... Maybe this will help you.. elements.xc Edited September 6, 2018 by Szulson 1 Quote Share this post Link to post Short link Share on other sites
SmashPuppet 72 #440306 Posted September 7, 2018 (edited) 17 hours ago, Szulson said: End here yo go My... Maybe this will help you.. Cheers. Copy and paste from the forum was producing an invisible character that I did not notice and was breaking syntax. I suspect translation might have been adding it. I wrote in the config manually and it works. Perhaps that is where some of us are running into trouble. Copying from your elements.xc also worked for me Thanks! Edited September 7, 2018 by SmashPuppet Quote Share this post Link to post Short link Share on other sites