RAGEQUIT 6 #473098 Posted December 17, 2019 16.12.2019 в 15:20, olix_vameshu сказал: again when you finish creating a space you need to edit manually the .chunk with a xml editor by deleting resiurces_wg/ from path edit WE/paths.xml <root> <Paths> <Path>./resources</Path> <Path>./resources_wg</Path> <Path>./</Path> <Path>./asset_pipeline/.jit/output</Path> </Paths> </root> Quote Share this post Link to post Short link Share on other sites
olix_vameshu 71 #473204 Posted December 17, 2019 (edited) On 12/17/2019 at 3:45 PM, RAGEQUIT said: edit WE/paths.xml Sorry, forgot that. So for those who does not know,should look like this.(where E:/WoTWorldEditor/LWE_1.7.0 is my directory) Edited December 19, 2019 by olix_vameshu Quote Share this post Link to post Short link Share on other sites
olix_vameshu 71 #473393 Posted December 19, 2019 Lights(omnilights and spotlights) are still not working. :( it looks like the compile is not working for lights. Quote Share this post Link to post Short link Share on other sites
Mixaill 1,740 #475450 Posted January 21, 2020 (edited) World Editor для WoT 1.7.1 будет задержан из-за работ по подготовке новой версии редактора (также известного как Unified Editor). World Editor for WoT 1.7.1 will be delayed due to the transition to a new editor platform (also known as Unified Editor). Edited January 21, 2020 by Mixaill 3 Quote Share this post Link to post Short link Share on other sites
olix_vameshu 71 #475458 Posted January 21, 2020 (edited) Ohh sounds good. Edited January 22, 2020 by olix_vameshu Quote Share this post Link to post Short link Share on other sites
DrWeb7_1 181 #475461 Posted January 21, 2020 1 час назад, Mixaill сказал: World Editor for WoT 1.7.1 will be delayed due to the transition to a new editor platform (also known as Unified Editor). I want to ask a silly question: does this mean that Unified Editor will be less dependant on BigWorld or..? Хочется задать глупый вопрос: значит ли это то, что Unified Editor будет менее зависим от BigWorld или..? 1 Quote Share this post Link to post Short link Share on other sites
Mixaill 1,740 #475517 Posted January 22, 2020 20 часов назад, DrWeb7_1 сказал: I want to ask a silly question: does this mean that Unified Editor will be less dependant on BigWorld or..? Скрыть содержимое Хочется задать глупый вопрос: значит ли это то, что Unified Editor будет менее зависим от BigWorld или..? ¯\_(ツ)_/¯ Quote Share this post Link to post Short link Share on other sites
SkepticalFox 1,445 #475526 Posted January 22, 2020 (edited) 7 hours ago, Mixaill said: ¯\_(ツ)_/¯ Могу предположить, что в нем будет помимо World, также Model и Particle редакторы (хотелось бы верить) Без редактора частиц ничего интересного сейчас не создать Edited January 22, 2020 by SkepticalFox Quote Share this post Link to post Short link Share on other sites
DrWeb7_1 181 #475528 Posted January 22, 2020 1 час назад, SkepticalFox сказал: Без редактора частиц ничего интересного сейчас не создать Насколько я помню, в обычном ангаре (hangar_v2) как раз частицы разбавляли атмосферу. То искры от металла, то перегоревшая лампочка искрит... Quote Share this post Link to post Short link Share on other sites
Mixaill 1,740 #475529 Posted January 23, 2020 2 часа назад, SkepticalFox сказал: Могу предположить, что в нем будет помимо World, также Model и Particle редакторы (хотелось бы верить) Без редактора частиц ничего интересного сейчас не создать Должны быть аналоги, вроде как поэтому он и Unified. Quote Share this post Link to post Short link Share on other sites
olix_vameshu 71 #475822 Posted January 27, 2020 @Mixaill how much will be delayed? The WE lite work ok for version 1.7.1.0 CT, i guess there is no worry yet. Quote Share this post Link to post Short link Share on other sites
Mixaill 1,740 #475878 Posted January 28, 2020 (edited) @olix_vameshu ETA within a week or two. Edited January 28, 2020 by Mixaill Quote Share this post Link to post Short link Share on other sites
olix_vameshu 71 #475923 Posted January 28, 2020 5 hours ago, Mixaill said: @olix_vameshu ETA within a week or two. Good, because actual version of WE lite works with the new update. Quote Share this post Link to post Short link Share on other sites
olix_vameshu 71 #476612 Posted February 3, 2020 I discovered something, to bad that i discovered now, it's about viewing the particles in game once you added in We. You need to work your hangar in WE 1.2.2(but delete particles from folder resources_wg and copy the particles folder from WE 1.7.0), when you work in WE 1.2.2 you will be able to see the particles and even work with it(position the tank in hangar is not working so do it in 1.7.0), then after you worked the hangar, go in space folder copy your hangar in WE 1.7.0 open it and save it once, then exit and compile it. After that you need to search particles(i reffer at old hangars, some of the new ones are still in game) that you used in your garage and put it in your mod. Clear? I mean it helps you? Quote Share this post Link to post Short link Share on other sites
Mixaill 1,740 #477616 Posted February 17, 2020 (edited) Unified Editor for WoT 1.7.1: https://download.openwg.net/editor/unified_editor_1.7.1.1.zip Edited February 17, 2020 by Mixaill 6 Quote Share this post Link to post Short link Share on other sites
olix_vameshu 71 #477618 Posted February 17, 2020 (edited) 20 minutes ago, Mixaill said: Unified Editor for WoT 1.7.1: https://download.openwg.net/editor/unified_editor_1.7.1.1.zip Thank youuuu Sir!!! Can't wait to get home to check it 😍❤ Edited February 17, 2020 by olix_vameshu Quote Share this post Link to post Short link Share on other sites
DrWeb7_1 181 #477637 Posted February 17, 2020 3 часа назад, Mixaill сказал: Unified Editor for WoT 1.7.1: Новый интерфейс, ух! Ещё и с тёмной темой, и проблемы с масштабированием ушли, которые были в BWWE! Красота! Quote Share this post Link to post Short link Share on other sites
Mixaill 1,740 #477638 Posted February 17, 2020 Некоторые остались: очень фигово работает главное меню на HiDPI экранах. Quote Share this post Link to post Short link Share on other sites
DrWeb7_1 181 #477639 Posted February 17, 2020 15 минут назад, Mixaill сказал: Некоторые остались: И кое-что сломали. В BWWE название вкладок было видно, хоть и мелко. А теперь только первая буква, если попытаться восстановить расположение элементов интерфейса как в BWWE. Quote Share this post Link to post Short link Share on other sites
olix_vameshu 71 #477644 Posted February 17, 2020 (edited) No more tank position in hangar button No hide everything button No more create duplicate space or at least save as button. :( Can this be fixed? At least at the next update. Edited February 20, 2020 by olix_vameshu 2 Quote Share this post Link to post Short link Share on other sites