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Unified Editor (World Editor) for mod creators

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17.06.2019 в 19:13, Darth_Abaddon сказал:

День добрый!!! Пожалуйста можете выложить новую версию программы. Для того чтоб выложить новые и адаптированные ангары. Вот часть из них:

 

 

shot_011.jpg

shot_010.jpg

shot_005.jpg

shot_016 - копия.jpg

shot_014.jpg

shot_006 (2).jpg

shot_001 (4).jpg

shot_001 (2).jpg

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Ангар MIKU Tesh2016(TaLLIePO)+адаптация GrebTV.jpg

Ангар  упрощенный стандартный.jpg807281660_GrebTV.thumb.jpg.c002572c502cadf5020fa0feced830c1.jpg

 

Edited by KasykC
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17.06.2019 в 19:13, Darth_Abaddon сказал:

День добрый!!! Пожалуйста можете выложить новую версию программы 1.6.1.0. Для того чтоб выложить новые и адаптированные ангары. Так как все ангары слетели.

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Hello everybody,

So for the dissappearing tress or models or even particles, you need to go in spaces folder, and edit the .chunk with an xml editor, search what assets have in the path the "resources_wg/" and delete those.

 

Attention!! The particles are not anymore vissible in world editor but works ok in game.so you just need to put them.

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Hello everybody, i have reconvert again(29 times i guess) the Hangar premium v2. With a little help from @goofy67 ,this hangar will be on donwload this weekend on his webpage http://www.goofy67-wot.de/index.html and also on Wgmod.net, if they will accept that.

 

All what i have convert it before in older posts it's lost, my old laptop(hdd) died, and i couldn't recover anything, so i buyed a new one,this time a gaming series, and i restarted all the conversion redownload old versions of wot.

 

Now is looking allmost as the original one, but the first version will be without environment sounds or music. Here wil help me @Drweb7_1.

 

We(me and @goofy67) decided to recreate some old hangars, so there will be more. Till then gg!

shot_007.thumb.jpg.7bd72525a210388a25dc9bf314c71837.jpg

shot_006.thumb.jpg.1bbb027d1b03b5bfaac24c6809126ece.jpg

shot_005.thumb.jpg.e6a872fb705304b3cde2e07e60e32b38.jpg

shot_014.thumb.jpg.fa87c7643091088803b9fe6d95fe52b4.jpg

shot_011.thumb.jpg.5cbba969de1446cb1bd63370a4982543.jpg

shot_013.thumb.jpg.594b401d6f1859b9042753ac466e9efc.jpg

shot_012.thumb.jpg.aca3e2681ef1df50ef5336576072d1fe.jpg

shot_010.thumb.jpg.c7d08bc1345a7f815c6fc86bd65d2351.jpg

shot_008.thumb.jpg.4c6a3ddd9a2c531b93feadbe80e0eccf.jpg

Edited by olix_vameshu
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01.11.2019 в 20:45, olix_vameshu сказал:

Now is looking allmost as the original one, but the first version will be without environment sounds or music.

Whoa! This reworked lightning looks freaking awesome!:great:

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5 минут назад, olix_vameshu сказал:

Hi guys hangar is finished

Good job!

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I know is almost late for this, but if you need it, is it yours now.

This is a winter version of Hangar V3, contains some ambience, music also.

No animated characters in this hangar, all are freezed and runned back to fort. :D

shot_021.jpg

shot_022.jpg

shot_023.jpg

shot_024.jpg

shot_025.jpg

shot_026.jpg

 

Hangar_v3_Winter.wotmod

Edited by olix_vameshu
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This version is broken very bad. Spotlights and omnilights not working, again when you finish creating a space you need to edit manually the .chunk with a xml editor by deleting resiurces_wg/ from path, also edit manually environment.xml and space.setting. can this be fixed? @Mixaill

Edited by olix_vameshu

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