Mixaill Posted April 29, 2020 Share Posted April 29, 2020 (edited) 27.04.2020 в 17:44, olix_vameshu сказал: Hello, I don't know if this is the correct topic or not, but I kinda need some help. I just converted Hangar Igr(aka bat cave) I used the original chunk files, thing is that the models have the scale 1.0 in original one and the tank has 0.5.but after adding the tank position and scale, the scale parameter is not working anymore in actual version of WOT. So, since i used original 3d models of the hangar scale is 1.0, tank should have scale size 0.5., in editor everything is ok but in game is not working. The game ignore the parameters from space.bin(the scale ones) and load the model at 1.0 scale. Can anybody help me keep the size in game that i added in editor? As @goofy67 said, support for scaling player vehicle was removed a few patches ago due to complexity of support So, currently you have to rescale the whole hangar or change the player vehicle scaling somehow from python. Edited April 29, 2020 by Mixaill 1 @ Quote Link to comment Short link Share on other sites More sharing options...
olix_vameshu Posted April 29, 2020 Share Posted April 29, 2020 Man, I am crying :(, working 2 times for 1 hangar... lost time twice....ehh i don't have anything else to do so i will rescale everything and reposition all(models,particles,lights,shadows probes,decals.etc and etc end etc). Anyway thanks for people who keep supporting me. 1 @ Quote Link to comment Short link Share on other sites More sharing options...
Derolik Posted April 30, 2020 Share Posted April 30, 2020 18 hours ago, olix_vameshu said: Man, I am crying :(, working 2 times for 1 hangar... lost time twice....ehh i don't have anything else to do so i will rescale everything and reposition all(models,particles,lights,shadows probes,decals.etc and etc end etc). Anyway thanks for people who keep supporting me. Have you tried just select all and scale in world coordinates? @ Quote Link to comment Short link Share on other sites More sharing options...
blueferret Posted May 1, 2020 Share Posted May 1, 2020 Is there a way for us to somehow use the .srt files that come with the maps and such. Says failed to load the mesh when I've tried importing it. Either that or maybe somehow we can edit them within the Unified Editor? 1 @ Quote Link to comment Short link Share on other sites More sharing options...
olix_vameshu Posted May 1, 2020 Share Posted May 1, 2020 (edited) On 4/30/2020 at 1:56 PM, Derolik said: Have you tried just select all and scale in world coordinates? I'm working on it :) On 5/1/2020 at 2:17 AM, blueferret said: Is there a way for us to somehow use the .srt files that come with the maps and such. Says failed to load the mesh when I've tried importing it. Either that or maybe somehow we can edit them within the Unified Editor? Drag and drop it from external folder, Asset browser does not allows you to use it. Assets also working only if you change the view list fo grid. Only then you can add directly from assets. Edited May 11, 2020 by olix_vameshu 1 @ Quote Link to comment Short link Share on other sites More sharing options...
olix_vameshu Posted May 1, 2020 Share Posted May 1, 2020 Done. 4 @ Quote Link to comment Short link Share on other sites More sharing options...
blueferret Posted May 2, 2020 Share Posted May 2, 2020 15 hours ago, olix_vameshu said: I'm working on it :) Drag and drop it from external folder, Asset browser does not allows you to use it. Do you know which "res" folder I'm supposed to export other map resources to? IE if I wanted to load Sand River into the editor. There seems to be like 4 different res/resources folders scattered within the zip itself. @ Quote Link to comment Short link Share on other sites More sharing options...
olix_vameshu Posted May 2, 2020 Share Posted May 2, 2020 You cannot load maps, because old maps are reworked into the new ones, so either you use @SkepticalFox tool to decompyle a map you will get only the terrain and not the object possitions. @ Quote Link to comment Short link Share on other sites More sharing options...
Tesh2016 Posted May 2, 2020 Share Posted May 2, 2020 Уважаемые коллеги! Может кто-то в курсе? Раньше можно было у модели прописать в visual параметр <collisionFlags> и если параметр =255 (если правильно помню), то сквозь такой объект не проваливались гусеницы танка. Сейчас в кастомном ангаре пробую и не работает, гусеницы провисают сквозь объект. Есть какой-то сейчас способ сделать чтобы гусеницы воспринимали модель под ними как твердую поверхность? П.С, может, конечно, я делаю что не так, всё-таки давненько я этим делом не занимался, но в старом ангаре точно настраивал, взял параметры как у пола оттуда и нет реакции, правда старый мод пятилетней давности уже :) @ Quote Link to comment Short link Share on other sites More sharing options...
olix_vameshu Posted May 2, 2020 Share Posted May 2, 2020 (edited) I use the colissionplane.model from hangar_v3. Like this no tracks will no pass under other model, that also keep camera not to get throught.also you can use that setting inside the .visual file from colissionplane. Edited May 2, 2020 by olix_vameshu 2 @ Quote Link to comment Short link Share on other sites More sharing options...
Tesh2016 Posted May 3, 2020 Share Posted May 3, 2020 13 часов назад, olix_vameshu сказал: I use the colissionplane.model from hangar_v3. Like this no tracks will no pass under other model, that also keep camera not to get throught.also you can use that setting inside the .visual file from colissionplane. It really works! Thank you :) 1 @ Quote Link to comment Short link Share on other sites More sharing options...
olix_vameshu Posted May 3, 2020 Share Posted May 3, 2020 6 hours ago, Tesh2016 said: It really works! Thank you :) You're welcome. :) i can't wait to see your hangar, or at least screen shots wit him in WIP stage. @ Quote Link to comment Short link Share on other sites More sharing options...
DrWeb7_1 Posted May 3, 2020 Share Posted May 3, 2020 I wish I was able to build my own hangar. Lots of ideas float in my mind, but I can't decide what do I want to put on the canvas. @ Quote Link to comment Short link Share on other sites More sharing options...
Tesh2016 Posted May 4, 2020 Share Posted May 4, 2020 (edited) 21 час назад, olix_vameshu сказал: You're welcome. :) i can't wait to see your hangar, or at least screen shots wit him in WIP stage. To be honest, I’m not doing anything grand. I’m pretty predictable and again I’m doing another Miku hangar :) There are quite a lot of animated models on the scene, and screenshots cannot convey this. Maybe later I will make a short video. Edited May 4, 2020 by Tesh2016 2 @ Quote Link to comment Short link Share on other sites More sharing options...
olix_vameshu Posted May 4, 2020 Share Posted May 4, 2020 (edited) 3 hours ago, Tesh2016 said: To be honest, I’m not doing anything grand. I’m pretty predictable and again I’m doing another Miku hangar :) There are quite a lot of animated models on the scene, and screenshots cannot convey this. Maybe later I will make a short video. Hide contents Wow, i know this hangar for a while, for a WIP is just perfect <3 when you have time teach me some small things for animations. Edited May 4, 2020 by olix_vameshu 1 @ Quote Link to comment Short link Share on other sites More sharing options...
blueferret Posted May 6, 2020 Share Posted May 6, 2020 (edited) @olix_vameshu I can't seem to figure out how to add new omni lights. They just load in as a model not as an actual light. Maybe I'm missing something? It just loads in as a model. Just kidding. They are in the helpers folder :P On a side note, is it possible to move/change where the tank is located in the hangar? Edited May 6, 2020 by blueferret oops @ Quote Link to comment Short link Share on other sites More sharing options...
Derolik Posted May 6, 2020 Share Posted May 6, 2020 7 hours ago, blueferret said: @olix_vameshu I can't seem to figure out how to add new omni lights. They just load in as a model not as an actual light. Maybe I'm missing something? It just loads in as a model. You can find lights here @ Quote Link to comment Short link Share on other sites More sharing options...
olix_vameshu Posted May 11, 2020 Share Posted May 11, 2020 (edited) On 5/6/2020 at 3:09 AM, blueferret said: On a side note, is it possible to move/change where the tank is located in the hangar? Nope. Only by xml. Edited May 11, 2020 by olix_vameshu @ Quote Link to comment Short link Share on other sites More sharing options...
Mixaill Posted May 11, 2020 Share Posted May 11, 2020 https://download.openwg.net/editor/unified_editor_1.9.0.0.zip 4 @ Quote Link to comment Short link Share on other sites More sharing options...
Tesh2016 Posted May 11, 2020 Share Posted May 11, 2020 05.05.2020 в 00:46, olix_vameshu сказал: when you have time teach me some small things for animations. Feel free to write me in private messages. 2 @ Quote Link to comment Short link Share on other sites More sharing options...
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