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panteror

6th sense sound problem

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Hi,

 

Since yesterday my sixth sense sound doesn't work anymore i don't know why, i change nothing in my xvm config and mods. I use the last nightly 8350

 

I use a custom bank sound sixthsensemgs, the same file since many months

 

In python log i see

 

Quote

2018-05-08 10:39:07.426: ERROR: Traceback (most recent call last):
2018-05-08 10:39:07.426: ERROR:   File "xfw_wwise/python/__init__.py", line 190, in _bank_load
2018-05-08 10:39:07.427: ERROR: RuntimeError: [LoadBank] Cannot load sound bank. Audiokinetic error code: 66 
2018-05-08 10:39:07.427: ERROR: 
2018-05-08 10:39:07.428: ERROR: Traceback (most recent call last):
2018-05-08 10:39:07.428: ERROR:   File "xfw_wwise/python/__init__.py", line 190, in _bank_load
2018-05-08 10:39:07.428: ERROR: RuntimeError: [LoadBank] Cannot load sound bank. Audiokinetic error code: 66 
2018-05-08 10:39:07.428: ERROR: 

 

Thanks for your help.

python.log

xvm.log

sounds.xc

sixthsensemgs.bnk

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1) нужно выйти из игры

2) зайти повторно, звуки появятся

  • Upvote 1

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Edit you are right it's a bug, reload game and it's ok

Thanks

Edited by panteror
  • Upvote 1

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I have the Sixth Sense sound problem also and restarting does not help.

 

It works ok without xvm

 

I have edited sounds.xc to change -

 

 "sounds": {
    "enabled": false,

 

Still not working with either QB modpack or Last Nightly (8372)

 

I have also tried disabling all lines in sounds.xc with //

Edited by OddBod

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В 5/8/2018 в 15:47, panteror сказал:

Edit you are right it's a bug, reload game and it's ok

 

This is now a feature of plug-ins in the XVM. Previously, the modules loaded into the temporary system directory "temp", from this they zagiuszhalis immediately. Now they are unloaded to the "mods" folder, and they start working normally after the second client launch.

 

48 минут назад, OddBod сказал:

works ok without xvm

I have edited sounds.xc to chang

 

Как в дефолтном конфиге XVM вернуть оригинальный клиентский звук лампочки (перка Шестое чувство).

Edited by night_dragon_on

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@OddBod 

  1. You did not restart the client, because of this you have auxiliary modules and work. I judge by the logs.
  2. You did not make any changes to the config according to the instructions above that I gave.

sounds.xc

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After running without xvm I shut down the client

 

After installing nightly I tested but did not then shut down before sending logs - sorry

 

I will shut down now - here are the logs

 

sounds.xcpython.logxvm.log

 

 

Unless there is anything else to do I am unsure how to make the changes to sounds.xc and may not have done it correctly. I really appreciate your help

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1 минуту назад, OddBod сказал:

I really appreciate your help

 

I attached you the file in the previous message :smile:

Edited by night_dragon_on

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10 минут назад, OddBod сказал:

no sound for sixth sense

[LoadBank] Cannot link or copy bank file.
"xvm://audioww/sixthSenseMGS.bnk"

There is no bank in the specified path, so it can not be loaded, and accordingly there is no sound.

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I tried turning off my AV and re-installing nightly but still no change in audioww folder. Only one file there called xvm.bnk

 

Other than that I do not understand

 

I have been using Updater 2.9 to donwload xvm so instead I downloaded the nightly direct from http://nightly.modxvm.com/ There are no bnk files in audioww either

Edited by OddBod

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19 минут назад, OddBod сказал:

There are no bnk files in audioww either

 

 

And you have it registered in the file that attached to the message.

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You have only quoted the end of my message. In the same message I said "but still no change in audioww folder. Only one file there called xvm.bnk"

 

This is the path - C:\Games\World_of_Tanks\res_mods\1.0.1.1\audioww\xvm.bnk

 

Yes xvm.bnk is there. But these are not things I have done. I simply installed nightly, added your sounds.xc and made no other changes

 

So 'you have registered it' I do not understand

Edited by OddBod

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5 минут назад, OddBod сказал:

So 'you have registered it' I do not understand

 

You attach a new file "sounds.xc" in each new message, decide which one you are using.

 

5 минут назад, OddBod сказал:

Only one file there called xvm.bnk

 

In this message, you attach a file in which the bank "sixthSenseMGS.bnk" is not in the folder. Because of this, the sound does not work.

Edited by night_dragon_on

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@OddBod , no this is not my file, my in this message.

 

 

/**
 * Extra sounds settings.
 * Настройки дополнительных звуков.
 * https://koreanrandom.com/forum/topic/18955-/
 */
{
  "sounds": {
    "enabled": true,
    // true to enable remote communication between WoT client and WWISE Authoring Tools
    // установите в true для включения коммуникации между клиентом WoT и WWISE Authoring Tools
    "remote_communication": false,
    // List of extra banks to load
    // Use comma for multiple values: ["bank1.bnk", "bank2.bnk"]. Path is relative to ./res_mods/x.x.x/audioww/
    // You can use xvm:// (path relative to /res_mods/mods/shared_resources/xvm/ ) and cfg:// (path relative to /res_mods/configs/xvm/ )
    // Список дополнительных банков для загрузки
    // Несколько банков необходимо указывать через запятую: ["bank1.bnk", "bank2.bnk"]. Путь относителен к ./res_mods/x.x.x/audioww/
    // Разрешено использование xvm:// (путь относительно /res_mods/mods/shared_resources/xvm/ ) и cfg:// (относительно /res_mods/configs/xvm/ )
    "soundBanks": {
      "battle": ["xvm://audioww/xvm.bnk"],
      "hangar": ["xvm://audioww/xvm.bnk"]
    },
    // Enable sound events logging in the xvm.log
    // Включить логгирование звуковых событий в xvm.log
    "logSoundEvents": false,
    // Sound events remapping
    // Переопределение звуковых событий
    "soundMapping": {
      // Event mapping
      // Переопределение события
      //"originalEventName": "newEventName"
      // To disable sound event use empty string for value
      // Для отключения звукового события используйте пустую строку для значения
      //"originalEventName": ""
      //
      // Disable original sixth sense light bulb sound event (Variant 1, Variant 2, User sound)
      // Отключить оригинальный звук лампы шестого чувства (Вариант 1, Вариант 2, Пользовательский)
      "lightbulb": "lightbulb",
      "lightbulb_02": "lightbulb_02",
      "sixthSense": "sixthSense",
      //
      // Disable original enemy detection event
      // Отключить оригинальный звук обнаружения противника
      //"enemy_sighted_for_team": "",
      //
      // Disable original fire sound event
      // Отключить оригинальный звук пожара
      //"vo_fire_started": "",
      //
      // Disable original ammo bay damaged event
      // Отключить оригинальный звук повреждения боеукладки
      //"vo_ammo_bay_damaged": "",
      //
      // Disable original notifications informing about the imminent end of the battle event
      // Отключить оригинальный звук оповещения сообщающий о скором завершении боя
      //"time_buzzer_01": "",
      //"time_buzzer_02": "",
      //
      // Sound events added by XVM
      // Звуковые события, добавленные в XVM
      //
      // Sixth sense perk
      // Перк Шестое чувство
      "xvm_sixthSense": "",
      // Sixth sense perk for Т-34-85 Rudy
      // Перк Шестое чувство для Т-34-85 Rudy
      "xvm_sixthSenseRudy": "",
      // Enemy detection (Use in together with disable original enemy detection event)
      // Обнаружение противника (Используйте вместе с отключением оригинального звука обнаружения противника)
      "xvm_enemySighted": "",
      //"xvm_enemySighted": "xvm_enemySighted",      
      // Fire alert (Use in together with disable original event)
      // Пожар (Используйте вместе с отключением оригинального звука)
      //"xvm_fireAlert": "",
      "xvm_fireAlert": "xvm_fireAlert",
      // Damage ammoBay (Use in together with disable original event)
      // Повреждение боеукладки (Используйте вместе с отключением оригинального звука)
      //"xvm_ammoBay": "",
      "xvm_ammoBay": "xvm_ammoBay",
      // The sound of the end of recharging the gun
      // Озвучка окончания перезарядки орудия
      "xvm_gunReloaded": "",
      //"xvm_gunReloaded": "xvm_gunReloaded",
      // Notifications informing about the imminent end of the battle (Use in together with disable original event)
      // Оповещения сообщающие о скором завершении боя (Используйте вместе с отключением оригинального звука)
      "xvm_battleEnd_5_min": "",
      //"xvm_battleEnd_5_min": "xvm_battleEnd_5_min",
      "xvm_battleEnd_3_min": "",
      //"xvm_battleEnd_3_min": "xvm_battleEnd_3_min",
      "xvm_battleEnd_2_min": "",
      //"xvm_battleEnd_2_min": "xvm_battleEnd_2_min",
      "xvm_battleEnd_1_min": "",
      //"xvm_battleEnd_1_min": "xvm_battleEnd_1_min",
      "xvm_battleEnd_30_sec": "",
      //"xvm_battleEnd_30_sec": "xvm_battleEnd_30_sec",
      "xvm_battleEnd_5_sec": ""
      //"xvm_battleEnd_5_sec": "xvm_battleEnd_5_sec"
    }
  }
}

 

Edited by night_dragon_on

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